King's Bounty II

King's Bounty II

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the_korben Nov 8, 2021 @ 12:00pm
Another motion sickness report
Hi, I am really, really loving this game. However, after a few hours I noticed that I am getting severe eyestrain, some headaches and slight nausea when playing King's Bounty II. As I love the game a lot, I have been pushing through for almost 30 hours now, but I am really starting to get annoyed that it happens in a game that should basically work just fine for me like basically every other 1st or 3rd person game.

I found a few other posts about this but so far there seems to be no fix. Changing the FOV doesn't help, turning off some of the effects also didn't help. FYI, I am not having any framerate issues and playing this limited to 80 fps using Nvidia Control Panel.

I play a lot of games, including VR games on a headset, and I usually don't have motion sickness problems, so it must be something really weird and specific about this game. I would like to ask the developers to maybe look into this once more to see if they can get to the bottom of this. My personal opinion is that it must be a weird combination of the camera/character bobbing while running around, the lack of camera stabilization and the very soft image when using all the bells and whistles.

Edit: Just to clarify, the effects don't appear after hours of playing, they occur almost instantly. However, personally I did not notice them in the first hours of the game. Perhaps it has something to do with the map in the prologue compared to the rest of the game such that the effect gets amplified due to the foliage or the type of terrain or whatever.
Last edited by the_korben; Nov 8, 2021 @ 12:20pm
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Showing 1-15 of 18 comments
Talana 💃 Nov 8, 2021 @ 5:15pm 
This guy Yack has written a review where he both talks about the same issue, and his solution. I hope this helps :

https://steamcommunity.com/profiles/76561197974842571/recommended/
the_korben Nov 8, 2021 @ 11:07pm 
Hey Talana, thanks for your reply :). I'm afraid I tried this already and it didn't help in my case. (Also, to be honest it does look a lot worse when you turn off all the post-processing effects with this modification.)

But I'm gonna play around with the settings a bit more.
Gloomseeker Nov 8, 2021 @ 11:52pm 
I don't get motion sickness from this game but as someone who had to stop playing FPS games back in the 90s because of that issue I can feel your pain.

Since you've tried adjusting the FoV to no avail I would suggest lowering the frame rate (there is a frame limiter in the options) and see if that helps. It's not an action game so it will still be playable even if you go for a much lower value. Having a more stable frame rate may help.
Mindeveler Nov 9, 2021 @ 1:04am 
Personally, my main solution to motions sickness in games has always been overcoming it.
I had it in Fallout 4, in State of Decay (worst case ever), in Gothic 1, in KB2 (after I installed the speed mod) and some other games but it usually was enough for me to take a short break (~half an hour), "recover" and then I just continued playing and my body usually adjusted and I no longer felt nauseated from that point on.

Increasing FoV and removing motion blur where it was possible helped too.
Last edited by Mindeveler; Nov 9, 2021 @ 1:06am
Gloomseeker Nov 9, 2021 @ 2:58am 
Telling someone the solution is simply "overcoming it" is the worst piece of advice anyone can give. :steamfacepalm:

If you've tried messing with the settings and no matter what you do the game is still making you physically sick then the only winning move is to actually quit playing.
Mindeveler Nov 9, 2021 @ 8:16am 
My point is: human bodies are good at adjusting, it's how they work.
So like it or not, it IS an actual advice. To train your body, like astronauts do.
It always worked for me, so I shared it In case you just gave up without even trying to let your body get used to it.
If your body can't adjust, welp, too bad. It's not like I'm super healthy or anything, so it's strange that what worked for me didn't work for you.
Last edited by Mindeveler; Nov 9, 2021 @ 8:18am
sandman25dcsss Nov 9, 2021 @ 12:27pm 
Originally posted by Talana 💃:
This guy Yack has written a review where he both talks about the same issue, and his solution. I hope this helps :

https://steamcommunity.com/profiles/76561197974842571/recommended/

Thank you! Such things should be guides. Really it takes 5 minutes to create a guide.
Talana 💃 Nov 9, 2021 @ 12:40pm 
Originally posted by sandman25dcsss:
Originally posted by Talana 💃:
This guy Yack has written a review where he both talks about the same issue, and his solution. I hope this helps :

https://steamcommunity.com/profiles/76561197974842571/recommended/

Thank you! Such things should be guides. Really it takes 5 minutes to create a guide.

