Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Items being the multiplier of power is pretty common in rogue likes so I don't see whats wrong with the current system. The only element i'm not a fan of is poison.
Why not have both? Strong weapons and strong items? I'm a player of rogue-likes, I have a combined honestly at this point 800+ hours across the genre. I never said the game was difficult, I never said I had a huge issue WINNING runs as stated.
I'm saying that the most important aspect of any game has been taken away and that's FUN. The reason why anyone plays games is for fun, maybe challenge yes and there are people like myself that enjoy and take the fun of a challenge. However there is a line between challenging and something just straight up being un-fun. Myself and the other people of this thread, my friends...are no longer enjoying the game with the most recent changes (Even a couple of neg reviews made sharing this view as well). They felt unnecessary especially when as I stated, we could've have had the changes and updates in addition to what was already there?
Why take away options and give worse ones? That doesn't make any sense to me.
I have a difficult time seeing why I wouldn't just go on RoR:R or any other rogue-like that does what this game is trying to accomplish but better? The myriad of playstyles across the game was what kept myself and others playing, every weapon had their "thing" and it was good. You could make it work. (You still can, it just feels worse. Mechanically refer to the statement about the Scythe and Hammer.) It just feels worse to play.
I've never had any issues with any of the updates but this one in particular, sucks. To be frank, and there isn't anything wrong with airing out that grievance so that the devs see it. Even if you don't enjoy the position. Because you can't tell me that the game can't be better, or that there aren't places where it can be improved no?
Edit: Sentence fixes.
That sensation was there up to 1.0. I've stopped playing after beating the game in Doom difficulty in patch 1.0. Came back to it after seeing all the updates. Feel like they made the game worse. It's so boring
For example, we get these "perfect room" relics. The idea being, don't get touched. Cool, no problem. I feel as though there were modifications to the enemies attack frames that was not disclosed to us, and I feel like I can't dodge worth a dime anymore. That unless I FREEZE everything by quickly dashing though with a freeze ability, I'm going to get roflstomped by things that were easily escapable. That I'm having to prematurely dodge and interrupt my flow of attack.
Worlds 1, 2, and 3 felt like this was always obtainable. 4 began tripping me up sometimes with how much screen noise is going on. 5 was manageable. Now, World 1 seems the only likely stage to get perfects.
And even if get lucky with getting enough damage built up from Gems (Because they're not common anymore and +2 is a laugh), an endless run becomes a slap in the face with the sudden increase of enemy stats. Not even a creep up in power. Just a middle finger.
As always, we appreciate your feedback.
We're going to be making some adjustments for 1.3 based on the feedback we've received from 1.2. Thanks for taking the time to share your thoughts!