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So I think maybe the term “complexity” I may have used wrong. It may have been better to phrase it more along the lines of upfront information. The Enlightened, having multiple different damage types, damage that triggers on even turns, follow-up, Zen, Chain etc - there is a lot of upfront information to digest (KEYWORDS OMG). The goal with the Tempest was to create something simpler in terms of keyword overload. She uses Rage and Overcharge (both which the player should be familiar with from Hidden runs) and then just sprinkles in Discharge, Zeal and Shock.
So in terms of that upfront complexity, I think she is much easier to digest as a second character. But, doing that you run the risk of making the class feel boring, and “drag cards, win fights”. The fact there are things to think about, when to Discharge, when to use Shock, which Zeal nodes to take, should you swap Zeal for this fight etc - is what gives the class longevity and strength for veteran players, and makes her interesting to play.
One of the keys to this is the damage preview that shows up when you drag a card. I’ve been pretty vigilant at making sure that those numbers are true, and, thankfully, people have been reporting when these are off. It does account for Shock, on multi-triggers, and on cards that add shock mid trigger etc. So essentially, newer players can just stride in and hold the card up to the enemy and see exactly what damage is going to be done, without having to worry about the math behind it. Then the Verterans are still able to min/max their decks the way they like.
The class definitely has depth, I agree with what you’re saying re: lots to take in. That is also why I like Zeal, because for those who just want to rock through a run, you can totally set and forget. The things just trigger on their own, you don’t need to think about it. But if you want to try and take the most optimal Zeal build for your current deck, the space is there to allow for it.
And then at the end of the day, she sometimes just rolls in with high Rage and drops big numbers on hard hitting cards. It’s always great to see a big 500+ damage preview show up with playing her. Sometimes it might be hard to understand how you go there, but you appreciate it nonetheless. One issue there could be me just not telegraphing to the player well enough certain things, which I”m happy to try and expand on where possible.
But in saying all this, I’m very glad you’re having fun with her! The risk was making a class whose simplicity came at the cost of depth, and from what I’m hearing I think most of that may be avoided!
Although - she is still super strong, I’ve been pushing little hotfixes everyday whilst consulting the number to try and bring her more in line. :D
Thanks again for taking the time!! Hopefully this helps clear things up a bit ? Basically, I'm hoping her upfront load is much less, but not at the cost of depth.
But at the end of the day, it still is VotV, so there still is always going to be the "multiple-things-to-watch-which-interact-with-several-other-things-whilst-making-decisions-about-what-to-play-and-purge-and-OMG-I-need-a-nap”
The 'shock then pop' build-up is highly satisfying, as is the zeal mechanic, so nice stuff there.