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https://steamcommunity.com/profiles/76561197974842571/recommended/
But I'm gonna play around with the settings a bit more.
Since you've tried adjusting the FoV to no avail I would suggest lowering the frame rate (there is a frame limiter in the options) and see if that helps. It's not an action game so it will still be playable even if you go for a much lower value. Having a more stable frame rate may help.
I had it in Fallout 4, in State of Decay (worst case ever), in Gothic 1, in KB2 (after I installed the speed mod) and some other games but it usually was enough for me to take a short break (~half an hour), "recover" and then I just continued playing and my body usually adjusted and I no longer felt nauseated from that point on.
Increasing FoV and removing motion blur where it was possible helped too.
If you've tried messing with the settings and no matter what you do the game is still making you physically sick then the only winning move is to actually quit playing.
So like it or not, it IS an actual advice. To train your body, like astronauts do.
It always worked for me, so I shared it In case you just gave up without even trying to let your body get used to it.
If your body can't adjust, welp, too bad. It's not like I'm super healthy or anything, so it's strange that what worked for me didn't work for you.
Thank you! Such things should be guides. Really it takes 5 minutes to create a guide.
Hi
It is in a review written by a guy called Yacks , so I guess you could talk to him about it ? Or you could write it as a guide yourself ? It is after all not copyrighted , it is a solution to a game problem .
Especially if this seems to happen for several people, then I absolutely agree it should be a guide !
I have no such problem myself, so I don`t really know anything about it or any solution, so it is better written by someone who does, I think ? And maybe there are other stuff that can help as well, to add to a guide ?
Yes, I will try to reach him. I cannot make my own guide because I am not the author.
I have tried the solution and it works, my eyes are grateful for the change ;)
So happy to hear it helped !
Hey again, thanks to your discussion I investigated a bit and found this reference for the Unreal engine:
https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/
It explains exactly what the three settings do (plus a bit more). I did find that a setting of 2 or 3 for r.PostProcessAAQuality also makes it a bit better without leading to the pixel crawl that comes from setting it to 0. So you may want to try different settings.
Disabling motion blur should be an option.
Seems to me that compared to most other 3D games there is something weird going on with the rendering and the depth-based softening of the image that can confuse your eyes/brain. So perhaps keeping the overall render scale low homogenizes the image a bit more since it basically reconstructs and upscales the whole image.
Anyway, good luck to everyone with the issue and still hope the devs might try another pass at the rendering.