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Normal is easy and rather for new players to learn game mechanics
Hard should be called normal imo
Impossible should be called hard
and then impossible plus mode is a impossible difficulty but with many challanging options, for example you start a run with less HP, enemies have more HP. There is many options to set up and for every win your "impossibility" is higher and you can set up more options.
On high difficulties game is not easy. Of course it also depends on player skills.
To help counter the game's complexity the lowest difficulty is actually much easier than most entry-level stuff in an RLDB, but it goes up steadily from there. Can't say any veteran RLDB players have complained they don't get enough of a challenge out of the top level stuff (and on the off chance you do, all you ned to do is toggle one thingy in a file to uncap the difficulty mod stacking for yourself, although only one person has done so so far that I know of).
It's frustrating like StS, but for other reasons. StS ♥♥♥♥♥ you with enemies you can't beat with your deck, VotV just scales enemy damage to ridiculous heights. They do 50-80% your hp in one hit. So any bad draw a turn can end your run.
Builds that need time to scale are almost impossible to make work on high difficulties. Shock build or others that deal a trillion dmg with 1 hit work well.