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It is no problem for me to write a table with all gear as I always get each at least once.
But not all stats are listed under equip but only when looking into the status menu.
- Like selling talents for gems for weapons for talents for [loop] - making infinite money.
- Distraction 100% success rate.
- Ring of Aggression gives full RP.
Maybe looking at older version would help narrow down data for the CE?
Look at Profiteer Amulet. It gives more items at the end of battle. Just copy that logic onto a starter item. Make it give you lots more - lets say +10000% instead of +50%. Money issue solved.
https://forum.cheatengine.org/viewtopic.php?t=586830
After playing the game with a cheat on and the without, I did truly enjoy without cheats the most. It really helps build a relationship with all the characters and feel each are important.
Luckily, DR does have quick battles and the rate of encounters are really low for games like this.
I think all of these combined kept me from really pushing a cheat option with co-dev lol.
https://github.com/emerladCoder/RPG-Maker-MV-Cheat-Menu-Plugin
Old thread but this was not mentioned anywhere in the discussions here so I might as well post this.
Put simply, using cheats allows us to do things otherwise impossible.
Some just use them to win easy, but that's not the case for everyone.
In my case, I like to make my party as strong as they can be without grinding for it. So I will play on the hardest ultimate difficulty to balance that out, rather than play on normal without cheating.
It gives ultimate freedom to enjoy the game the way I want to. And i'l say that in the case of some games - I would not play them at all if I couldn't play my way.
If it's a single player game without leaderboards, then there's no harm in it.
This is a cool tool. I'll definitely be checking it out