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I believe that it was made like this because one of the main topic of the game is that truth is not a perfect science and how it can be "adapted" by people by their wish.
While the main topin of crimes and devils is the morality of the choice, in this game is just different.
About gilded cage
I believe that Paul "forced" Goliath to attack the victim, but at the same time Goliath could have attacked the owner soon or later since he was keeping Goliath in such a small and not appropriate place.
At the end I chose Goliath but without the execution.
Just read recently that the game gives subtle clues as to which choices are correct, but I haven't played since then. Going to keep my eyes open more for them. If they do exist, then that will go a long way toward making it a much better game.
With that being said, I love the new(est) games and get enjoyment out of them just the same. I just wish the game didn't stutter like crazy. At least 99% of the stutter seems to be centered around player and/or camera movement, and the majority of that being when running.. I found a possible "solution" online that I'm going to try tonight when I get home, so that might help out some. Will try it and see.
Devil is in the details. Every evidence is parallel except one. Arthur have book about elephants and this show planing but Paul doesn't have evidence for planing murder.
When Sherlock says "You have right to kill him " (something like that) , Arthur says "I knew you would understand "
Thank you, I wasn't really confident on the game mechanics so I missed those dialogues and rewards. Interesting.
This page talks about how to add it to the engine.ini file.
https://www.gamepretty.com/sherlock-holmes-chapter-one-how-to-fix-stuttering/
Nonetheless Paul knew about the elephant’s heat, even if he hasn’t the book. One more evidence is the missing tool from Swift’s front pockets, where he probably left the knife found on the scene