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p.s one difficulty mode adds just as much replayability as multiple. if not more, because for a speed running game like this it needs to be for competition not for the people who will just toss it aside after one run.
Don't be afraid to die in a game bruv I just died like 200 times in call of duty tonight but I still love it.
Devs, could you please drop around and clarify? I thought games were about having fun.
I must have taken the wrong exit a few kilometres back and didn't realize. Silly me.
Edited for chad Universal / Metric system, which is of course, vastly superior to the virgin imperial system.
Trying different ways to complete levels and going through stages
There's a reason why the game doesn't have a loading screen every respawn
Traditionally games where bogus hard and could not be completed by a lot of people. I dont remember any difficulty settings in classics like Super Mario etc.
With that out of the way, I kinda get your point that games should be accessible but at the same time the developers got the right to present their artistic vision. In the case of Ghostrunner the idea is to give you a badass feeling since you beat all odds and survived an encounter with 4-5 gunmen while only weilding a sword. You cant get that feeling if the odds are already stacked in your favor. Im pretty sure that this game would be utterly boring if you had multiple lives.
In the end it is the developers decision to what kind of audience they want to deliver and in this case they seem to go for the harcore/speedrunner leaning type.
void setup()
{
Serial.begin(27102020);
}void loop(Human.Presence.Detected)
{
Serial.println("Thank you for your feedback. Though I am just a modest artificial intelligence, be sure I will give your feedback to the team.
Tip:
Make sure there is an adequate gas mixture in the substance that flows into your lungs.");
}
digitalWrite(Feedback, Send_immediately);
wtf is wrong with this message
Accessibility has nothing to do with skill. Everyone with both hands and at least most fingers intact will be able to play and complete this game. Being mega impatient and rage quitting easily not not something a dev team has to account for. In this case the game is just not for you. And for that tradition ♥♥♥♥♥♥♥♥, traditionally difficulty settings didn't exist and we even had continue systems which had you start the whole game over if you run out. So many games nowadays try to cater to everyone and make them as braindead easy as possible. So please stop crying about the very few games actually being freaking games instead of movies where you occasionally press buttons without any chance to fail or having to actually learn something.
That is incorrect, you should do some research.
I plan to get this game soon and am gonna play it as it was intended by the devs, but I support adding an easy mode. Just means more people will think about buying it.