Heavenly Bodies

Heavenly Bodies

View Stats:
Doge May Cry Feb 28, 2022 @ 11:24am
Is there any plans for Online Co-Op ??
.
Originally posted by alex2pt:
Heya,

Currently we don't have any plans for native online co-op. Remote Play (https://store.steampowered.com/remoteplay#together) is the best solution for now, and has the added benefit of only one person needing to buy it to play together.

It generally requires a pretty decent internet connection, but otherwise works quite well!

I hope this works alright for you :)
< >
Showing 1-7 of 7 comments
also how do you remote play ? i never tried it
The author of this thread has indicated that this post answers the original topic.
alex2pt  [developer] Feb 28, 2022 @ 4:24pm 
Heya,

Currently we don't have any plans for native online co-op. Remote Play (https://store.steampowered.com/remoteplay#together) is the best solution for now, and has the added benefit of only one person needing to buy it to play together.

It generally requires a pretty decent internet connection, but otherwise works quite well!

I hope this works alright for you :)
The Gentleman Mar 7, 2022 @ 4:20pm 
I think sales would increase a lot if online was added. I tried remote play with my friend a couple states away and the stream would freeze every couple minutes making the game unplayable for coop which is a shame because the first 10mins of the game was super fun. Idk if everyone has connection issues, but hopefully in the future you guys will add a couple severs.
alex2pt  [developer] Mar 7, 2022 @ 7:17pm 
Originally posted by HC The Gentleman:
I think sales would increase a lot if online was added. I tried remote play with my friend a couple states away and the stream would freeze every couple minutes making the game unplayable for coop which is a shame because the first 10mins of the game was super fun. Idk if everyone has connection issues, but hopefully in the future you guys will add a couple severs.

I totally agree, it's just such a technical challenge that I'm not confident we could do it in a way that would be any better than RPT.

Out of curiosity though, when you were playing, were you the host or the client? And if you were the client, did you find the input latency an issue at all? Did you find it made your character difficult to control?

It's possible that in the future we could implement a rudimentary networked solution, but it's going to be beyond our skills to make something super slick and responsive!

In any case, thanks for the feedback. We'll keep thinking about possible solutions!
The Gentleman Mar 8, 2022 @ 3:40pm 
I was the client when we played. As for the stream the input seemed fine I didn't have any issues, but when the stream stuttered most of the time it wouldn't recover and it would just freeze which made us have to restart remote play multiple times. We tried messing with the stream settings like changing it from beautiful to fast to see if that would help, but it didn't.
Fizzybean Mar 20, 2022 @ 11:52am 
Already bought this game on the PS4 cos I can couch coop with my wife. If you do manage to add online coop (and I appreciate it probably isn't easy) I will definitely also buy the Steam version cos lots of my friends would love to play this online.
Dealman Apr 13, 2022 @ 11:23am 
Multiplayer simply isn't feasible for games such as this that rely so heavily on physics. Physics simply can not be replicated reliably, at least not without huge amounts of overhead.

Honestly, I'm surprised remote play worked as good as it did.

Now my wish is that it supported more players in remote play instead :D
< >
Showing 1-7 of 7 comments
Per page: 1530 50