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回報翻譯問題
Yeh sure, like no one is interested in reviews for this game. I included my closing thoughts, in the op so watching the video is optional.
Exactly. Or those with less patience. I think the game prides itself for how many times you die. I get there will be a section of gamers who love this approach but others will simply switch off.
https://www.youtube.com/watch?v=3Sy2KR06xf4
This pretty much sums it up for me I just tried the demo and couldn't finish it as I got to the 2nd level but after dying in the same room repeatedly again I realized I wasn't having much fun with it. I like the concept and in the parts where I made it through the area felt good but for me the one hit kill is more frustrating than anything to me. The git gud argument could be made but really I don't see me investing the time between working hours to learn to play this. I can see the appeal and hope the game does well but unless there's a way to maybe get at least 2 hits I will pass.
You should understand some games should not cater to all audiences, because it will end up ruining the core experience.
I've yet to play the game, but the trend of making titles that are designed around being tough as nails that reward mastery is by no means a shame for players who are drawn to those types of games.
It's not even about elitism or "git gud." These games may be difficult but they demand mastery and improvement, things any player is capable of.
I'm glad developers are brave enough to do this. Titles that trade the pulp "experience" quality for challenge and gameplay are welcome by a growing contingent of players and I hope concessions aren't made.
It's not just that, but everyone feels entitled nowadays and if a game that seems interesting comes up, they think the game should be designed specifically for them, just because they want to experience it.
Agreed. I think when developers try to cast such a large it ends up weakening the overall hold the games have.
It's actually refreshing that developers are making decisions that will put off players from buying their game, playing through it once and move on. These sorts of games, to feel any sort of mastery and satisfaction, won't be rewarding to players who do that.
Sometimes the threshold is low, and a game can be enjoyed by everyone. But sometimes, it's MEANT to be difficult. Making such a game easier would ruin it. So, you either brace yourself for a challenge and learn to overcome difficulties (including your own frustration), or simply uninstall the game. The satisfaction you get when you win a tough boss fight or finish a difficult level stems from this overcoming.
No pain - no gain.
Trying to please everyone and to meet everyone's expectations is the reason why so many things in this world (including video games) get ♥♥♥♥♥♥ up. They become insipid, generic, and thus boring.
Very well said sir.
Besides, if you want a babysitter, just wait for a mod with godmode. The way celeste handled it was perfect in my opinion. The game is tailored towards difficulty, and if you want to actually experience the game, you HAVE to experience the difficulty too. But if you want handholding there is a god mode there you will feel no satisfaction using.
Your choice.