Ember Knights

Ember Knights

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Swordsman Jan 1, 2024 @ 8:59pm
2
2
Crit Heal is king and nothing else even close close.
We need something to balance this out. Building crit heal makes the game trivial as doing anything else feels like hard mode, feels bad man. Either I gimp myself or absolutely destroy.
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Showing 1-15 of 40 comments
[NewNet]*Akiyama Jan 2, 2024 @ 9:02am 
+1
Triky Jan 2, 2024 @ 1:53pm 
+1
Chrom Jan 3, 2024 @ 6:55am 
2
In my opinion crit heal is not over-powered but the only viable option. Yes, it makes the first run rather easy, but endless mode is impossible without it.

Other heal relicts need massive buffs. For example there is a relict that heals you for 2 HP if you make a perfect skill. Even if you don't compare it to crit-heal this is an absolute joke. It needs to be 15/30/45 HP to be an alternative.

An other option would be to nerf the crit-heal, but then you would need to tune down the damage from all monsters by a large margin.
Last edited by Chrom; Jan 3, 2024 @ 6:56am
Swordsman Jan 3, 2024 @ 7:58pm 
Originally posted by Chrom:
In my opinion crit heal is not over-powered but the only viable option. Yes, it makes the first run rather easy, but endless mode is impossible without it.

Other heal relicts need massive buffs. For example there is a relict that heals you for 2 HP if you make a perfect skill. Even if you don't compare it to crit-heal this is an absolute joke. It needs to be 15/30/45 HP to be an alternative.

An other option would be to nerf the crit-heal, but then you would need to tune down the damage from all monsters by a large margin.

I would agree. I hope the Devs see this topic and think about doing some balancing for both sides of this.
bartigol2 Jan 8, 2024 @ 2:27am 
+1
Swordsman Jan 10, 2024 @ 5:22pm 
Hopefully the devs keep tuning the game despite it being finished.
SirH Jan 13, 2024 @ 9:56pm 
Absolutely. Don't get me wrong, I love it and it feels essential, but I can't imagine getting far without it, and as others have said, there's really no practical alternative. Armor relics don't quite keep up, the others are highly situational, and heal per room is the next best thing, and without *that* I guess the only other option is to just never get hit.
iKermit  [developer] Jan 18, 2024 @ 1:59pm 
Originally posted by Swordsman:
Hopefully the devs keep tuning the game despite it being finished.
100%. We have a full roadmap for 2024!

We don't reply to every thread but definitely read every one. We appreciate the feedback and will discuss.
Kappa Jan 21, 2024 @ 3:00pm 
I might understand if this were an issue with all afflixes actived, but it's really, really not.

Also, it gives you a huge disadvantage in terms of dps ( longer fights would mean more chances to die, as well as not improving your skill because of heal spam ), especially with 4 relics limit ( I noticed the big difference compared to the other players )

Today I cleared expert diff with a friend and tomorrow we are going for doom.
Then it would be doom + all afflixes actived.

I hardly doubt I am going to find the crit heal build that much viable ( especially considering the 1hp max start ), but I can see it reasonably safer than dps builds on easier difficulties ( although, having monster dealing less damage in solo... I suppose at some point one might go with that build even with all the afflixes... but it's just a guess... after all I go 2-4p ).
Last edited by Kappa; Jan 21, 2024 @ 3:02pm
Mystic Jan 21, 2024 @ 9:01pm 
Originally posted by Chrom:
In my opinion crit heal is not over-powered but the only viable option. Yes, it makes the first run rather easy, but endless mode is impossible without it.

Other heal relicts need massive buffs. For example there is a relict that heals you for 2 HP if you make a perfect skill. Even if you don't compare it to crit-heal this is an absolute joke. It needs to be 15/30/45 HP to be an alternative.

An other option would be to nerf the crit-heal, but then you would need to tune down the damage from all monsters by a large margin.
I dunno about 45 HP. Thats a lot considering some skills have multiple charges, and if you also take into account that mage has 1 free skill use or 1 extra skill charge for their first slot combined with the ember tree upgrade that gives you 1 free charge for the first skill you obtain, that healing would be insane. unless there was a cooldown for it or something *shrug*
Naglfarius Jan 22, 2024 @ 6:08am 
Healing with Poison, Lightning and Fire would also be nice.
Swordsman Jan 22, 2024 @ 12:22pm 
Originally posted by Kappa:
I might understand if this were an issue with all afflixes actived, but it's really, really not.

Also, it gives you a huge disadvantage in terms of dps ( longer fights would mean more chances to die, as well as not improving your skill because of heal spam ), especially with 4 relics limit ( I noticed the big difference compared to the other players )

Today I cleared expert diff with a friend and tomorrow we are going for doom.
Then it would be doom + all afflixes actived.

I hardly doubt I am going to find the crit heal build that much viable ( especially considering the 1hp max start ), but I can see it reasonably safer than dps builds on easier difficulties ( although, having monster dealing less damage in solo... I suppose at some point one might go with that build even with all the afflixes... but it's just a guess... after all I go 2-4p ).

What are you arguing? That the hardest difficulty of the game is hard and negates a lot of builds? Sure.

Glad you cleared expert. I'm not here to stroke ego on "skill" in a game like this.

Game isn't balanced, period.
Kappa Jan 22, 2024 @ 12:53pm 
Originally posted by Swordsman:
Originally posted by Kappa:
I might understand if this were an issue with all afflixes actived, but it's really, really not.

Also, it gives you a huge disadvantage in terms of dps ( longer fights would mean more chances to die, as well as not improving your skill because of heal spam ), especially with 4 relics limit ( I noticed the big difference compared to the other players )

Today I cleared expert diff with a friend and tomorrow we are going for doom.
Then it would be doom + all afflixes actived.

I hardly doubt I am going to find the crit heal build that much viable ( especially considering the 1hp max start ), but I can see it reasonably safer than dps builds on easier difficulties ( although, having monster dealing less damage in solo... I suppose at some point one might go with that build even with all the afflixes... but it's just a guess... after all I go 2-4p ).

What are you arguing? That the hardest difficulty of the game is hard and negates a lot of builds? Sure.

Glad you cleared expert. I'm not here to stroke ego on "skill" in a game like this.

Game isn't balanced, period.

Actually, I cleared doom a couple hours ago ( even without much healings. and everybody may get their own doom, since combinations are so many ), and was trying to understand how to demons ( but seems impossible for my skills ).

In addition to that, on steam I have not even unlocked all relics ( about half of them ), and it's kinda hard to always hit crit healing gloves and gems, but it may happen ( if you know a way to always push crit heal I am all ears ).

But I am pretty sure we will see some fix to healings, one way or the other ( my point was merely that devs should consider all difficulties before do any modify ).
BIӨMΣCHΛПӨID69 Jan 30, 2024 @ 10:38am 
There are a lot of really great things about this game, but In general the balancing and RNG for relics need a significant amount of work.
Brakkolan Feb 7, 2024 @ 1:49pm 
Originally posted by BIӨMΣCHΛПӨID69:
There are a lot of really great things about this game, but In general the balancing and RNG for relics need a significant amount of work.
I feel the same way. I would say the weapons are also heavily unbalanced. Does anyone even use the hammer?
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