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Level 15 required.
Warfare +5
Critical hit +7
Melee damage +10%
Princess shield
Morale +1
Rod of Deception
Level 15 required.
Warfare +5
Magic power +5
Casts a level 3 weakness spell at start of combat
Staff of Harmony
Level 15 required.
Magic power +5
Arcane knowledge +10
Casts a rank 3 Stasis spell at the beginning of combat.
Frosthammer
Level 9 required.
Warfare +3
Leadership +200
Belt of hollow
Level 20 required.
Resistance +4
Health +4%
Helmet of the hollow
Level 20 required.
Leadership +150
Armour +2
Armour of the hollow
Level 20 required.
Armour +4
Resistance +5
Gloves of the hollow
Level 20 required.
Warfare +4
Resistance +4
Critical hit +8
Boots of the hollow
Level 20 required.
Armour +4
Initiative +1
Morale -1
Set bonus for wearing all 6 hollow items: Casts a rank 3 fracture spell at start of combat.
King's watchdog unit
Leadership cost 160
32-44 melee damage
14% armour
0% resistance
5% critical hit
106 health
5 Initiative
3 speed
Passives:
Beast, Critical hit +2 for each beast unit in the active army.
Melee fighter, has zone of control.
Decisive blow, first attack does 20% more damage.
Vengeful, if this unit's numbers has decreased by half or more since beginning of battle, all hits are critical hits.
Active skills:
Bloody bite, deal 44 damage and inflict bleed debuff. Bleed debuff causes a unit to take 6-8 damage on the start of their turn.
Attack and withdraw, Unit moves to an enemy and attacks before going back to the original hex it came from, this does not trigger zone of control.