Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd also suggest not taking risks in general until you are completely comfortable with the game.
There is certainly a luck component to this game, and it's larger than in many games, but there's still agency involved. (also when you make it really far in a run with awful items you feel really badass)
"you make your own luck"? My balls. You start and maybe you don't find any key on the firsts 3 floors whatever you do, making you skip 2 treasure rooms, shop and other.
Being random some runs will be easy and some will be just impossible.
One of my friends complains about how unlucky he is at this game and then I watch him play and truth is he's just not very good, even when he has average items. I'm not trying to talk crap, but honestly I think that's more the case than bad luck when people say they have bad luck a lot.
Or, to put this another way, this diagram more eloquently demonstrates my point:
http://funnytweetpics.com/photos/view/reasons_for_death_in_call_of_duty_httptcowfay0uh9
Obviously that run is going to defeat the Cathedral/Chest if you've them unlocked, otherwise you suck, but getting to that point, was extremely lucky and I even feel unfair lol..
More than the "learning cuve" (which is important also), you need a lot of luck in the run.
Also, as the above posters have said, you need to gat past the learning curve, which mostly contains learning boss patterns, curving & dodging, learning which items are useful and in what situations, etc. Afterwards, the first four floors are a breeze, and it's only in the Womb and below where you can get screwed due to luck.
On the contrary, the randomness is what makes me coming back to it, even after 150 hours spent.
But yes, making your own luck is a valid way to put it. The game loves to put down the risk/reward scenario. You could rely just on items, or you could go around risking what little items you have or even your own health. Decided to spend all your money in a slot machine/fortune teller...BOOM dollar bill/crystal ball. Went into a spiky door room...BOOM devil room item. Every room you go into is obviously having dice rolled each time, so I do not deny it's luck based. But it's not like in order to beat the game, you need to luck out and get Epic Fetus every run, you can do it with average items as well.
I did a second run later: I found 0 bombs in the first 4 floors, and I found like 1-2 blue rocks per floor <--- epic bad luck made me get a very sucky rstart.
But later, I got Polyphemus + Brimstone for 1heart on devil room after re-rolling... then very easy win also.
Luck is too much % on this game. The game should assure you the basics (few bombs and keys so you can actualy play and take decisions)