Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The story of The Binding of Isaac is based on the story of Isaac and his father Abraham as told in the Hebrew Bible and Qur'an, where Abraham is told by god to climb Mount Moriah and sacrifice his son Isaac as a test of his faith in God, similar to in the game. However, unlike in the game, when Abraham goes to sacrifice Isaac, an angel of God comes to tell him it isn't necessary, and that he must simply sacrifice a ram stuck in a nearby ticket instead.
So the story as told in the introdouction is pretty messed up, but it's a story that's been told before! I feel the the story told less explicitly through the game is more disturbing. As PotatoTomato said, if you think about the meaning of the items, and the way they effect Isaac, a more disturbing story is told. Additionally considering the nature of the enemies (perhaps older siblings of Isaac who were driven to the basement as well?) the story grows more disturbing. The game as a whole is awfully icky, both through the ways that is subtlely shown, and through the ways it is very not so subtlely shown.
So uh... Yeah, true~