Ember Knights

Ember Knights

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iKermit  [developer] May 11, 2021 @ 12:06pm
Attn: Keyboard players (multiplayer only)
If you're looking to play the Combat Demo with mouse and keyboard, you'll need the following configuration for everything to work properly:

1. The player with the mouse and keyboard will need to host (P1). The host also needs to have a controller plugged in.

2. Other players will now be able to join by controller only.

For more information on using Steam's Remote Play feature, click here.
Last edited by iKermit; May 11, 2021 @ 12:07pm
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Showing 1-7 of 7 comments
BlackjackGT Jun 3, 2021 @ 8:07am 
In my experience trying Steam Remote Play with some other games (including twin stick shooter Super Circuit Breakers and side scroller/platformer Huntdown), we never seem to be able to assign controllers to ALL players.

Like, it seemed like Remote Play *required* at least one player to use kb/m, period, no matter how we tried to adjust configuration/setup. I don't know if it's the case with Ember Knights.

Loved the demo btw. :) And it was a pleasure to play on kb/m.
Last edited by BlackjackGT; Jun 3, 2021 @ 8:08am
iKermit  [developer] Jun 9, 2021 @ 1:20pm 
Thanks BlackjackGT! You shouldn't have any issues with everyone using a controller but if you do, please let us know!
Retro Jun 17, 2021 @ 7:06pm 
Yeah remote play never works for me either have been through every single solution to the point i just dont even want to try it anymore lol (not with this game just any game in particular)
Last edited by Retro; Jun 17, 2021 @ 7:06pm
[OT]Nekrage Jun 19, 2021 @ 12:45am 
Is actual online co-op planned or will the Remote Play feature always be needed?
iKermit  [developer] Jun 20, 2021 @ 7:26am 
Originally posted by OTNekrage:
Is actual online co-op planned or will the Remote Play feature always be needed?
No no, online is coming for Early Access! It's a lot of work and we wanted to give something for the demo that could show players the multiplayer so Remote Play was the solution for now. But yeah, you can expect full online play for when we launch in the Fall!
BlackjackGT Jun 23, 2021 @ 11:58pm 
I hope the game supports text chat. if it's going to rely on built-in voice chat, please make it "push to talk" by default and allow players to individually mute other players mics.

We were kvetching about this in a top-down shooter play-test recently where it was "voice activated" voice chat only -- which meant picking up mouth-breathing, family talking in the background, and sometimes screeching static -- and offered no options to individually mute other players' microphones. I gave up on play testing that game's co-op because that all became unbearable on the ear drums. :p
Last edited by BlackjackGT; Jun 23, 2021 @ 11:59pm
iKermit  [developer] Jun 24, 2021 @ 11:22am 
Originally posted by BlackjackGT:
I hope the game supports text chat. if it's going to rely on built-in voice chat, please make it "push to talk" by default and allow players to individually mute other players mics.

We were kvetching about this in a top-down shooter play-test recently where it was "voice activated" voice chat only -- which meant picking up mouth-breathing, family talking in the background, and sometimes screeching static -- and offered no options to individually mute other players' microphones. I gave up on play testing that game's co-op because that all became unbearable on the ear drums. :p
we haven't finalized what we're doing for that yet but we're inclined to not have any support to communicate within the game itself. there are a lot of other platforms that work great and don't want to implement a system that could become toxic due to a few bad apples.
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Date Posted: May 11, 2021 @ 12:06pm
Posts: 7