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In case you missed it, after you beat the game you can turn on a bunch of difficulty modifiers to unlock the "true" end boss fight.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007953678
https://steamcommunity.com/sharedfiles/filedetails/?id=3007954315
This will allow players that started a run on default difficulty to gradually fulfill the requirements to fight the true end game boss, have a more challenging run and eventually play with all difficulty modifiers active.
I also played almost for 2 hours an endless run on default difficulty
https://steamcommunity.com/sharedfiles/filedetails/?id=3006383065
sure enemies increase their HP and damage but they do not increase in quantity and speed (both movement and attack), in my opinion they are still no match for the player.
Currently, i think the best way to have an engaging endless run is to fully enable the following difficulty modifiers:
Hulking
Haste
Bane
Onslaught
Horde
Malice
Pantheon
Even if you start the run with Titan's wargear it is still a fun but solid challenge.
Keep in mind that each time you defeat Praxis, you can simply refuse to start or continue endless mode and return to the Nexus.
Endless mode is not made for players who struggle to clear the game on default difficulty.
The option is always there to return to the Nexus.
So what is the difference if you add some extra pressure to the run? the result will be always the same, the run will always end.
If I want a challenge, I'll seek one out on my own terms, but if a challenge is actually forced upon me when I'm not seeking one out, it's not as enjoyable.
doesn't matter if you are casual or hardcore
games should be built around both audiences
this idea that games should be built just for casuals screams cash grab (ex. diablo 4)
But in all honesty, it is the first time that i read something like this, i never expected that a video game that forces a challenge could be so stress inducing to a person who plays video games for hobby.
Gaming wise i'm your exact opposite, i only play video games for the high difficulty and challenge (and it doesn't matter to me if it is fair, unfair, on my own terms or forced), otherwise i would spend my free time doing something else.
i genuinely can't stand easy and relaxing video games, i find those types of games extremely boring and a complete waste of time and, honestly, i don't understand the appeal.
I do appreciate some challenge, but I also prefer to be mentally and mechanically prepared for those challenges, which particularly draws me to the Roguelites, Musous, Hunter/Slayers like Monhun or God Eater, and Action RPG's. I'm also technically not shy when it comes to Character Action titles, but usually my method is to play those over and over in ascending difficulty.