Ghostrunner

Ghostrunner

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matrixdll Oct 26, 2020 @ 9:37pm
Add easy mode
There used to be a good tradition of making the game accessible for many players of different levels of skill.
I don't think it would break the bank for the devs to add, say, "three-lives" easy mode so that the scrubs (like me) could get into the game without the dread of rage-quit.

I love the world of the game and the gameplay mechanics, but I don't have patience for another N+ in 3D (though I might try harder difficulty settings, if I like the game very much and once I git gud at it, like I did with Legend of Grimrock and many first person shooters that I liked and wanted to replay)
Did I mention that different difficulty modes also provide an excellent value point of replayability?

P.S.
Ideally, it wouldn't hurt to also have a quicksave button for the easy "training wheels" mode, but I realize that would take an active programming effort.

P.P.S.
@Ghostrunner pros, feel free to add your counter-points to why having ez mode in a singleplayer game will make it worse.
Originally posted by All in! Games || Drakkainen:
#include <English_XXI_Century.library>
void setup()
{
Serial.begin(27102020);
}void loop(Human.Presence.Detected)
{
Serial.println("Thank you for your feedback. Though I am just a modest artificial intelligence, be sure I will give your feedback to the team.

Tip:
Make sure there is an adequate gas mixture in the substance that flows into your lungs.");
}
digitalWrite(Feedback, Send_immediately);
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Showing 1-15 of 23 comments
Crasht Oct 26, 2020 @ 10:26pm 
Have you played the demo?
miketheknight18 Oct 26, 2020 @ 10:51pm 
how about all games do not need to cater to everyone. just do not buy it or try to get a little better each time. why oh why do you even play games, if not for a story and a challenge? just watch a movie if you want a story with no challenge.

p.s one difficulty mode adds just as much replayability as multiple. if not more, because for a speed running game like this it needs to be for competition not for the people who will just toss it aside after one run.
Last edited by miketheknight18; Oct 26, 2020 @ 10:54pm
goka9696 Oct 26, 2020 @ 10:56pm 
Unless they add huge prolonged fights that last for 5 minutes or more, quicksave would just be redundant. Demo saved before every single enemy encounter, and each encounter lasts a minute at most.
Frogge Oct 26, 2020 @ 11:01pm 
You're supposed to die a lot, that is the point, you're supposed to perfect every jump and every slide and every kill and do it as quickly as possible. You're not supposed to get through a level on your first try. And I'm assuming you'll be encouraged to replay the game over and over to get all the rewards and get really good times on each level. It's like Doom and dark souls where you die if you make a mistake. It's not like if you die it sets you back very far either, at worst you might have to go back 20 or 30 seconds. It's also evident by the fact it records your time and deaths on each level.

Don't be afraid to die in a game bruv I just died like 200 times in call of duty tonight but I still love it.
ChukyUniqul Oct 27, 2020 @ 12:05am 
Games are not movies. The designers have the right to demand the player learn the skillset the character should have in order to play the game. If they consider difficulty to be key to that then that's up to them, if not it's still their choice. If there's no difficulty setting then it's prolly because the devs had a specific vision in mind. Are you gonna go and demand something like, say, taxi driver or even worse texhnolyze have someone at the end explain what the plot was about and what was actually going through their character's heads so they're accessible to everyone, especially neurodivergent people (or just socially inept people who can't read others at all like myself)? No, the discussion is what makes these stories stick in popular memory.
Originally posted by Moth Man:
you're supposed to perfect every jump and every slide and every kill and do it as quickly as possible.

Devs, could you please drop around and clarify? I thought games were about having fun.

I must have taken the wrong exit a few kilometres back and didn't realize. Silly me.

Edited for chad Universal / Metric system, which is of course, vastly superior to the virgin imperial system.
Last edited by Sundowning, even in Arcadia.; Oct 27, 2020 @ 12:50am
Raikubon Oct 27, 2020 @ 1:10am 
Originally posted by Bury Tomorrow:
Originally posted by Moth Man:
you're supposed to perfect every jump and every slide and every kill and do it as quickly as possible.

