Esperia ~ Uprising of the Scarlet Witch ~

Esperia ~ Uprising of the Scarlet Witch ~

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What are the growth rates of all the characters
I would like to know the growths of the characters I finished the game and I would like to make a tier list but I don't want to go off based only on unit feel or inherit usefulness such as the Diana Nina, Marie and transport utility
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Showing 1-8 of 8 comments
Windshipping  [developer] Apr 4, 2024 @ 11:57pm 
Hello! I will put them in spoilers below, glad you enjoyed the game!

Not sure how to put a table with their BBCode like thing so it'll be displayed in that order each time:
HP-Str-Mag-Skl-Spd-Lck-Def-Res

60-45-20-50-40-35-30-20 // Diana
80-60-5-40-30-20-45-10 // Ursula
55-35-20-75-40-25-20-20 // Sylvie
70-35-10-50-55-25-25-20 // Alex
90-45-10-30-25-25-45-15 // Gustav
50-10-35-25-55-70-15-40 // Sara
50-10-60-40-50-25-20-30 // Elphin
45-25-10-30-55-90-15-20 // Marie
70-55-10-35-30-20-40-15 // Linus
75-35-5-40-45-30-20-30 // Sally
60-35-20-35-30-25-35-35 // Marius
65-40-10-45-50-25-20-20 // Lysanna
55-40-5-55-35-20-25-25 // Melvis
65-5-45-30-40-30-25-35 // Astrid
75-35-15-30-25-20-40-25 // Eleanora
70-50-10-35-40-35-25-25 // Grim
85-35-25-35-35-25-25-25 // Helen
80-50-5-40-35-25-20-25 // Boris
55-5-65-40-50-40-15-20 // Liliane
65-35-5-40-45-25-20-25 // Aliz
55-25-30-25-30-45-20-30 // Rowena
65-5-75-45-20-15-35-30 // Nina


As you can notice, Def and Res are overall some of the lowest GR compared to Str/Mag, that's actually intended to draw the player a bit more toward Player phase than Enemy Phase.

Enjoy all the numbers!
Last edited by Windshipping; Apr 6, 2024 @ 1:10am
Chris game2227 Apr 5, 2024 @ 12:10pm 
Thank you,
2 quick follow-up questions did you accidentally swap Linus and Marie's Growths? And does classes effect growths?
Again thank you for the answer and for making this great game
Windshipping  [developer] Apr 6, 2024 @ 1:08am 
Oh you're right! Yes Marie and Linus GR are swapped sorry, I'll edit this. Linus isn't that lucky ;p
No class doesn't affect GR directly, but skill do. So the prince/princess' skill (Hidden Power) isn't included in the growth rates i gave you, they all have an extra +5% on each stat as long as they have the skill.
Forester Oct 11, 2024 @ 1:50am 
Am I the only one who finds it weird how bad Linus is? I didn't even realize what his growth rates were before looking at this thread, and now it seems like he's just an inferior Ursula. Worse availability, worse base stats, and worse growths. It feels like a FE8 Seth vs Forde situation, where you'd THINK the unpromoted unit would eventually eclipses the Jagen archetype -- but no, Forde's growths are actually far inferior to Seth's, so there's really no point to using him. Or Linus. What is even the point of Linus? Having 2 fliers isn't even that much better than having 1, because of how busted Ursula is; you're often better having her solo instead of have Linus along as baggage.

This is a big problem I had with the game's balance. There is an incredibly large chasm which separates the viable units from the nonviable ones. Units like Ursula and Diana can solo entire maps, while units like Linus, Sally, and Eleanora border on being useless. I get that FE always had that problem, but it feels especially obvious here, especially on hard mode.
Chris game2227 Oct 12, 2024 @ 12:48pm 
Originally posted by Forester:
Am I the only one who finds it weird how bad Linus is? I didn't even realize what his growth rates were before looking at this thread, and now it seems like he's just an inferior Ursula. Worse availability, worse base stats, and worse growths. It feels like a FE8 Seth vs Forde situation, where you'd THINK the unpromoted unit would eventually eclipses the Jagen archetype -- but no, Forde's growths are actually far inferior to Seth's, so there's really no point to using him. Or Linus. What is even the point of Linus? Having 2 fliers isn't even that much better than having 1, because of how busted Ursula is; you're often better having her solo instead of have Linus along as baggage.

This is a big problem I had with the game's balance. There is an incredibly large chasm which separates the viable units from the nonviable ones. Units like Ursula and Diana can solo entire maps, while units like Linus, Sally, and Eleanora border on being useless. I get that FE always had that problem, but it feels especially obvious here, especially on hard mode.

