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Actually theres also the Vietnam mod that has a lot of Cold War era units, and of course, the game content of MoW Vietnam.
still
https://vlad-dotsenko-en.tumblr.com/post/128206817289/games-make-it-easy-part-1
"In December 2007, the company released “Brothers in Arms” (only for russian) - addon to the “Faces of War”. It mentioned as “addon” in the marketing materials only. In fact, it was an new game with 10 full-size single player missions, new units, new interface, new features done, new behavior, new network mode, another gameplay.
For the first time there was a discontented grumbling. Saying that nothing new in the game there, it’s just an another mod, again WWII, etc. After all, the community already has many great mods!.. Including modern military conflicts. And there is a lot of new models, weapons, settings … and yet they are absolutely free! But only Best Way trying to sell … sell almost the same as last time … and why is it so expensive?"
Basically if you give your fanbase modding tools they can build not just new maps but new games even, your shooting yourself in the foot.
You uckers need Frostbite era Battlefield where there is absolutely NO MODDING, and youll be thanking the dev team for effin horse armour.
That was my point. While its kind of obvious the companies behind the Men of War franchise and GEM engine games in general lack the funding to produce huge additions, the glorious GEM Editor and a dedicated modder community did supply us with endless new content.
And heres the catch: 20 MP maps, 10 coop maps, 50 new units would be seen as a new game or at the very least a large expansion to other games. In the MoW world this is nothing, we have _literally_ thousands of those. So how these companies can make a living?
Well we shall find out i guess..
Well its not like it took them 6 whole years to make Cold War. DMS is a small studio with limited manhours. Yet after MoWAS2 they made 3 DLC and the Origins MoW port, made Call to Arms from ground up, worked on MoWAS2 support in the mean time, and from around 2017 they worked on Cold War too. Thats really not too bad.
You cannot say ground up because they did not make the game engine.
When call to arms is in a finished state I might see where this one is at however at their pace, not going to wait around.
If you think the mod is at the same level of quality of this game or even above that, fine, just play that mod then and dont buy the game.
I am looking forward to this, with the engine upgrades and all. Could this be the new main stable preferred modding platform for the men of war franchise? Call to Arms has the newest tech engine-wise for now, but I believe this game will be a bit more popular than Call to Arms, as Call to Arms is quite a bit different gameplay-wise than Men of War games, and Men of War Assault Squad 2 has been immensely popular, especially for modding, and this is Men of War Assault Squad 2 with a new setting with the newest tech (64 bit support, massive cpu optimisation, etc), so this might be the go-to game for modders in the future. 32bit has been holding back quite a few mods on the Men of War engine, and the cpu optimisations are very welcome as well.