Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can make a pretty good guess by looking at the leaderboards for the final set of levels.
Well, that's underwhelming, unless there is part of this story omitted. Wait until a bunch of people complete the thing to see the real story, oh wait, it's locked behind try-hard DLC. Gross.
This way they'd have the development funds needed. Then maybe this didn't actually happen. But they wanted to put a story conclusion in anyway (despite it not really being a story-focused game) so they carried on working on it and released it as paid-dlc instead.
But this is just a guess.
You have to find your way round Numero and kill some orbs in him.
Once you do that, you need to struggle for 20 mins, questioning how the ai is made as you can literally get spawn killed, go inside blocks, move at thousands of kph and don't even get me started on the lack of explanation of where to go or what to do; you need to comprehend the chaos yourself.
SPOILERS
And the ending is terrible. You find out that the computer that was helping you this whole time was bored, made others failed players and Numero and then decided to build you and, essentially, watch you suffer.
Everything other than the boss is fun in this game however.