Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
P.S. Sorry,as EU citizen I wrote this as an ETL(En as Third Language:)
Kazimierz must have a slaves... sorry children. Then he will spend his precious time drinking
why not? Sure there are dangers, but the "children" (or anyone) can only get hurt if its in the coding.
Its just a thought, and i know its an old post. (my necromancy skills are waning i guess)
Henry is playing hard to get
.school run (farmers wife😂) busy busy
The child in Farmer's Father is actually just an indestructible "addon" to the wife NPC.
If we were to add Kasimir's children they would grow and help on the farm.
Currently, we can't afford that. And adding babies just so they are there is not our way of doing things.
We always try add things that improve the game or at least make players' lives easier.
We are considering it from time to time. But, as all of you know, we still have trouble controlling the chickens. Most of the problems come from performance limitations.
Creating an AI that could operate machinery... well, I don't think we can do this right now.
(We know how to do it, but we don't have performance margin wide enough to support it.)
Also, selling it as a DLC would be too greedy (in my opinion).