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Imho, it's just a game after all, which should be fun in the first place, and not a study object to repeat x times until the way to succeed is learnt.
nonsense, I don't mind your masochistic tendencies but stop forcing your attitide upon others. A game should be fun not a torture chamber. If the game had some difficulty settings I would have lowered them just to get through that crap.
No... it really doesen't.... haha..
You know how I know?
They have to be specifically in a certain form. I can follow EXACTLY what someone does in a video, step by step and fail 20 times in a row, because I wasn't lucky enough to get the "additional turn" on the right unit at the right time.
So no, it's not just tactical gaming. I do perfectly fine and literally never lose on any of the normal battles because I choose my units and strategy. The Scryers are a form of a puzzle, but if you happen to get unlucky with getting hit with a crit, or not gritting, or the enemy getting an additional turn... then you can do nothing about it except restart.
So please don't come back with a "Get gud" kind of response. You can't "kite" most of these fights with any of your units. There isn't the room on the battle field, nor can you escape the constant spells being thrown by the enemy commander... you don't just get to run around untouched.
the only actual Battle you need to think on what to do
there was 1 or 2 that were meh and required cheap hacks
but all in all I enjoyed them ALOT
Correct and thanks for stating that. I really think the other guy never played the scryers trials, or at least any of the later ones.
I doubt that the purpose of those so called trials is to teach anything to the player, at least not specifically, if it were so it would be extremely poor design. If I want someone to learn something I don't present him with an object so difficult that it requires him to repeat it x times, unless you like torturing him. If you get lucky you manage to win it the first time, if not repeat it until you get lucky. In the second trial i.e. the use of the madness scroll is so obvious I don't know what learning effect you're talking about. The devs would seem to have thought it so hard for the player to grasp that extremely simple concept that they had to create a so difficult battle for the player to repeat until he gets the stuff right.
So how is it fun.. to play the same moves over and over again, for 20 battles, to finally get this part we have to "suffer" for?
I don't mind hard, I hate monotonous
DUde... have you played any of these? There is literally... LITERALLY limited moves you can do things in. This isn't a "Play your way" This is a puzzle. This puzzle has to be done this way in order ot beat it. You can't go "out of thee box" so don't toss that "You run to youtube" crap at me... Jesus the ignorance on this thread....
It's like a cheess board with each side having 6 piecees pre set to a specific spot on the board and then coming over to tell me how I am not learning anything about the enormal chess game.. It's meant to be played in a speecific way.. that's the point... but if that also requires crits... then yeah.
How about you go to the Darkneess Mistress scryer mission and tell me 5 differeent ways you can do that mission. Hell, 2 different ways.
I'm waiting. I bet you it's only on spcific way to beat htat mission... cause that's how it is designed... so GTFO with that whole "I like a challengee and you arne't learning anything" elitism
That's what I thought, but maybe since most of these are eanarchy and I don't have any skills in that... if it's messing with me? But I have to run the exact same moves, most of the time 5-9 times to finally beat the mission. I have always been unlucky though in terms of RNG.
The early scryer missions? Easy, the ones later on/towards the end... very little wiggle room.
It teaches and forces you to use such abilities to win.
I have not reached the end yet but fights are boring and easy only challenge is in trials.