The Binding of Isaac

The Binding of Isaac

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Choco May 3, 2015 @ 7:35am
Tentative unofficial 1.666 changelog for the Eternal Edition. ( HARD MODE CHANGELOG ON REDDIT )
EDIT : THE FULL CHANGES TO HARD MODE CAN NOW BE FOUND HERE : http://www.reddit.com/r/bindingofisaac/comments/34o6gu/complete_list_of_changes_in_hardmode_besides/

Since there aren't any patch notes yet, I'm going to list all the changes I have found so far. Feel free to contribute by adding the stuff you've found.

Note that this covers everything from 1.48 ( the previous Steam version of WotL ) to 1.666 ( Eternal Edition ), so some changes might be redundant with the 1.50 version ( non Steam )

Global changes
  • Hard mode added ( shows a white pentagram on the bottom left corner of the screen in game )

  • New Steam and in-game achievements added

  • The size of the health bar now scales with the number of heart containers ( i.e. you can now see the heart containers you have past 12 ), up to 48 visible hearts.

  • The amount of Kamikaze Flies you can keep between rooms is no longer limited to 5 ( the maximum seems to be 10 now )

  • Shot speed up/down pills added

  • Explosive Diarrhea pills are back in the game

  • You can no longer leave a room if there's a black fly in it ( you can't exploit flies to reset a room or turn a slot machine into a fortune teller anymore )

  • Dying in a boss room after clearing it doesn't cause the boss to respawn anymore

  • Killing Mom's Foot ( Depths/Necropolis 2 boss ) can now reward the player with Mom's Purse

  • Wiggle Worm is more dynamic and allows the player to angle shots

  • The Parasite got tweaked to no longer hit the same enemy twice with one shot

  • Mask of Infamy now has a health bar

  • Hoppers and Keepers got their movement speed increased and can now jump over obstacles

  • New trinket, the Game Squid, added : gives a chance to slow enemies on hit

  • Eternal Flies now stay white when their host is destroyed ( their interaction with familiars might also have changed? )

  • The Habit now gives the amount of charges you'd get for clearing a room instead of a flat 3 per hit

  • New room patterns added

  • Item pools changed ( some items might not be special anymore, some that weren't now are )

  • The Crystal Ball now removes any active Curse of Darkness when used

  • New monster added : a ball of flies that looks like a double Moter

  • Mom's Contact now also reduces shot speed

  • The Mask + Heart monster's health has been reduced

  • Magic 8 Ball now also shows the location of the Boss Room on the map

  • Basement/Cellar XL item rooms have a chance not to be locked

  • Using the Joker card can fail to send the player in the Devil Room and instead teleport the player in a random room or do nothing at all ( probably only happens in Sheol, the Cathedral and the Chest )

  • The Candle cannot hit offscreen enemies anymore ( like the doors in Mom's fight )

  • Teleport! ( the active item ) now has a chance to send the player to the I AM ERROR room

Hard Mode only changes ( see the Reddit link above for details )
  • New white champion version ( eternal? ) of bosses and enemies added : they have new attacks, increased health and can drop Eternal Hearts ( only a chance for normal mobs, guaranteed for bosses )

  • New challenge room added ( Eternal challenge ? ) where you can fight several eternal enemies and bosses for an Angel Room item

  • New transformation added, Eternal, that gives you flight (and damage?) if you get 7 health upgrades from eternal hearts

  • Rerolling an item with the D6 can fail and make the item disappear ( based on luck, see the Reddit link above for the formula )

  • Orbitals ( Cube of Meat, Pretty Fly etc ) now disappear after a few hits, but reappear after leaving the room

  • Bomb pickups can turn into troll bombs when touched ( based on luck, see the Reddit link above for the formula )

  • The chances of getting a reward after clearing a room are lower ( based on luck, see the Reddit link above for the formula )

  • The drop rates from champions are lower

  • The player's damage is lower in hard mode ( see the Reddit link above for the formula )

  • The chances for a special item to appear have been tweaked ( check Reddit for the formula )

  • Brimstone, Dr.Fetus and Epic Fetus appear less often

  • Horsemen and some alt versions of bosses can be encountered even if you don't have the corresponding achievements unlocked

