Ghostrunner - 幽灵行者

Ghostrunner - 幽灵行者

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robcram 2020 年 10 月 26 日 上午 7:53
My review - A Polarising Game
Full review in the video. The topic was already discussed here - https://steamcommunity.com/app/1139900/discussions/0/2965016081059112393/ and here - https://steamcommunity.com/app/1139900/discussions/0/2965016081069648999/ in terms of the game's difficulty, and the master elitist fans residing shot down complaints with the usual git gud remarks. Seeing as I've played the game, I can honestly say the game would be far more inclusive if it allowed players to tweak the difficulty. As it stands, some people are just going to rage quit which is shame. My video makes the sections look easy but I can tell you I died 100s of times across the 16 missions.

https://youtu.be/cQu65BeCjh4

Ghostrunner is an acquired taste game with a neat premise and a mixed execution. On one-hand, the combat, whilst frustrating at times is the best part of the experience. It feels great when you can clear a room of enemies using all the skills and deft moves at your disposal. However, when things don’t work when they should, or the level design feels like it’s deliberately fighting against you because you didn’t line up your jump angle properly, or use a specific move when required, it begins to grate and blood boils over, and that’s before the numerous cheap deaths. Prepare for plenty gamer rage moments to the point of contempt! The story is perhaps somewhat forgettable, and the puzzle/platforming sections mar the pacing. If this was just a combat game it would have fared better.

Ghostrunner then, will be a polarising game, which unfortunately One More Level, lean strongly on the side of, it’s tough-as-nails, and if you don’t like it then play something else mentality. A shame, because a little tweaking, some alternative play options, would have made it a more enjoyable experience all-round.

Pros:

- fast visceral combat
- great cyberpunk visuals
- excellent soundtrack
- decent 8-10 hour length

Cons:

- Dull puzzle platforming sections outside of combat
- too much Trial and Error
- Forgettable story
- lack of modes
- some control issues
最后由 robcram 编辑于; 2020 年 10 月 27 日 上午 7:55
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正在显示第 16 - 30 条,共 88 条留言
CasioPSX (TASKI MAIDEN #1 FAN) 2020 年 10 月 26 日 上午 10:01 
this game is great, its literally a hotline miami styled game
TM2P 2020 年 10 月 26 日 上午 10:01 
It felt more satisfying for me to preorder Cyberpunk 2077(I'm getting a boxed GOG copy of CP2077 and a free Tshirt) since 505 has absurd regional pricing and this game can be beaten in 5 hours.
Nachtmahr 2020 年 10 月 26 日 上午 10:09 
It's way too repetitive and not in a good, Hotline Miami way
Fullmetal 2020 年 10 月 26 日 上午 10:09 
引用自 terminal banana
It felt more satisfying for me to preorder Cyberpunk 2077(I'm getting a boxed GOG copy of CP2077 and a free Tshirt) since 505 has absurd regional pricing and this game can be beaten in 5 hours.

Really? regional price for this game in my country is actually appealing
robcram 2020 年 10 月 26 日 上午 10:40 
Not sure why it can't be both though. It would be very easy for One More Level, to add a Normal/Hard/Extreme mode like many other games. They only need to tweak enemy accuracy, reaction times. The problem is, surely they want more sales so they can make Ghostrunner 2, so being inclusive has its merits.
7zH 2020 年 10 月 26 日 上午 10:53 
引用自 robcram
Not sure why it can't be both though. It would be very easy for One More Level, to add a Normal/Hard/Extreme mode like many other games. They only need to tweak enemy accuracy, reaction times. The problem is, surely they want more sales so they can make Ghostrunner 2, so being inclusive has its merits.

See, that "they surely want more money" mentality is your problem and why the gaming industry got to this point.
Fullmetal 2020 年 10 月 26 日 上午 10:56 
引用自 robcram
Not sure why it can't be both though. It would be very easy for One More Level, to add a Normal/Hard/Extreme mode like many other games. They only need to tweak enemy accuracy, reaction times. The problem is, surely they want more sales so they can make Ghostrunner 2, so being inclusive has its merits.


Everything consumes developer time. The time they take deciding how easy is enough for every enemy, or how hard for hard mode, is what they could be using to make the game exactly how hard it has to be.

Besides, some games, like dark souls, the fine-tuning of the difficulty is in large part the appeal of the game. Take that away, the game isn't as good as it could be. Then, you will have people playing on easy, finding the game bad and giving bad reviews. Just because they didn't experience the game like it was supposed to be experienced. And then a good game would suffer because of people who didn't actually want to experience what the game had to offer.

Not every game has to appeal to everyone. Let people make games for the audience they want to make it. Not everything is about money. Sometimes is making a game your audience really enjoys.
最后由 Fullmetal 编辑于; 2020 年 10 月 26 日 上午 10:59
TM2P 2020 年 10 月 26 日 上午 11:00 
引用自 Fullmetal
引用自 terminal banana
It felt more satisfying for me to preorder Cyberpunk 2077(I'm getting a boxed GOG copy of CP2077 and a free Tshirt) since 505 has absurd regional pricing and this game can be beaten in 5 hours.

Really? regional price for this game in my country is actually appealing

Yup. INR 2,099 for Ghostrunner(minus the preorder discount) vs INR 2,499 for CP2077(physical gog copy+goodies I mentioned).
Fullmetal 2020 年 10 月 26 日 上午 11:00 
引用自 7zH
引用自 robcram
Not sure why it can't be both though. It would be very easy for One More Level, to add a Normal/Hard/Extreme mode like many other games. They only need to tweak enemy accuracy, reaction times. The problem is, surely they want more sales so they can make Ghostrunner 2, so being inclusive has its merits.

