Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I won't go in details over everything, but I can quickly address some points
Gameplay :
-The low res enemies is a thing I'm working on balancing hard mode, I will think about it in normal, but you're right. There are few magic users compared to physical attackers, though. For the speed, I assume you're referring to Gov. Melphis, he's actually kinda "made" to be able to double, it's a way to teach people about phase skills (same with boss on Ch2). But maybe I'll rebalance him a bit.
-Money / weapons should not be an issue... You're fighting a lot lol. Since you talk about bows and seem to like Sylvie, you might use her a bit too much. One enemy drop a bow on ch5, though I admit it's hard to get it, and since there are few bow users at the start, it's (normally) enough unless you use her to pick on all bosses xD.
-Some boss change behaviour in hard and start moving, this prevent spamming Sylvie.
Graphic and UI :
-There is one, actually. If it's not loading on your end, it's a bug, I'll look at it!
-There is a fullscreen with F4, it disable mouse control for now, though, and stretch the screen weirdly, but this should be fixed eventually as the engine devs are apparently working on it.
-I will look at the animations, it's definitely something I can improve 'rather' easily. Might take a bit of time for everyone though. Same with the miss.
-I can totally add load option on map.
-The others points are a bit hard to address, but I'll suggest it as I think there are a lot of good ideas that can be used for other devs as well.
Writing and others :
-I agree on the beginning, the first four chapters have been written 3 years ago, I think they lack clarity now, especially without character illusts. It's a fair point, I'll rewrite them a bit in the near future.
-There is a log feature. Press the "up" key while in dialog.
-The chancelor is Diana's advisor from the start. He has the same art as other Witch Cult members, I'll think about commissioning another one for him.
-Music when battle launch is actually slightly different from map music, I'll look at it to make a better transition!
Thank you for your feedback!
I think that's all for the second set of feedbacks !
Thank you for your comment again! I still didn't solve all your previous one, but let's go xD
-Thank you for clarifying the logo! I didn't think it was that one! Yeah, I'll look at it, unsure of how to solve it with this engine but definitely possible.
-Audio and disappearing sprites may be linked to cache issue, I'll try an update soon to see if this solves it.
-The double sentence from Alicia has been reported and solved already, will be live next update.
-The absence of bases can get annoying, but it's here because of story reason, because of the very bonding events you want to do. Chapter 11-12 are like chapter 8-9, there is no timeskip to have a base phase, and chapter 13-14-15 would create discrepancies because of what happens with Diana. I will think about maybe putting a base on chapter 11, but 12 to 15 is a no go storywise, unless I limit it to only a selected numbers of them.
-Rowena and Alicia/Ursula skill damage against specific units have been reported as well, I'm still trying to solve this one.
-The multiple pages on some items means there are several pages. However, it seems navigation is weirdly bugged, you can't see them. Working on it (they're not really important pages, in orbs/charms/staff it shows the range of attack that you will see when attacking anyway)
-Thank you for the comment on the art! The art has been created over three years, so what you see is probably the artist improving ^^ Those are indeed some of the latest.
-The same goes for the story xD It has been written over three years, I like to think I got a bit better. As with most stories though, it can take a bit of time to set up so it should be 'normal' to feel an improvement as the reading goes on, normally you get more engaged with the characters and the overall plot. Stagnation or downward trend would mean you're getting bored.
-Salamander is one of the four wide AoE attack in the game. It is quite powerful, but it also affects allies. Honestly, I would have love to have more of them, but balancing them is hard. Maybe I can change the durability of bit for this one.
-Class up animation... I will think about it!
I just finished the game (hard mode no casualty), or my first playthough of it that is ! I didn't get the true ending it seems (sad little me). I enjoy this game so much and the writing that I'll get all supports and try various things to get all the secrets !
Spoiler for the true ending (?) Okay I got all secret chapters and made all the right decisions I guess. Only thing is that I may need A support Diana/Lilianne in order to get the true ending (by not killing Ygrene it seems).
I've got questions though that are definitely spoilers. Understand I don't want a clear answer that would spoil the fun, but just hints and clarification so that I don't do EVERY single possibility :
Overall I'm thrilled with this game !
The writing is GREAT. The first act (until ch 12) is on par with FE games I feel like. Classic, building up slowly. I feel like the first few chapters should be rewritten a bit though. It lacks clarity (as we exchanged before).
