The Falconeer

The Falconeer

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DAN-di-WARhol Nov 6, 2020 @ 10:07pm
VR?
Can we have VR support?
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Showing 1-15 of 80 comments
Muppetpuppet  [developer] Nov 10, 2020 @ 4:21am 
I need a little break to re-energize. Then there is a long list of desired features and extra content.

buuuut.. I have a long experience with VR (worked on TrackLab for PSVR) and I love the medium, so not excluding at getting some nextgen VR setup and having a go at adding it to the game.

but it won't happen super soon sadly.
Michelangelo Nov 10, 2020 @ 8:01am 
Originally posted by muppetuppet:
I need a little break to re-energize. Then there is a long list of desired features and extra content.

buuuut.. I have a long experience with VR (worked on TrackLab for PSVR) and I love the medium, so not excluding at getting some nextgen VR setup and having a go at adding it to the game.

but it won't happen super soon sadly.


Wow thank you for this, I just bought the game !

Take your time please, also after an official launch I'm pretty sure you will be busy on later days catching any bugs if they arise, but please...

whenever you feel ready to implement support even with gamepad go for it.

I'm going to play it today and will check if at least I can pull 3D depth and Imax size screen support with VorpX or Helixvision.

something like this: https://youtu.be/c9pftH6Np0Q


PS: what engine/renderer (dx10?11?12) is the game using? this could help configuring it :P
(it seems to be unity but not sure what DirectX renderer)


Last edited by Michelangelo; Nov 10, 2020 @ 8:04am
Paradise Decay Nov 10, 2020 @ 9:20am 
+1 for VR also looking into trying the game with VorpX
Kris.vdv Nov 11, 2020 @ 6:28am 
+1 !!
Muppetpuppet  [developer] Nov 11, 2020 @ 6:57am 
let me know if that works,, imax size screen support , I guess should be possible,. I've seen it run at 2x ultra wide..

dunno about 3dDepth, but it is running depth buffer over dx12 so it should be grabbable
Davadosco Nov 18, 2020 @ 11:31pm 
+1 for vr. Vorpx in cinéma mode is not vr and full vr mode is not great.
Michelangelo Nov 19, 2020 @ 9:14pm 
Originally posted by muppetuppet:
let me know if that works,, imax size screen support , I guess should be possible,. I've seen it run at 2x ultra wide..

dunno about 3dDepth, but it is running depth buffer over dx12 so it should be grabbable


Well I tried HelixVision and it detects the game engine as Unity 2019.4.10.5444019.
I set the renderer to Directx 11 or 12 and the game starts and I can see the splash screen but then it crashes badly. I think it is just that the unity version doesn't like this helix mod:

http://helixmod.blogspot.com/2018/09/unity-universal-fix.html

the only error I got from event viewer application is this:
Faulting application name: TheFalconeer.exe, version: 2019.4.10.4531, time stamp: 0x5f4fd953
Faulting module name: d3d11.dll, version: 10.0.19041.546, time stamp: 0x44e07052
Exception code: 0xc0000005
Fault offset: 0x0011d1e6
Faulting process id: 0x2d54
Faulting application start time: 0x01d6bef24ee22b81
Faulting application path: D:\Steam\steamapps\common\TheFalconeer\TheFalconeer.exe
Faulting module path: C:\WINDOWS\SYSTEM32\d3d11.dll
Report Id: 7f0c436a-fb78-4eaa-97f3-73999f263f7b
Faulting package full name:
Faulting package-relative application ID:

Now, I tried with VORPX and at least I can play in giant screen size but it has no real 3D depth it only enables a Z-adaptive or Z-Normal methods but those close to flat 2d standard gameplay as anyone playing without VR.
But hey It plays on a very big screen and sustained 90 fps and looks good.

I wish that at least 3D depth could work on any of both because as I keep playing I have to tell I'm enjoying the views heheh

Nice and cute game!!

anyway, take your time, as mentioned before.
I hope you manage to add some VR support later :)

cheers and congrats on the release!
Muppetpuppet  [developer] Nov 20, 2020 @ 2:48am 
2
1
I think some of the projection and Render Textures I use might be preventing a proper usage.
VR is on the agenda but it wouldn't be practical schedule wise until at least a serious number of contant updates/dlc has been released and my schedule clears up
Muppetpuppet  [developer] Jan 28, 2021 @ 12:03pm 
Someone's been giving me community awards, thanks ;) chippered up my evening;)
Paradise Decay Feb 1, 2021 @ 11:10am 
Take my points! - Looking forward to trying in VR. The height in Microsoft Flight Sim is just an amazing feeling!
Paradise Decay Feb 1, 2021 @ 11:13am 
Originally posted by muppetuppet:
Someone's been giving me community awards, thanks ;) chippered up my evening;)
What game engine are you using? And anyway to run the game in Window mode? I don't see an option in the menu?
Last edited by Paradise Decay; Feb 1, 2021 @ 11:38am
Paradise Decay Feb 1, 2021 @ 11:56am 
Just tried with VorpX and got the game working in Geometry 3D.
I had to force the game into window mode for this to work.
The profile I used gives minimum 3D depth but it still looks stunning in immersive screen.
Hoping to have a video tomorrow.
Muppetpuppet  [developer] Feb 1, 2021 @ 12:55pm 
that sounds interesting, It's unity3d , it should be borderless window by default, and you can use shift enter (or what the shortcut is) to detach it from fullscreen.

Looking forward to that video
DAN-di-WARhol Feb 1, 2021 @ 2:03pm 
Coool. Can't wait to play this with VR. It will be awesome.
Paradise Decay Feb 2, 2021 @ 9:40am 
Originally posted by muppetuppet:
that sounds interesting, It's unity3d , it should be borderless window by default, and you can use shift enter (or what the shortcut is) to detach it from fullscreen.

Looking forward to that video
https://www.youtube.com/watch?v=sX0lrRJBcRI
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