F1 2021

F1 2021

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Mein Blau TV Apr 16, 2021 @ 8:06am
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No VR support ? Realy or is that more like a joke ?
no VR support again? is that a joke ?

I can't believe it. every racer, every silulation has VR support for many years. now codemaster comes back with a version without vr support. here you can see, customer wishes don't seem to matter. here it's just a matter of spicing up a game that's getting on in years and collecting money. even as a gift I wouldn't play it anymore, because if customers are only interesting to cash in, but you don't hear what's missing and what the race community wants, you don't need such a manufacturer.

hopefully many boycott this laughing stock from codemaster !!!!

:steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
Last edited by Mein Blau TV; Apr 16, 2021 @ 8:11am
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Showing 1-15 of 110 comments
DVIJUHA_PEPSI Apr 16, 2021 @ 8:10am 
I fully support you.
VR is essential.
KRON Apr 16, 2021 @ 8:23am 
Originally posted by z_keeper:
I fully support you.
VR is essential.
Considering that only 2% of Steam users have VR headset I doubt that developers consider it essential.
DVIJUHA_PEPSI Apr 16, 2021 @ 8:55am 
Originally posted by KRON:
Originally posted by z_keeper:
I fully support you.
VR is essential.
Considering that only 2% of Steam users have VR headset I doubt that developers consider it essential.
VR is much cheaper than triple screen. Plus, my cockpit isn't tied to a monitor table. It is very convenient. I'm pushing from this
ialyrn Apr 16, 2021 @ 9:26am 
Originally posted by KRON:
Originally posted by z_keeper:
I fully support you.
VR is essential.
Considering that only 2% of Steam users have VR headset I doubt that developers consider it essential.

According to the Steam Hardware Survey, 24% of users now have a VR setup; with the most popular headset currently been the Oculus Quest 2. Thats pretty much a quarter of all Steam users now have VR to some degree.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

You also have to keep in mind that the Steam Hardware Survey is highly dependant on what hardware is connected to the system at the time the survey is taken also, and a lot of people will disconnect their VR headsets for safe storage when not in use. I do that with my own, as it reduces the risk of damage when not in use.



KRON Apr 16, 2021 @ 9:54am 
Originally posted by ialyrn:
Originally posted by KRON:
Considering that only 2% of Steam users have VR headset I doubt that developers consider it essential.

According to the Steam Hardware Survey, 24% of users now have a VR setup; with the most popular headset currently been the Oculus Quest 2. Thats pretty much a quarter of all Steam users now have VR to some degree.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

You also have to keep in mind that the Steam Hardware Survey is highly dependant on what hardware is connected to the system at the time the survey is taken also, and a lot of people will disconnect their VR headsets for safe storage when not in use. I do that with my own, as it reduces the risk of damage when not in use.
No, 24% of all VR users have Oculus Quest headset. There's a separate graph "Steam users with VR Headsets".
Mein Blau TV Apr 16, 2021 @ 10:17am 
While Steam had 95 million monthly active players in 2019, it had more than 120 million in 2020. Players also bought more games (21 percent more) and spent much more time in Steam (50 percent more).The pandemic is likely to have been the driving factor behind this development, from which SteamVR also benefited. Platform operator Valve counted around 1.7 million new VR customers in 2020.Revenue from PC VR games published on Steam increased 71 percent, with a whopping 39 percent coming from Half-Life: Alyx (review) alone. The average length of VR game sessions was 32 minutes, resulting in a 30 percent increase in total play time. I think this is VR bashing some just want to be against it, if only because they are in the majority then. Codemaster, did your heard about future technology?
ialyrn Apr 16, 2021 @ 10:37am 
Originally posted by KRON:
Originally posted by ialyrn:

According to the Steam Hardware Survey, 24% of users now have a VR setup; with the most popular headset currently been the Oculus Quest 2. Thats pretty much a quarter of all Steam users now have VR to some degree.

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

You also have to keep in mind that the Steam Hardware Survey is highly dependant on what hardware is connected to the system at the time the survey is taken also, and a lot of people will disconnect their VR headsets for safe storage when not in use. I do that with my own, as it reduces the risk of damage when not in use.
No, 24% of all VR users have Oculus Quest headset. There's a separate graph "Steam users with VR Headsets".

Fair enough, I read the survey wrong.

Point I made still stands though, there are more PC VR users than the "total" 2% steam shows. Since the Rift S, and especially since Oculus link released for the Oculus quest; VR devices have been selling more and more as it has become more affordable. I expect there to be another jump in Quest 2 sales now Oculus Air Link has been released, which means people can have a fully wireless PC VR experience. Not to mention the Quest 2 just received an update that allows it to run at 120hz refresh rate too.

You have to ask yourself why even EA (outside of Codemasters) has started to slowly add VR to titles (or make VR only titles); such as Star Wars Squadrons and Medal of Honour. EA never make any decisions like that, unless it is profitable for their shareholders. No way a company like EA would begin a VR strategy if only 2% of the PC gamer player base has and actively uses VR.

I was hoping the move to EA would push Codemasters to add VR into this years F1 game, but obviously not.

Even Activision are dipping their toes into VR, and filing patents for VR specific game mechanics and hardware controllers for VR.

Codemasters are just stuck in the mud when it comes to VR.
flower Apr 16, 2021 @ 12:27pm 
VR is absolutely not essential to this game at all.
VR is a minor market. Consider the fact that F1 as a whole is already appealing to a niche audience and has only recently started to appeal to a wider one after introducing a varied career mode.

If you feel like not having VR is keeping you from buying this game, then maybe you should see the bigger picture and consider the fact that it's probably the actual game that you should be interested in, rather than just one gimmick.
TimeShot Apr 16, 2021 @ 2:03pm 
I hope they do not waste their money on VR :MotoGP19Helmet:
Magnussen Cube Apr 16, 2021 @ 3:51pm 
You know how many people even own VR headsets right?
Eddie Latium Apr 16, 2021 @ 4:21pm 
So disappointing. I was hoping that now with a big publisher behind they'd finally catch up.
XiL Apr 16, 2021 @ 4:23pm 
That statistic isnt as important as A LOT of sim racers have VR.
I think its essential too & if you think its a gimmick you've clearly never tried it.
VR is game changing for sim racing & once youve tried you will never want to race in pancake mode again.
The price of a Rift S is 299£ totally affordable for most gamers
BadCodeGamer Apr 17, 2021 @ 5:20am 
no regional pricing. price increased to 4x in my country. I have F1 2015,2016,2017,2018,2019,2020 in my library. I won't buy at this price if there is no VR support. guess I will wait F1 2022
FrizzleDizle Apr 17, 2021 @ 6:29am 
I was fully expecting VR this time. So I agree with you. No VR then no go.
turbov12 Apr 17, 2021 @ 2:33pm 
Really a big limit without VR, unpresentable.

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Date Posted: Apr 16, 2021 @ 8:06am
Posts: 110