There Is No Light

There Is No Light

View Stats:
|Revenge| Sep 18, 2022 @ 7:35pm
Map.
I've watched some people play this game, and i believe it would heavily benefit from some sort of map. From what i saw people got lost easily and frequently.

Also, is the game supossed to be this hard?
< >
Showing 1-6 of 6 comments
ShineBright  [developer] Sep 19, 2022 @ 1:42am 
Originally posted by |Revenge|:
I've watched some people play this game, and i believe it would heavily benefit from some sort of map. From what i saw people got lost easily and frequently.

Also, is the game supossed to be this hard?
For someone is hard for someone not. The game can be challenging but you always can change game mode or use supportive items.
Tulio Santos Sep 19, 2022 @ 6:50am 
Originally posted by |Revenge|:
I've watched some people play this game, and i believe it would heavily benefit from some sort of map. From what i saw people got lost easily and frequently.

Also, is the game supossed to be this hard?

I also thought the game would need a map, but the progression is organic, you don't feel lost, you know where to go.
codetaku Sep 27, 2022 @ 1:46pm 
Originally posted by Tulio Santos:
I also thought the game would need a map, but the progression is organic, you don't feel lost, you know where to go.

Hard disagree. Some of us have an inhumanly bad sense of direction. The game is fairly linear but getting turned around is one of the most frustrating things ever. It's not an interesting challenge or puzzle, it's just irritating gameplay. This game really needs a discover-as-you-go sort of minimap system.

I don't even find the gameplay hard. I think combat is fairly straightforward so far. Only navigating is an eternity of torture.

Edit: to be clear, a minimap doesn't have to be always on, you can make it just another check box in the "Game" menu.

No, traveler mode and helper items wouldn't help with this at all. I like the game in warrior mode, I just want to be able to see where the hell I am. Please. God. Make the game not annoying for us Zoros of the world and it will go from a 3.5/5 to a 4.5/5 for me
Last edited by codetaku; Sep 27, 2022 @ 1:52pm
Leo Sep 28, 2022 @ 7:52am 
Originally posted by codetaku:
Originally posted by Tulio Santos:
I also thought the game would need a map, but the progression is organic, you don't feel lost, you know where to go.

Hard disagree. Some of us have an inhumanly bad sense of direction. The game is fairly linear but getting turned around is one of the most frustrating things ever. It's not an interesting challenge or puzzle, it's just irritating gameplay. This game really needs a discover-as-you-go sort of minimap system.

Let me give you a replay of my early experience; Wait, which train car is this again? Wait, I could walk across the web on this one just before couldn't I? Okay, that's the one on the right. How did i get on top of that one again?
Victor66 Mar 7, 2023 @ 9:42am 
Originally posted by ShineBright:
Originally posted by |Revenge|:
I've watched some people play this game, and i believe it would heavily benefit from some sort of map. From what i saw people got lost easily and frequently.

Also, is the game supossed to be this hard?
For someone is hard for someone not. The game can be challenging but you always can change game mode or use supportive items.

He asked about a map, not supportive items or lower difficulty. And his right, I can't figure it out how to get out of the first area, it's a labirinth.
ShineBright  [developer] Mar 8, 2023 @ 11:43am 
Originally posted by Victor66:
Originally posted by ShineBright:
For someone is hard for someone not. The game can be challenging but you always can change game mode or use supportive items.

He asked about a map, not supportive items or lower difficulty. And his right, I can't figure it out how to get out of the first area, it's a labirinth.
We added maps on some areas where you can lost
< >
Showing 1-6 of 6 comments
Per page: 1530 50