Also, there should be a scene showing the knights of the Round Table. I find the differents "houses" a bit hard to grasp too.
I'm a huge fan of the second part and the ending ! Lionel is a ♥♥♥♥♥♥♥ beast, Ygrene is really compelling and the overall mystery is well made. I love what you did with Ygrene/Arthur and the general tone of the game. It's the right mix of "light hearted" and "impactful". There are deaths, and they mean something. OMG the scene with Valmer was ♥♥♥♥♥♥♥ epic and I'd love to see the fight animated ahah.
I actually have a lot of questions for the sequel without it being frustrating ! Great foreshadowing and build up again.
To me, it feels like Path of Radiance, in that it builds a lot of things for the following game. But here the writing is better than PoR.
+++ I'm impressed with the number of secrets and adaptative dialogues linked to them. It seems like I missed some because I just unlocked Sylphie chapter which is amazing.
+++ For the supports. They go way beyond what FE does and they feel organic. Big big point there. Sad there are no Helen's supports, they could have been fun ! Also I'm not too fond of her integration to the story :/ Hard for Diana to claim her innocence at "not being a witch" when she litteraly has a demon alongside :/. But no big deal !
+++ Great use of spectific dialogues with bosses. I especially like Lionel ones !
By the way, Hard mode is really well made overall :
Oh I nearly forgot. Tracks near the ending get wayyy better. Is this normal that a lot of tracks are not accessible in "Extras"? (Also, maybe add the compositor name on this screen too ?) . There should definitely be an illustration for Uther :/
Recommendations for the next game (?) :
Overall, You should use a bit more scenes with "map movements" to create a bit more stage direction. This will add a bit more clarity and a change of pace.
I hope you'll get more funds, in order to get more illustrations done, maybe some videos, and adding a bit more characters to the mix.
Also, just getting a bit more work on UI/UX should be perfect.
Once again, all of these are just my thoughts, I totally understand if you don't take them into consideration.
Sorry for the huge posts too ! If you want to chat in a more direct way some times (to show you bugs and specific things) don't hesitate to contact me.
P.S: My Elphin DESTROYED Myrrdin ahah. And late game Sylvie is perfection.
I'm more of a writer than a developer myself so hearing so many compliments on the writing makes me happy!
I'll just add a couple thing on hard mode before diving for the rest :
-"Support abuse" is limited in the game, after 15 turns characters stop getting relationship points on a map. I had a 2 tiles range originally but everyone was increasing their bonds so much it made it quite broken. I think bonds near end game are a bit hard to get though, with the last characters, so I will add another extra map like Close Bonds available only after chapter 16.
-Druids have a spd specialisation with their skill, so they indeed tend to double if you don't have a speed focus unit tanking it (ideally Elphin) or Gustav. Sara can normally tank them easily even with wrong affinity type because of her natural res and skills. Paladins have a chance to reduce damage, too.
Black magic might become a bit broken since necromancer have a skill increasing their mag, but should be quite imprecise... The high range is necessary to reduce movement in hard mode, they mainly exist to curb Ursula. I'll make a couple of tries to see if it can be reworked a bit.
-Madness can be removed with Serenity staff. It's quite busted as a weapon on the enemy side, but it only appears in a couple of late maps in hard mode.
-Good idea for the anti-armor weapons. It's true Protector are very hard to down, because their skill combo in a way that make them hard to deal the traditional way (player phase and quick kill). They need to be baited in enemy phase and once they reach below 2/3 of their hp they lose their main protection. But I have the same feeling with anit-armor weapons, I'll add a variant for each weapon type (same with riders/mages). Light magic has a armor-killing spell as well, btw, one of the rare thing able to kill them rather quickly with Astrid or Sara.
-Marius is the character who has the most balanced growth, roughly 35% everywhere, this is probably why customize seems 'hard'. Normally it shouldn't be an issue, but if you use customize to increase low cost stats, I can see why he might end up behind the others. I will think about a solution for this.
-Heard you loud for money, I will add another Gold Rush as well near the end.
Now for the story/spoiler part
-Currently, there is mainly one 'main' ending, and one 'bad' ending bu this one results in a game over (but it will give you an achievement xD).
There is a full alternate route in preparation, but as you noticed I put a lot of emphasize on the writing, and if it's only to do an alternate only with a change in dialogs in the last chapters, I feel like it won't be worth it. Not trying to shoot down any currently existing game with that comment xD.