Devs, could you please drop around and clarify? I thought games were about having fun.

I must have taken the wrong exit a few kilometres back and didn't realize. Silly me.

Edited for chad Universal / Metric system, which is of course, vastly superior to the virgin imperial system.
But that is what makes it fun
Trying different ways to complete levels and going through stages
There's a reason why the game doesn't have a loading screen every respawn
♱ Nazzuki ♱ Oct 27, 2020 @ 1:38am 
git gud
Zaphod Oct 27, 2020 @ 1:54am 
"There used to be a good tradition of making the game accessible for many players of different levels of skill."

Traditionally games where bogus hard and could not be completed by a lot of people. I dont remember any difficulty settings in classics like Super Mario etc.


With that out of the way, I kinda get your point that games should be accessible but at the same time the developers got the right to present their artistic vision. In the case of Ghostrunner the idea is to give you a badass feeling since you beat all odds and survived an encounter with 4-5 gunmen while only weilding a sword. You cant get that feeling if the odds are already stacked in your favor. Im pretty sure that this game would be utterly boring if you had multiple lives.

In the end it is the developers decision to what kind of audience they want to deliver and in this case they seem to go for the harcore/speedrunner leaning type.
The author of this thread has indicated that this post answers the original topic.
All in! Games || Drakkainen  [developer] Oct 27, 2020 @ 1:54am 
#include <English_XXI_Century.library>
void setup()
{
Serial.begin(27102020);
}void loop(Human.Presence.Detected)
{
Serial.println("Thank you for your feedback. Though I am just a modest artificial intelligence, be sure I will give your feedback to the team.

Tip:
Make sure there is an adequate gas mixture in the substance that flows into your lungs.");
}
digitalWrite(Feedback, Send_immediately);
Gonsnakex Oct 27, 2020 @ 3:17am 
Originally posted by All in! Games || Drakkainen:
#include <English_XXI_Century.library>
void setup()
{
Serial.begin(27102020);
}void loop(Human.Presence.Detected)
{
Serial.println("Thank you for your feedback. Though I am just a modest artificial intelligence, be sure I will give your feedback to the team.

Tip:
Make sure there is an adequate gas mixture in the substance that flows into your lungs.");
}
digitalWrite(Feedback, Send_immediately);

wtf is wrong with this message
Vasco Nov 6, 2020 @ 5:56pm 
Originally posted by matrixdll:
There used to be a good tradition of making the game accessible for many players of different levels of skill.

Accessibility has nothing to do with skill. Everyone with both hands and at least most fingers intact will be able to play and complete this game. Being mega impatient and rage quitting easily not not something a dev team has to account for. In this case the game is just not for you. And for that tradition ♥♥♥♥♥♥♥♥, traditionally difficulty settings didn't exist and we even had continue systems which had you start the whole game over if you run out. So many games nowadays try to cater to everyone and make them as braindead easy as possible. So please stop crying about the very few games actually being freaking games instead of movies where you occasionally press buttons without any chance to fail or having to actually learn something.
Crasht Nov 6, 2020 @ 6:30pm 
Originally posted by GOffensive:
traditionally difficulty settings didn't exist

That is incorrect, you should do some research.
Arzn Nov 6, 2020 @ 6:33pm 
As others have said already, i think that would defeat the purpose of the game. its a short ~7-8 hour experience. You're supposed to die over and over again until you finally nail it, hence why you respawn so fast. imo checkpoints are generously placed. The skill floor is higher than normal by design to force you to adapt and get better. But then again, this genre is not for everybody and i can see why some people might find it frustrating.
Caidezes Nov 6, 2020 @ 7:32pm 
It's a single-player game. Who cares how others play it? If some folks want extra lives/hit points, then let them have the option. You don't have to use that feature yourself.

I plan to get this game soon and am gonna play it as it was intended by the devs, but I support adding an easy mode. Just means more people will think about buying it.
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Date Posted: Oct 26, 2020 @ 9:37pm
Posts: 23