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There have been some issues with the New playstaton Dualsense controllers giving weird issues. Could you try turning off the steaminput in the game settings in steam? this can sometimes help.
- Completed reload, in 0.104 seconds
<RI> Initializing input.
New input system (experimental) initialized
<RI> Initialized touch support.
UnloadTime: 0.463900 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2046.
Total: 1.878700 ms (FindLiveObjects: 0.099000 ms CreateObjectMapping: 0.056800 ms MarkObjects: 1.716100 ms DeleteObjects: 0.006500 ms)
loading scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System language index=5 code=it
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[ObjectListManager] OnDLCChange t=0,8797116 DLC Edge of the World: Unlock state changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[ObjectListManager] OnDLCChange t=0,8797116 DLC refresh complete!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Detected platform: PC (VRAM=3072)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
switched resolution to : (2560.0, 1440.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
total health value3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
(MeshCombineStudio) => No matching GameObjects with chosen search options are found for combining.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
(MeshCombineStudio) => No matching GameObjects with chosen search options are found for combining.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
(MeshCombineStudio) => No matching GameObjects with chosen search options are found for combining.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
active
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
loading scene done
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 171246.
Total: 42.524100 ms (FindLiveObjects: 5.830600 ms CreateObjectMapping: 2.252700 ms MarkObjects: 34.281700 ms DeleteObjects: 0.158600 ms)
switched resolution to : (2560.0, 1440.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
switched resolution to : (3620.0, 2036.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
skipped cutscene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Input detected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Inputs] Change input
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[PlatformManager] OnLoadProgress Couldn't read save file (result=FileNotFound)!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't clear achievements file (result=FileNotFound)!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[PlatformManager] OnAchievementsLoaded Couldn't read achievements file (result=FileNotFound)!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
switched resolution to : (3620.0, 2036.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveProgress called
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Saved!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting up 4 worker threads for Enlighten.
Thread -> id: 5bbc -> priority: 1
Thread -> id: 2548 -> priority: 1
Thread -> id: 3444 -> priority: 1
Thread -> id: 45b0 -> priority: 1
it cannot read the savefile.
You say you also played on gamepass on PC. could it be the gamepass savefiles are still on your system? something is conflicting over it, and it would also find issues with the settings save..
if you have no attachment to that old save file.. just delete the entire user/appdata/locallow/wiredproductions/thefalconeer folder
just wipe and then try again, so nothing from the gamepass old version can conflict.
I gotta go to bed, (it's close to midnight here),,
if that doesn't work, please wander into the discord where troubleshooting is a bit easier tommorow.
https://discord.com/invite/falconeer
goodnight.
so go to the game settings in steam, and go to betas,, there you can enter this password: JY5BPkQTXzk7
it will allow you to switch the branch to the "staging" beta.. set the game to the staging beta and restart the steam client to force an update.
You now have a debug version of the game, this isn't intended for playing,just retreiving the precise error message (if it occurs), there is one ignorable error in red on the bottom left corner of the screen, ignore the first one, but send me any screens if a second one pops up in the places where you usually have issues.
this should identify the problem, and a way forward.,
i join the discod by the way.
until the next time
Please send me your .log in the discord. Let's see if there is any information there.