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Generally speaking the only way to complete this content would be exploits, which I don't really want to see become to norm.
Invasion-invasion and tactical solo would be very easy for experienced players, taking around 10-15 min
defence would be hard i think, but i cant check it can i?
rebel fortress probably impossible, but i have couple ideas how to try to approach it i would like to try, no exploits unless you consider blocking/pushing ram exploit.
kaedes and worm would require good units, and smart playing but definitely possible
All if it is not for new players, but tbh when i am crating 2 ppl lobby for invasions in half of cases i am ending up with someone i will have to carry that will take half of my loot. It really makes you want possibility to start it solo.
extreme missions would be long, and there is barely any loot there, so playing that solo for me would be just challenge for fun.
And Game Forge doesn't even make statement on so crucial topic.
I guess I have to rethink my review on this game. If it will not be fixed I will change it to negative.
This game is punishing you for playing with ppl. Its the other way around; its pointless to play with others if you can solo.
However i like this. With less players more of how game progresses depends on you. Just look at the 16 ppl raid. If you can beat it depens in 5% from your skill/gear/troops, and 95% from how good party you can assemble, can you train them, and do they speak english. Its a chore.
Well, you are right, but do you realize depending on others is the core part of any multiplayer game ? This involves teamplay and communication, which i think is way more enjoyable than few skilled/well geared individuals carrying the party.
Actually, many many more games tend to give tools to players to that they can do most of content alone or in reduced numbers. There are too rarely the ideas 'Massive' and 'Multiplayer' in games that show themselves as MMORPG, so i think you actually dont like to play MMO's.