King's Bounty II

King's Bounty II

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Taunt is a broken mechanic?
Just saying....is there anyone that likes it? It's hard to understand how a single unit can break the entire combat for the opposing force:(
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Showing 1-15 of 16 comments
VivUs Sep 2, 2021 @ 2:11pm 
Upgrade the stole buff perk and then attack the taunt unit with your tank to steal the taunt buff :)
Last edited by VivUs; Sep 2, 2021 @ 2:11pm
rumpelstiltskin Sep 2, 2021 @ 3:47pm 
Originally posted by VivUs:
Upgrade the stole buff perk and then attack the taunt unit with your tank to steal the taunt buff :)
except it doesn't work. just today i had sentinel golems steal taunt from bear riders, only to have flamethrowers attack my other units on the very next turn.
UnluckyNoob Sep 2, 2021 @ 7:15pm 
Yes. That's why I never used it except in trial battles. BTW it's not that bad on enemies because you may 'dispel' it by stealing.

Fear is another one. And berserk spell. And several others I just do not remember.
tiamats4esgares Sep 2, 2021 @ 11:46pm 
Originally posted by rumpelstiltskin:
Originally posted by VivUs:
Upgrade the stole buff perk and then attack the taunt unit with your tank to steal the taunt buff :)
except it doesn't work. just today i had sentinel golems steal taunt from bear riders, only to have flamethrowers attack my other units on the very next turn.

It DOES work, you just don't know how buffs work.

Buffs expire at the end of you turn. By default, taunt lasts 2 turns. When they end their turn, it now has 1 turn left. When you steal it, it still has 1 turn left, but then when you end you turn, it is now expired.



Originally posted by Neyreyan_Youtube:
Just saying....is there anyone that likes it? It's hard to understand how a single unit can break the entire combat for the opposing force:(

If by broken you mean ridiculously OP, then yes, it is. As long as you understand how buffs work and how to use it, you can completely abuse taunt and make battles SO much easier. It works DIFFERTLY than the way Target did in the other games. It's OP AF, which I have said in other posts as well.
redwitch Sep 3, 2021 @ 12:04am 
Originally posted by tiamats4esgares:

Buffs expire at the end of you turn. By default, taunt lasts 2 turns. When they end their turn, it now has 1 turn left. When you steal it, it still has 1 turn left, but then when you end you turn, it is now expired.

I'm not sure I understand what you mean. The only unit I have with the taunt ability so far is the knight. If I use it on its turn it usually lasts only one turn. My understanding is that lasting one turn means it is active until the next turn for that same units begins for which the ability has been used. And yes, if used correctly it can be very powerful, I suppose.

What I wonder about though, is that often that ability is magically transferred to another unit (without actively stealing it), i.e. in a battle a enemy units uses taunt, since it is the only unit I can target on that turn, I attack it with my disciples, as a result they get the taunt ability themselves for 2 turns, which is not a good thing, since they got decimated by enemy archers afterwards. The thing is, I don't know where that stealing ability comes from, I haven't acquired it anywhere in my game.
Last edited by redwitch; Sep 3, 2021 @ 12:16am
Robineus Sep 3, 2021 @ 12:26am 
If you want to use taunt successfully on the knight then put them where they are hard to get at like behind obstacles and other troops then use taunt the enemy can't take an action against them, and yes it's overpowered and stupid should only work on one enemy unit you select not everyone.
Quang Hung Sep 3, 2021 @ 12:27am 
Originally posted by redwitch:

I'm not sure I understand what you mean. The only unit I have with the taunt ability so far is the knight. If I use it on its turn it usually lasts only one turn. My understanding is that lasting one turn means it is active until the next turn for that same units begins for which the ability has been used. And yes, if used correctly it can be very powerful, I suppose.

Wait until you can get the Bear Rider and Death Knight, they are far better tank than the Human Knight.

The buff stealing ability is from the first tier Anarchy talents
redwitch Sep 3, 2021 @ 12:35am 
Originally posted by Quang Hung:
Wait until you can get the Bear Rider and Death Knight, they are far better tank than the Human Knight.

The buff stealing ability is from the first tier Anarchy talents

yes, you are right, it's the only skill from that tree that is active, though I haven't acquired it, so I've missed it. It's not really a good thing though, when units get it you don't want to.
Quang Hung Sep 3, 2021 @ 1:24am 
Originally posted by redwitch:
yes, you are right, it's the only skill from that tree that is active, though I haven't acquired it, so I've missed it. It's not really a good thing though, when units get it you don't want to.

You know, it's actually one of the more useful skill in the Anarchy tree. When you are more familiar with the game, you will know how to time it to make enemy taunt units useless
redwitch Sep 3, 2021 @ 1:36am 
Originally posted by Quang Hung:
Originally posted by redwitch:
yes, you are right, it's the only skill from that tree that is active, though I haven't acquired it, so I've missed it. It's not really a good thing though, when units get it you don't want to.

You know, it's actually one of the more useful skill in the Anarchy tree. When you are more familiar with the game, you will know how to time it to make enemy taunt units useless

I don't understand what you mean. That steal ability is acitivated randomly with a 25% to happen. I don't see a way to actively control it.
Firexz Sep 3, 2021 @ 2:04am 
Originally posted by redwitch:
That steal ability is acitivated randomly with a 25% to happen. I don't see a way to actively control it.
100% at level 3
redwitch Sep 3, 2021 @ 2:39am 
Originally posted by Firexz:
100% at level 3

OK, thanks
rumpelstiltskin Sep 3, 2021 @ 3:39am 
Originally posted by tiamats4esgares:
Originally posted by rumpelstiltskin:
except it doesn't work. just today i had sentinel golems steal taunt from bear riders, only to have flamethrowers attack my other units on the very next turn.

It DOES work, you just don't know how buffs work.

Buffs expire at the end of you turn. By default, taunt lasts 2 turns. When they end their turn, it now has 1 turn left. When you steal it, it still has 1 turn left, but then when you end you turn, it is now expired.
that would make most buffs immediately expire, which wouldn't be very useful. it might as well be "remove one buff" instead of "steal one buff" (and honestly, i think it would be a much cleaner and unambiguous mechanic that way). the most logical thing would be to make it expire at the and of the stealer's next turn. and i did verify that the golems had taunt in status when the enemies attached other units, so yes, taunt stealing is broken. but at least it seems to correctly remove it from the original owner.
R_Boomstra Sep 4, 2021 @ 7:40am 
So i've had a few times that even tho my unit had taunt up the enemy could ignore it and attack other units in my army this was after a diff enemy unit had attacked my taunt unit first. The taunt didn't leave my unit however and the second enemy unit could just hit a different target. So yeah its broken in more ways then one :)
Ichthyic Jun 12, 2023 @ 10:54pm 
^this. I can't even get taunt to work. at all. enemy units just ignore it.
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