King's Bounty II

King's Bounty II

View Stats:
MrFrengLitch Aug 24, 2021 @ 11:55pm
Paladin unique perk?
So as I understand, characters dont mean much overall. You could spec as a paladin even if you start as a mercenary. They only have 1 perk that matters and its their main class perk.

Mercernary is more damage.
Sorceress is strongest spells.
Paladin is more units.

To me sorceress seems to be the weakest character. The only cool thing about that class could be the cool "magic" interactions you could encounter in the story (havent played the game so idk). Between mercernary and paladin, Im debating which one is the best. What does that mean when they say you can recruit the most units as a Paladin? Does this mean you get more HP for your units? Or do they also have more damage? Or maybe its more unit slots for your roster (so instead of 5 units you like 6)? Is that what they mean?
< >
Showing 1-15 of 20 comments
Saica-Fox Aug 24, 2021 @ 11:59pm 
yep im doing mage its so nice to have the utility spells offer yeah my army is smaller but mid late game spells will be insane likely like the other games
GeneralGonzo Aug 24, 2021 @ 11:59pm 
Why is sorceress the worst ? Did you ever played a KB game ? Yea, in the beginning she´s weak but later on her spells can be very strong due to her high magic perk and she can cast spells which others can´t. Just a question of your playstyle....
MrFrengLitch Aug 25, 2021 @ 12:05am 
Well Im just thinking that the unique skills from mercenary and paladin are much better imo. Though I have no idea what kind of end game spells could be cast in the game.

Also if you have to play half of the game for a class to be decent then Im not sur it would considered the better class. Also you are limit to 1 spell per battles unless you pick the skill for 2 spells per battles. Not sur if the class is worth it for 1/2 spell per battle.

To me right now the best is probably mercenary mixed in with some anarchy skills. But im not sur how the paladin perk works exactly. Thats why Im asking.
Daishii Aug 25, 2021 @ 12:29am 
It is not only the class perk.
In a review I read that the quests also differ. Not all paths are open to every character.
In the tutorial area the warrior must fight the golems, the other 2 understand magic and can free the mage.
Daishii Aug 25, 2021 @ 12:31am 
Paladin gets more leadership per level up.
This allows you to put more troops into a unit.
MrFrengLitch Aug 25, 2021 @ 12:33am 
@Daishii

But what does that translate into exactly? More HP, more damage? Or just more units visually?
Hermes Aug 25, 2021 @ 12:45am 
Pretty sure that means more HP and damage. Still wondering if paladin is capable of casting high level spells from say air or fire school.
Myth Alric Aug 25, 2021 @ 12:50am 
Each unit has it's own health and damage. So having two soldiers in a unit is twice as strong as 1. 4 would be four times stronger than 1. They each have their own health too so same applies.
MrFrengLitch Aug 25, 2021 @ 12:51am 
Then that would mean the paladin class is overall the best class imo.

If more units means more damage, then it outclasses the mercernary since it would not only give more damage, but also more hp. And you would be able to cast some spells too.
Daishii Aug 25, 2021 @ 12:51am 
damage/ HP is pro model in the unit
Tommy Aug 25, 2021 @ 1:07am 
Paladin gets the most leadership per level and as secondary stat gets arcane knowledge, but so far the class gets no warfare or magic power on levelup.

on levelup: 100 + 10*(lvl-1) leadership, +2 arcane knowledge

Warrior gets a 20 less leadership than Paladin per level and as secondary stat gets warfare, but so far the class gets no magic power or arcane knowledge on levelup.

on levelup: 100 - 10*(lvl-1) leadership, +2 warfare

For Mage the leadership gain seems to be fixed and it gets no warfare, but it gets magic power and more arcane knowledge than paladin on levelup.

on levelup: 70 leadership, +2 magic power, +4 arcane knowledge


I only did the first few levelups on all classes. If the leadership gain for Mage stays constant, then it will quickly fall behind regarding troops. So you have to make this up with spells. If the gap between Paladin and Warrior stays at 20 leadership per level, then the difference will be less noteable in the long run as the game has unit caps which may make more leadership obsolete at some point. The warfare bonus on the Warrior would give him stronger troops, so the Paladin have to make this up with buff spells (which don't scale with magic power). Not sure if summons scale with magic power.
Last edited by Tommy; Aug 25, 2021 @ 1:09am
Daishii Aug 25, 2021 @ 1:19am 
Originally posted by MrFrenglitch:
Then that would mean the paladin class is overall the best class imo.

If more units means more damage, then it outclasses the mercernary since it would not only give more damage, but also more hp. And you would be able to cast some spells too.

I don't know how this affects the endgame. And each unit has a max. number troops in it.
As paladin you reach this limit early and can move to the next tier of units.
Last edited by Daishii; Aug 25, 2021 @ 1:22am
Myth Alric Aug 25, 2021 @ 1:23am 
I believe everything is per individual troop model in a unit. So if you wear armor that gives +1 health, if there is 1 troop in the unit you get +1 if you got 10 troops in the unit you get +10. So if the warriors buffs are high enough from warfare, it could be better than just having more troops.

There is also the cost as well. Two troops would be twice as expensive as one. So having fewer stronger troops is going to be cheaper. Also as units die they lose strength. So having more weaker troops might deal higher damage earlier on but as they die the stronger troops with less numbers might end up doing more in a slug fest. I don't know which is better and it probably depends on the unit.

I assume if the warrior sucks at magic they are getting bonuses large enough to balance that. I have not played all the classes so I can't say for sure but I suspect it is just different play styles and none is overwhelming better than the others.
Tommy Aug 25, 2021 @ 1:24am 
Originally posted by Daishii:
It is not only the class perk.
In a review I read that the quests also differ. Not all paths are open to every character.
In the tutorial area the warrior must fight the golems, the other 2 understand magic and can free the mage.
The mage class can not fight the golems and needs to free the mage. Paladin can choose what to do (best outcome is solve the magic puzzle, loot the mana behind the mage and then go fight the golems ;) ). The Paladin has to side with the dwarfs in the human/dwarf conflict and the other classes can choose. It seems in the later game its still possible to select a few Anarchy options as a Paladin, Power options as a Mage and Finesse options as a Warrior, but this seems to be rare as you are mostly locked into the option associated with your starting alignment.
Gilberga Aug 25, 2021 @ 1:44am 
The warrior may have less units bit each unit should be stronger
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Aug 24, 2021 @ 11:55pm
Posts: 20