  • Guppy's Paw now gives 2 Soul Hearts per Red Heart instead of 3

  • The Sun card and the Full Health pill only heal you for a few red hearts instead of fully

  • Red Heart container cap increased to 16

To be confirmed
  • Conquest ( and Headless Horseman?) can now drop a Cube of Meat

  • My Reflection may have changed ( tears seem to follow a fixed path instead of being affected by shot speed )

  • Rusted Key now works as intended
Last edited by Choco; Oct 18, 2015 @ 9:19am
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Showing 1-15 of 242 comments
Trib3n May 3, 2015 @ 7:39am 
Has someone experienced a D6 rerolling fail in normal mode ?
Fechdog May 3, 2015 @ 8:09am 
I just beat Blue Baby's hard mode in the Chest and the thing for unlocking Eve's bird foot appeared as if it was the first time I beat the Chest with Blue Baby. Anyone else experience this?
Choco May 3, 2015 @ 8:22am 
Originally posted by GPDM:
Has someone experienced a D6 rerolling fail in normal mode ?
I've played a quick Isaac run in normal difficulty and haven't experienced any item disappearance, so I guess it's exclusive to Hard mode.

Originally posted by Fechdog:
I just beat Blue Baby's hard mode in the Chest and the thing for unlocking Eve's bird foot appeared as if it was the first time I beat the Chest with Blue Baby. Anyone else experience this?
It has already happened to me in the past. Have you cleared your cache and cookies ( with CCleaner or something like that ) recently ? That's most likely because of that.
Last edited by Choco; May 3, 2015 @ 8:22am
Trib3n May 3, 2015 @ 8:28am 
I have also noticed that IPECAC is really weaker than before (hearts not killed with one shot for example and Isaac is far more difficulte to kill with IPECAC for example)
Last edited by Trib3n; May 3, 2015 @ 8:29am
Soulless May 3, 2015 @ 8:49am 
Thanks for the update list. Already suffered from various points on that list, specially the "Eternal" versions from most of the monsters, certain bosses are massive pain; last I´ve encountered was Super Gluttony accompanied by a normal Gluttony, was tortuous.
atro city May 3, 2015 @ 8:52am 
The Horsemen are also a colossal pain now. Haven't fought War and Death, but Famine and Pestilence are ridiculous. Conquest isn't much different, but he's Conquest, so he's already a ♥♥♥♥.
Choco May 3, 2015 @ 9:00am 
Originally posted by atro city:
The Horsemen are also a colossal pain now. Haven't fought War and Death, but Famine and Pestilence are ridiculous. Conquest isn't much different, but he's Conquest, so he's already a ♥♥♥♥.
Eternal War is broken as hell. He spawns a ton of Globins instead of troll bombs when he flies across the room and killing him can be tedious.
Stealth May 3, 2015 @ 9:05am 
I noticed that in hard mode I get less drops after clearing rooms like it is in hard mode of Rebirth.
Stealth May 3, 2015 @ 9:09am 
Originally posted by Choco:
Eternal War is broken as hell. He spawns a ton of Globins instead of troll bombs when he flies across the room and killing him can be tedious.
Agreed. I luckily beat him because I had homing Ipecac but it was hard anyway.
Choco May 3, 2015 @ 9:15am 
I added some new stuff to the list
Choco May 3, 2015 @ 10:29am 
Updated again.
PMBall May 3, 2015 @ 10:44am 
It seems that the maximum amount of hearts that can be seen es 48. Beyond that you have to guess how many there are, but its still a decent number
Choco May 3, 2015 @ 10:45am 
Originally posted by PMBall:
It seems that the maximum amount of hearts that can be seen es 48. Beyond that you have to guess how many there are, but its still a decent number
Alright, thanks.
[*GRS*] Darkhar May 3, 2015 @ 11:49am 
The Dead Cat bug (wich allowed to respawn a boss if you killed yourself in the boss room after deafiting it, getting another item) is now fixed. Will miss those 8 items at a floor.
Choco May 3, 2015 @ 11:52am 
Originally posted by *GRS* Darkhar:
The Dead Cat bug (wich allowed to respawn a boss if you killed yourself in the boss room after deafiting it, getting another item) is now fixed. Will miss those 8 items at a floor.
Thanks, added.
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