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Multiplayer (Since The New Update)
My fiance and I were playing before the last update (I was the guy who complained that my massive stone walls felt like they were made of paper) and though buggy at times, multiplayer seemed to run well enough for us. We both updated our game last night and loaded our world back up to test the update out and it is absolutely not running well. Things I break are floating in the air, long after I collect them. (Wood from tress, our tomatoes as well.) And when I chopped down a tree, it existed for my fiance still. She was able to pick it up and run around with it on her screen.
So on my screen, no tree, but it showed the little gust or whatever fx of her clearly uprooting something from the ground that was not there anymore.
And on her screen, she was carrying around a clearly visible (to her) tree.
when she dropped it, the tree just sunk into one of the nine hells below, never to be seen again.
If it helps, I was the host.
So host chopped a tree down, and it existed for a connected player still, who could even interact with it.

I know there were some other issues, but the only one that I recall, unfortunately, was something like a villager was walking around atop my castle walls (The view IS great so I don't blame him) and when I lifted him up and threw him from the castle wall into the centre of the farm, he landed and stood there just fine. He never moved from there afterwards though which now that I think about it, is weird? Though the initial issue I was leading to was that for my fiance, he landed and then just vanished.

I don't know if other people are having similar issues?
Have any solutions for this at all?
Again it only started happening since the update.
Things were a little buggy now and then before, but not like this.
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Showing 1-1 of 1 comments
chalicewarden  [developer] Jan 31 @ 8:56am 
Originally posted by Shen:
My fiance and I were playing before the last update (I was the guy who complained that my massive stone walls felt like they were made of paper) and though buggy at times, multiplayer seemed to run well enough for us. We both updated our game last night and loaded our world back up to test the update out and it is absolutely not running well. Things I break are floating in the air, long after I collect them. (Wood from tress, our tomatoes as well.) And when I chopped down a tree, it existed for my fiance still. She was able to pick it up and run around with it on her screen.
So on my screen, no tree, but it showed the little gust or whatever fx of her clearly uprooting something from the ground that was not there anymore.
And on her screen, she was carrying around a clearly visible (to her) tree.
when she dropped it, the tree just sunk into one of the nine hells below, never to be seen again.
If it helps, I was the host.
So host chopped a tree down, and it existed for a connected player still, who could even interact with it.

I know there were some other issues, but the only one that I recall, unfortunately, was something like a villager was walking around atop my castle walls (The view IS great so I don't blame him) and when I lifted him up and threw him from the castle wall into the centre of the farm, he landed and stood there just fine. He never moved from there afterwards though which now that I think about it, is weird? Though the initial issue I was leading to was that for my fiance, he landed and then just vanished.

I don't know if other people are having similar issues?
Have any solutions for this at all?
Again it only started happening since the update.
Things were a little buggy now and then before, but not like this.
hello there!

i'd really like to get this sent over to our programmers for investigation. do you think you could email your player log and save file to support@brimstone.games and i'll open it up as a bug report?

if you press win+r and paste in the following you'll be able to get into your save files

%userprofile%/AppData/LocalLow/Brimstone
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