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Recharging spells is generally more important.
The best damaging spells by far is the bomb and the dice and the drill feels decent at least (considering it can hit multiply times with a decent AoE so it can trigger effects and debuffs quite good).
You can even one shot bosses with an meteorite dice roll.
But is it better than these or not?
In that aspect, Staff has low scaling with autos and low ranges, plus you are stuck on ground when attacking.
I am sure you are able to do all you described and make it work, just saying it's pain in the A** to not being able to play like a real mage.
Staff grants spells orbs and increased perfect cast time and is thus the best weapon with this build which I think is the best build.
It's actually the opposite of what you said. The staff is weak early before you have the scaling to kick in and the build for infinite casting set up. Once you have it set up late game though, you instantly kill everything while being invincible and moving at full speed all the time unlike weapons that need to use weapon attacks.
You have stuff like chakram hitting for over 2k damage on each hit and it hits like 5 times in quick succession and thats only counting the direct damage, not the on crit stuff like lightning, poison, etc. You literally do not use basic attacks at all at this point so everything about the weapon that doesn't boost spells is pointless, which makes staff the clear winner.
I think sub 2 is possible on world 4 but it will require the non variant version of the boss as the both variants hard gate you twice to spawn minions for like 10 seconds. I'm also a bit slower cause I'm making sure I don't miss the hidden room.
Still I'm at a total of 8 minutes and 32 seconds for worlds 1-4 together. I'm pretty sure my world 5 is about 90 seconds as well mostly because of the unskippable stuff. I had one run with 3 miniboss rooms which take about 4 seconds and the boss takes about 15 seconds.
So yeah, staff on a good run late into loops can get a 10 minute loop. Definitely not underpowered.
yup I managed to construct pretty much this exact build and eventually just quit. Supreme Ambition continues to scale as a percentage instead of as a set number into infinity, so it has mathematically better scaling than Titan after like 5 rooms. The main problem isn't damage it's that you basically may as well give up if you don't find at least 2 if not 3 relics to help you refresh spells faster by the end of world one which can be frustrating, the weapon really isn't that good at refreshing skills for how skill focused it's supposed to be
Although I think you might have it wrong. I believe supreme ambition just gives 1 flat spell power per kill. Wargear gives 1% of power as it's own separate multiplier. My final spell power of a run and my total enemies killed is usually quite close. The scaling power of spells is the same crit as everything else plus torment scythe for an extra 2.5 multiplier plus skill surge for a stacking +50/100% multiplier plus the similar one from the staff tree plus what is effectively attack speed by getting infinite refresh and of course supreme ambition just scaling up much faster.
I'm betting you can actually reach similar levels of damage with scythe by stacking wargear since scythe gets so much flat power by turning all the apples into +1 powers. It's just, you still have to stop to attack and aim and you aren't invincible and you can't fire off 3 attacks per second so it's still going to be weaker.
So right now the real niche scythe has is that it can slice apples to get another 10-30 power per loop.
I do very much agree that staff isn't in a very healthy spot, but my point about it being insanely strong late game stands. The only relic you truly need is supreme ambition which is just epic. Crit spell and refresh is fantastic but there are other refreshes like the one for killing statused enemies combined with any status on spell move. It's still "strong" without the infinite spell refresh build as long as you've got some refresh because staff innately recharges spells very fast. I've had successful loops where I didn't get spell crit until the 4th or 5th loop.