I actually think Linus and Sally are pretty good sure they aren't the best in their respective classes, but Linus has more room to grow so he goes from being an okay unit to a second ursula in the late game plus his support with ursula is good making them both crit quite often, and as for Sally my tip for her is she is the dodge tank swordsman/woman whereas Alex is the crit one shot, give her avoid supports and buy her the the avoid skills from the shop and place her on good terrain she can even kill some enemies with her personal weapon though that is risky opening up to extra attacks, but yeah Eleanora is kinda useless Gustav is the better tank and the deployment slots are really competitiv when you get her, I haven't checked all her supports so idk if there is some utility in them that save her from being pretty bad I know her Diana c support is really good 4 def but that's probably not worth using her over
Windshipping  [developer] Oct 13, 2024 @ 12:52am 
Linus is potentially better than Ursula, especially on hard mode.
They have very similar GR, with Linus being indeed a bit inferior, but Ursula starts as a promoted unit lvl 1, while Linus joins as unpromoted unit lvl 5.
Their overall base stats are a 13 points difference in normal, but in Hard, it's actually a 6 points difference since all enemies units get a +3Hp and +1 on every useful stat.
So in Hard mode he will greatly overcome base Ursula before even reaching lvl 10. In normal you'll probably need him to lvl 15 for that if you have bad rng.
It's the same for Gustav and other units starting as enemies btw.
He's also one of the few axe units you get at the start (the only other is Ursula for the next four chapters), and being a flyer he's quite useful in CH5 and 7, as well as CH9. The reason most people use Ursula is because she's there from the start and an all-rounder, so she naturally gets xp while Linus needs some setups at first to grow.

Eleanora vs Gustav is more a gameplay difference. Gustav is the best tank because of his ability to negate a second attack, but he has trash resistance, and since he can't double, he has difficulties killing by himself.
Eleanora, on the other hand, is much more balanced, she already come promoted so she can use swords as well, making her much more versatile, and her personal makes her always double when attacked, so she does kill.
Generally you just put Gustav somewhere with a boost to stop or bait enemies, while Eleanora is a bit like Ursula, you can give her a side to clean and she'll clean it. Both have a relationship with Linus btw, and I highly recommend Linus-Eleanora relationship, as it gives Linus Health Shield and make him very VERY durable.
Eleanora will give Health Shield to anyone she has a B relationship with, it does wonder on Diana too.
Last edited by Windshipping; Oct 13, 2024 @ 12:56am
Forester Oct 13, 2024 @ 9:19am 
Well I just finished the game on hard mode (and got the "no death" achievement, yay) and I tried my best to use Linus. He's still too frail for my liking, seeing as he often gets doubled and then critted by lategame enemies. But I do see what you mean by him having some applications in the midgame. I was wrong in saying he was bordering on useless, but I still maintain that he's far inferior to Ursula. You really have to go out of your way to feed him kills if you want to develop him, and even after all that work, you're left with... a slightly weaker Ursula. 2 good fliers is obviously better than 1, but all that work should really pay off more.

Given that hard mode also has more limited XP, it also becomes an opportunity cost to even give anyone else kills. Because Diana is by far and away the best unit in the game, she becomes the #1 priority for feeding XP, and so most of my other units tended to lag behind. It's also super useful to level up Elphin, Sara, and Astrid because of that one chapter where you can't use anyone else (Ch 15 I think?). Staff/buff utility (i.e. Zephyr, Rewind, Elevation) is also incredibly important for efficiently and painlessly clearing Chapters 17 and 18, so the mages are shoe-ins for training up. But aside from these units + Diana + Ursula, most of my units were fairly useless in hard mode.

Actually, the most surprising thing to me was how useful the 2 archers were in some areas. 3-4 range helps cheese certain immobile bosses, for instance. Even so, they ultimately fall off late game, as a buffed-up Diana begins to dominate the later chapters.
Windshipping  [developer] Oct 13, 2024 @ 1:37pm 
Originally posted by Forester:
Well I just finished the game on hard mode (and got the "no death" achievement, yay) and I tried my best to use Linus. He's still too frail for my liking, seeing as he often gets doubled and then critted by lategame enemies. But I do see what you mean by him having some applications in the midgame. I was wrong in saying he was bordering on useless, but I still maintain that he's far inferior to Ursula. You really have to go out of your way to feed him kills if you want to develop him, and even after all that work, you're left with... a slightly weaker Ursula. 2 good fliers is obviously better than 1, but all that work should really pay off more.

Given that hard mode also has more limited XP, it also becomes an opportunity cost to even give anyone else kills. Because Diana is by far and away the best unit in the game, she becomes the #1 priority for feeding XP, and so most of my other units tended to lag behind. It's also super useful to level up Elphin, Sara, and Astrid because of that one chapter where you can't use anyone else (Ch 15 I think?). Staff/buff utility (i.e. Zephyr, Rewind, Elevation) is also incredibly important for efficiently and painlessly clearing Chapters 17 and 18, so the mages are shoe-ins for training up. But aside from these units + Diana + Ursula, most of my units were fairly useless in hard mode.

Actually, the most surprising thing to me was how useful the 2 archers were in some areas. 3-4 range helps cheese certain immobile bosses, for instance. Even so, they ultimately fall off late game, as a buffed-up Diana begins to dominate the later chapters.

Hmm, that's interesting, I didn't realize the limited XP would have that effect, but even if there is less xp per kill, since the number of units per map is inferior and there are more enemies, it shouldn't be all that different overall. The roaster being smaller, however, does indeed turn into an opportunity cost as you said, since each unit has even less opportunity to be trained. Diana is indeed very powerful, but I'd say it's a matter of balance, whenever you use a unit too much, you will get that effect of having other units lagging behind, and unless they have an utility like stealing or healing, they probably won't come back.

Hard mode was supposed to counter overreliance on Ursula a bit by adding more archers and mages, but if instead it goes to Diana it doesn't work well lol.
Maybe I should think about another mode without the slot limit and a different balance.

Anyway, thank you for your feedback, and for the review as well!
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