Hi :gs_joy:
It is in a review written by a guy called Yacks , so I guess you could talk to him about it ? Or you could write it as a guide yourself ? It is after all not copyrighted , it is a solution to a game problem .
Especially if this seems to happen for several people, then I absolutely agree it should be a guide ! :Upvoter:
I have no such problem myself, so I don`t really know anything about it or any solution, so it is better written by someone who does, I think ? And maybe there are other stuff that can help as well, to add to a guide ?
sandman25dcsss Nov 9, 2021 @ 12:41pm 
Originally posted by Talana 💃:
Originally posted by sandman25dcsss:

Thank you! Such things should be guides. Really it takes 5 minutes to create a guide.

Hi :gs_joy:
It is in a review written by a guy called Yacks , so I guess you could talk to him about it ? Or you could write it as a guide yourself ? It is after all not copyrighted , it is a solution to a game problem .
Especially if this seems to happen for several people, then I absolutely agree it should be a guide ! :Upvoter:
I have no such problem myself, so I don`t really know anything about it or any solution, so it is better written by someone who does, I think ? And maybe there are other stuff that can help as well, to add to a guide ?

Yes, I will try to reach him. I cannot make my own guide because I am not the author.
I have tried the solution and it works, my eyes are grateful for the change ;)
Last edited by sandman25dcsss; Nov 9, 2021 @ 12:43pm
Talana 💃 Nov 9, 2021 @ 12:46pm 
Originally posted by sandman25dcsss:
Originally posted by Talana 💃:

Hi :gs_joy:
It is in a review written by a guy called Yacks , so I guess you could talk to him about it ? Or you could write it as a guide yourself ? It is after all not copyrighted , it is a solution to a game problem .
Especially if this seems to happen for several people, then I absolutely agree it should be a guide ! :Upvoter:
I have no such problem myself, so I don`t really know anything about it or any solution, so it is better written by someone who does, I think ? And maybe there are other stuff that can help as well, to add to a guide ?

Yes, I will try to reach him. I cannot make my own guide because I am not the author.
I have tried the solution and it works, my eyes are grateful for the change ;)

So happy to hear it helped ! :goodie: And good luck ! :Upvoter:
sandman25dcsss Nov 9, 2021 @ 1:02pm 
Originally posted by Talana 💃:
So happy to hear it helped ! :goodie: And good luck ! :Upvoter:
Thank you again!
the_korben Nov 9, 2021 @ 1:43pm 
Originally posted by sandman25dcsss:
Originally posted by Talana 💃:
So happy to hear it helped ! :goodie: And good luck ! :Upvoter:
Thank you again!

Hey again, thanks to your discussion I investigated a bit and found this reference for the Unreal engine:

https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/

It explains exactly what the three settings do (plus a bit more). I did find that a setting of 2 or 3 for r.PostProcessAAQuality also makes it a bit better without leading to the pixel crawl that comes from setting it to 0. So you may want to try different settings.
Last edited by the_korben; Nov 9, 2021 @ 1:44pm
sandman25dcsss Nov 9, 2021 @ 2:02pm 
Originally posted by the_korben:
Hey again, thanks to your discussion I investigated a bit and found this reference for the Unreal engine:

https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/

It explains exactly what the three settings do (plus a bit more). I did find that a setting of 2 or 3 for r.PostProcessAAQuality also makes it a bit better without leading to the pixel crawl that comes from setting it to 0. So you may want to try different settings.
Thank you!
Gloomseeker Nov 9, 2021 @ 2:16pm 
Good to hear you've managed to get things sorted.

Disabling motion blur should be an option. :steamthumbsup:
the_korben Nov 13, 2021 @ 11:31am 
Hi, sorry to resurrect this again but I've played around a little bit more and though it might be more a question of day-to-day constitution variations, I feel like it's much better when the render scale is actually set to the lowest level (50%) in addition to turning off the high-level TAA as discussed in this thread.

Seems to me that compared to most other 3D games there is something weird going on with the rendering and the depth-based softening of the image that can confuse your eyes/brain. So perhaps keeping the overall render scale low homogenizes the image a bit more since it basically reconstructs and upscales the whole image.

Anyway, good luck to everyone with the issue and still hope the devs might try another pass at the rendering.
Last edited by the_korben; Nov 13, 2021 @ 11:31am
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