Prop and Seek
Nylky Nov 29, 2020 @ 2:01pm
Improvement suggestions
Hey,
First I have to say, I really like your game, and I like to see it become much better. I've played prop hunt mode in multiple other games and I have to say, I like what you have done here so far.

Here are some suggested changes, I feel are mandatory to make the game way better.
Currently I feel that props have huge advantage over hunters in all maps, except warehouse2.


Suggested changes:

- remove super large objects from object pool
Reasoning: (its stupid that you can spawn so large object that is basically that get insta gibbed when round starts from other side of the map)

- remove super small objects from object pool
Reasoning: (Brick, trash 5 and multiple other objects are literally impossible to be found even in warehouse2)

- only make objects from map to be in the pool of props
This could also be a server setting. Players to allow different maps.
Reasoning: it's stupid to be large orange vending machine in map that doens't have any orange objects).

- make ratio of hunters/props to be changeable on server (for example 1:1 would make hiding much more harder)
Reasoning: Almost always props win, and this is because there are so many compared to hunters. I know hunting is little bit more boring, and hiding is more fun to most players, this is reason why this setting should be doable on server based on map and amount of players.

- make hunters move ~25-50% faster
Reasoning: In current large maps it really takes time to go around the map

- make props move ~25-50% slower after hunters are released. Or you could make it so that props move slower when they are hit (for example -50% for 10 seconds)
Reasoning: I think mostly this games idea is to hide and use your skills in deception to find perfect hiding spot. I find that when props are found new players have trouble killing them, because they dont realize to use sniper.

- fix most of the exploit locations from maps
Reasoning: All maps have so many spots you can become basically invisible and undetectable. On some objects you can hide +80% of your model behind wall.

- make maps smaller
Reasoning: There are way too many good hiding spots and exploit, sometimes when I hide, no-one even comes near my spot.
I find that warehouse 2 is the best map even with 12 players+, since its the only map that hunters can win most of the time and it takes lot of skill and luck to find perfect hiding spot. Also map feels more intact with player.
Game needs maps that are about the twice or triple times the size of warehouse2.

- allow custom made maps
(not sure if this is possible. For example you could make warehouse1 into 2 separate maps and also keep the old one, I feel that the map is little bit too large with current settings)

- remove pay to win, you could find multiple other ways to pay for this game, like:
- custom models for hunters etc that can be bought with real money
- sound effects as props
- win musics
- weapon models
- custom server settings (for example customize object pool, game time, prop to hunter ratio)

If you make most of these suggested changes, I would be willing to pay 15€ instantly for the game. You need some sort of crowd funding, not broken pay to win elements in the game.
< >
Showing 1-2 of 2 comments
Peanut Dec 1, 2020 @ 4:46pm 
this mf right, get rid of un seeable walls tho, parkour is the best thing in the game
♥♥♥ Yaser Jun 14, 2022 @ 5:24am 
absolutely spot on, 30min in this game and it's flaws are very apparent. can't believe how custom games are barley customizable. this game is well made, it just needs a few balance changes like the ones you recommended, and extra options for custom games.
< >
Showing 1-2 of 2 comments
Per page: 1530 50