Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like, it seemed like Remote Play *required* at least one player to use kb/m, period, no matter how we tried to adjust configuration/setup. I don't know if it's the case with Ember Knights.
Loved the demo btw. :) And it was a pleasure to play on kb/m.
We were kvetching about this in a top-down shooter play-test recently where it was "voice activated" voice chat only -- which meant picking up mouth-breathing, family talking in the background, and sometimes screeching static -- and offered no options to individually mute other players' microphones. I gave up on play testing that game's co-op because that all became unbearable on the ear drums. :p