The choices made in the story influence events in the same or the following chapters, saving the little girl from the flames obviously change events on ch9, but also on ch10 (you get a whole new scene during reconstruction between Diana and that girl). They also improve relationships (roughly equivalent to 2-3 turns on map each time).
-You get Vortigern's emblem if you manage to recruit Melvis. Yes, you can recruit him, Ch11 is one of those chapter heavily influenced by his surviving or not. He will also appear in Sylvie's character quest if he's alive.
-You can't accept the deal with the demon in this route. It can/will be done in the alternate route, though the chapter itself will be a bit different.
-You can't save Alicia in this route (at least for now). To be honest, the game currently has battle dialogs of Alicia vs Arthur and Alicia vs Ygrene implemented. The original idea was that saving her in Ch14 could save her overall, as she wasn't hurt when confronting Ygrene (there is a scene, since you mentioned it, but I disabled it as I'm not fully satisfied with it xD), but if she survives, it changed A LOT of the following events... basically everything lol, as Arthur's slow change in behaviour is tied to her death. So I cut that content from the current game version, to get a more impactful story on this route.
There is also a Arthur vs Ygrene battle dialog btw, so if I find a satisfying way to address Alicia surviving, those two could be playable, as they were originally meant to be (they have growth rate and all and are in player database, actually xD).
-Grim joins you if you can talk to him with two different characters in CH8.
-Demon axe is usable by Helen when promoted, there was an issue with promotion item, the last update fixed it and she can be promoted with class badge now.
-You get either Merlin or Morgana at the end. So if you feel his absence, it's because you triggered Morgana each time xD. This is mainly choice-related, if you get all the optional chapters you always get Morgana though. I will add a scene with them after ch18 because rereading it, it does feel a bit too Deus Ex.
-Ygrene's pregnancy issue is a 'plothole', I forgot to tie these two back together. It's likely Myrddin would have known with his foresight (especially since it concerns Liliane) and told Uther, but it doesn't make sense Ygrene is "upset" that Uther bring back Diana 'right when she was expecting Liliane' if she thought he didn't know. I will fix this in a future update, not sure exactly how, but it has more impact on Ygrene if he knows, yet bring the child.
Overall thank you a lot for your comments, since you seem to like the game don't hesitate to talk about it to others who might like it! Also Sylvie is one of my favourites, and I'm impressed Elphin is stronger than Myrddin, you sure got very good level up xD
Edit: Forgot to address your point about the music! Currently the tracks in media are all tracks done by the composer (he's in the credits, Tim Carlos). The game also uses several other tracks: 1/3 is exclusive to Esperia (those in extras), roughly 1/3 come from the game engine, you can probably hear them in other SRPG Studios games, and the last 1/3 is from royalty-free tracks, and are in the credits at the end. I will probably deep-dive in it again to uniformize it a bit, currently there are over 40 tracks in total, and I feel some are redundant. It's hard to do less given the sheer size of the narration part though. All the tracks on maps are Esperia's though, it's mainly the story part that required other tracks in complement.
It seems like you have a lot more in the work and I can't wait to see it all .Of course take your time, I'm patient enough ! I'm waiting for Silksong for 3 years now (?), no pressure though
The big bonus is the "lore" it developps. It explains why Elphin got adopted, gives a new perspective over the orphanage, his tutor and the overall relation with Julia. It made me rethink of the A support with Sara in which he talks about Julia making a move.
Same thing for the Garden being hugely developped, and explains why Maria was in Melphis' town.
Overall, Elphin is a really well written character. You can definitely be proud of that !
Impressed by the fact that with that you gave sense and purpose to a setting that didn't need one. Maria could have been in this town just... "because" and it would have been fine ^^. Clap clap.
I'll wait for you to make all the additional things you want to make a new route then :D
I'm actually a small streamer (around 20-30 people continous) so I'll give my best to talk about the game in high praises. I think I'll be able to get 3-4 people de play it.
I'm sorry I didn't stream it acutally. I'm on a break (connexion issuesfor month now...) and overall theses games are hard to stream. All in English (I'm French), no voice over and not really cinematic enough for a stream. I'll defintely talk about it every time FE and TRPG comes in the conversation (which is a lot of the time.)
Good luck !