See, that "they surely want more money" mentality is your problem and why the gaming industry got to this point.


Indeed. And besides, that doesn't mean it won't find an audience who will buy it enough to fund the next game. Fromsoftware is there to prove you can make hard games, without any difficulty options, and still sell well and be able to fund your next game.
Fullmetal 2020 年 10 月 26 日 上午 11:02 
引用自 terminal banana
引用自 Fullmetal

Really? regional price for this game in my country is actually appealing

Yup. INR 2,099 for Ghostrunner(minus the preorder discount) vs INR 2,499 for CP2077(physical gog copy+goodies I mentioned).

Curious. Here it's less than half the price (R$ 79,90 for ghostrunner and R$199,90 for cyberpunk)
Fullmetal 2020 年 10 月 26 日 上午 11:03 
引用自 terminal banana
引用自 Fullmetal

Really? regional price for this game in my country is actually appealing

Yup. INR 2,099 for Ghostrunner(minus the preorder discount) vs INR 2,499 for CP2077(physical gog copy+goodies I mentioned).

ah, but you are talking about the edition with goodies. I don't know how much this is in brazil, but certainly A LOT pricier
Bwanaba 2020 年 10 月 26 日 下午 12:02 
引用自 Fullmetal
引用自 robcram
Not sure why it can't be both though. It would be very easy for One More Level, to add a Normal/Hard/Extreme mode like many other games. They only need to tweak enemy accuracy, reaction times. The problem is, surely they want more sales so they can make Ghostrunner 2, so being inclusive has its merits.


Everything consumes developer time. The time they take deciding how easy is enough for every enemy, or how hard for hard mode, is what they could be using to make the game exactly how hard it has to be.

That's the best reason I have seen for why there should not be an easy mode. I do think a lot of the design of the game from what I've seen would make rebalancing it difficult, but would it really hurt the game that much to maybe survive a hit or two for people who are bad at games. Granted if they also released a way to make the game even harder I would probably play it on that mode.
TM2P 2020 年 10 月 26 日 下午 1:11 
引用自 Fullmetal
引用自 terminal banana

Yup. INR 2,099 for Ghostrunner(minus the preorder discount) vs INR 2,499 for CP2077(physical gog copy+goodies I mentioned).

ah, but you are talking about the edition with goodies. I don't know how much this is in brazil, but certainly A LOT pricier

Yeah during the Witcher 3 release they delivered everything and the price was the same back along with the free standard physical stuff+goodies. I've heard a lot of good feedback and a bunch of console gamers order stuff+collectors editions from there as well plus, free shipping.

Also in India a $350 graphics card goes for about $700+ here or a $350 vr set goes for like $1000 thanks to import duties+taxes+miners so I'm thankful some publishers have some small mercy for folks from a place where you don't get paid a lot and have to face a ton of government taxes.
最后由 TM2P 编辑于; 2020 年 10 月 26 日 下午 1:12
Fullmetal 2020 年 10 月 26 日 下午 3:23 
引用自 Bwanaba
引用自 Fullmetal


Everything consumes developer time. The time they take deciding how easy is enough for every enemy, or how hard for hard mode, is what they could be using to make the game exactly how hard it has to be.

That's the best reason I have seen for why there should not be an easy mode. I do think a lot of the design of the game from what I've seen would make rebalancing it difficult, but would it really hurt the game that much to maybe survive a hit or two for people who are bad at games. Granted if they also released a way to make the game even harder I would probably play it on that mode.

In spite of that, I think the other reason is more reason not to do it. You see, the strength of some games are not the narrative. Or the graphics. It's the fine tuned difficulty and gameplay. It's that fair difficulty that, when you fail, you see you could have done better, and feel you can overcome it and eventually do. A game like dark souls has a VERY rich lore, but you generally look for it after you are in love with the game, not before. What makes you love it is the design and the sensation of accomplishment you get.

People wh doesn't have that wish when playing the game and go through it on easy will only look into the narrative and graphics, and then could leave saying the game is bad by comparing it to other games that uses a linear narrative to tell their story. And that would hurt a game that is actually good, but people who actually doesn't like its design by default didn't play it as it was intended.

For me, trying to put easy mode in these games bring more harm than benefits.
John Doe 2020 年 10 月 26 日 下午 4:19 
引用自 Fullmetal
引用自 7zH

See, that "they surely want more money" mentality is your problem and why the gaming industry got to this point.

Indeed. And besides, that doesn't mean it won't find an audience who will buy it enough to fund the next game. Fromsoftware is there to prove you can make hard games, without any difficulty options, and still sell well and be able to fund your next game.

Fromsoftware example is a bit out of the ballpark here, as they defined the "souls" genre to the mainstream. When you make a game like DS which was already pretty big in 2013 and still sells, you're looking at A LOT of money. By that, I don't mean couple bond cases of money, but more of a vault of money. Paying for the Unreal Engine or people to do voice for your game costs nowhere as much, I can ensure you that.

Toadman might be a better example with their Immortal: Unchained, and while they didn't make as much money as expected, even they made enough money to buy the IP for Project: IGI re-make, and gave up on Immortal: Unchained - and it still sells.

That said, you're probably looking at selling your game to a wider audience such as more consoles and whatnot, when you go from your first indie game to a more known developer, etc.

Oh and, about this game being a game of death or dying 100s of times... the OP probably doesn't know what he's doing. I could slide left to right between two enemies and a wall in the demo all day.
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发帖日期: 2020 年 10 月 26 日 上午 7:53
回复数: 88