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C:\Program Files (x86)\Steam\steamapps\common\Monaco\SAVEDATA
Oh wait this is linux. uhhhhh
It worked on my other computer, but here it complains about an xml parse error or something.
Mr U is correct that it's a bad savedata file.
Our savedata is not in .../common, it's in the equivalent of appdata, ~/.local/share/Pocketwatch\ Games/Monaco/SAVEDATA
There was a lone file in there Options2.xml
Delete or rename the file, Monaco will launch.
Working off what sensei posted above, a nearly-empty file that's read-only is a workaround that doesn't require maintenance. For example, do this once so the game will run each time, though forgetting any options you set:
If you want to set options, you can use a more complete Options2.xml file. Looking through strings Monaco.bin.x86, I found what looked like the XML, and then guessed at some values to create a skeleton Options2.xml. You can put a copy of this in place of the other Options2.xml, and mark it read-only. You'll have to guess a little on what the settings mean, and edit them in the XML. That way, your settings will take. Of course this means you have to edit an XML file for any changes, but it works. A real fix to the broken XML output the game is doing right now would be better.
Here's my skeleton Options2.xml:
(Sorry, I don't know what values "Gamma" takes. I tried some common ones like 2.2 and 1.8, but nothing took.)
I just want to attach my Options2.xml. I reverse-engineered the problem and wrote about it in another thread. I also obtained the exact Options2.xml that Monaco would have written for me if this bug were patched.
There are a few useful additions to the skeleton that Onymous found above, such as default keybindings and save file name.
Debugging shows available options for the value:
For example, the line to use for the default is:
And for 1440x900: