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So, my question is about the Crystal Storage and the edge. You said, "Head for the nearest edge."
How do you know that?
That is the point of the game.
So, yes, you need it ALL. But, the game is about
- when to bring up Uranium and how best to use it, as it is very expensive
- when and how to use the walls and shields, spending
- how to balance the Uranium mining for weapon points, shields and lasers
You will find that a reactor produces 10,000 Power cells / 1 Uranium, but slowly and at great cost. Yet, you need to add that to the solar production, to have any chance of keeping the lasers fed.
While shields can run on coal or other fuel, the most effective by far is Uranium.
What level walls by when, is the big blocker, as walls are expensive to upgrade. Having low level walls and high level shields will not work for long.
Also, it really comes as a surprise, that at every 10th level, 50th and 100th level, mad power zombies, are unleashed. Say you have been struggling with 1 billion Hit Point zombies, and now at level 150, there are a few 600 billion spawn-er Zs, thrown in. Melt through and done, unless your walls are over level 100 and plenty of uranium for shields, points and laser power.
So, what you need more than anything is giant loads of cash, er....crystals. All sites must be mined and reinvested. So, I found that I head for the edge, and begin to build a line of weapons and then a wall plus big lasers, adding the crystal mines as soon as visible. I also ignore the first 2 nights and constantly reinvest before getting a cannon up for night 3 or 4 at the latest.
Shields work for the rest of the base, also, except weapons. Upgrading Crystal Storage, increases heath for all but walls. Buying a research lab to soon, will get you over run.
Wild game, I hope this helps. Good luck
Also, any tips for the mages? I can survive basically everything untouched, but the mages ALWAYS take a few things out. It's like the moment they show up my shields just drop, which then allows chaining, and my shields are super high levels. No idea what to do about them.
Also, I'm having issues with supply lines. I have a very good set up I believe, but some walls take multiple days to get shielded, even though generators are full. Here's a pic, what am I doing wrong? I have 15 million uranium in storage, so clearly I'm not out. The shield repair should be basically immediate, but doesn't go up for days, which could ruin my run.
https://steamcommunity.com/sharedfiles/filedetails/?id=2794363009
All about balance.
Also Bishokhi: "verify a weapon is in range. If not, place one, or upgrade range of a exsisting one. Cannons should be upgraded every few days in the begining to keep up with the enemy."
Dang. Took the first advice but didn't make it cuz 2nd advice. lol
Jon, I've noticed this myself and reported a bug. Usually when it happens, it happens in multiple areas. My "workaround" is that when I notice a wall not being shielded, build a new wall section ANYWHERE on the map, this seems to cause all the shield generators to "wake up" and shield all the missing sections.
I do agree with almo1010, build a wall on the outside, then have a gap, it greatly reduces chaining - but doesn't eliminate it entirely.
"Wall-open-lazer-lazer-cannon-arrow"
Also, you have repeaters to the edge, then around the edge. What about the interior spaces? Even with max optics / transmitter, you're going to have a lot of dark space in the middle. When/where do you start "lighting up" the interior.