Industry Giant 4.0

Industry Giant 4.0

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Podge1940 Oct 12, 2024 @ 6:31am
My Demo Experience
I've not spent much time playing but I can say that this needs some more time to iron out things.
For me the zones are somewhat restrictive as to player creativity, more openness to place what I want where would be good.
The graphics are fine for me nice things to see while looking at all the important info but some optimisation could be done as my 3060Ti was really very hot after less than 15 min.

As I said I've not spent long playing and that was mainly down to the lines and transport getting me frustrated, what I mean is I set up my farm and link it to the road, then build the shop all fine at this point. Now I set my farm and shop on the lines screen and it asks for the depot which I click on (a list of depots would be better than having to select the depot from the map) after a few attempts it adds the depot, I add the vehicles I want to the depot and that is that. . . . BUT the system seems to use one truck at random on the line which I cant choose it does one run then heads back to the depot and stays there for a while then a different truck is used, alot of the time nothing is transported then very quickly the farm storage is full.
I tried a logging train as well with worse results, of the three trains I had in the depot one would go to pick up logs (over one thousand in storage) then head to the saw mill with no logs then go back to the depot.
Very frustrating.

(yes lines were set up with productions being selected for transport both on trucks and trains)

There may be more problems but I had to stop at that point as progress couldn't be made.

Maybe the ability the assign vehicles to a line rather than let the depots do it may fix the issue as it makes little sense to me as to why they have to go back to a depot after every run and stay there.
It would be nice to be able to customise the trains so I can adjust costs and and carriage quantities.

I like what I saw but I did have to stop due to these issues. I'll come back after and look after the game is finished.
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Showing 1-5 of 5 comments
R4Ven@BEAST Oct 12, 2024 @ 8:49am 
The depot sh*t made me quit the game. Its aweful.
JamesMowery Oct 12, 2024 @ 2:31pm 
Darn, I was really looking forward to this game. It's going to be up to the devs to delay the launch and keep this one baking in the oven, or it'll just be a failure and I will remove it from wishlist. I'll wait and see what they do, along with how they both address and handle the feedback they have received.
R4Ven@BEAST Oct 13, 2024 @ 12:22am 
You know how this works today. They wont change ♥♥♥♥.
Podge1940 Oct 13, 2024 @ 2:18am 
It's a shame as it could be really good, but for now i'll go back to transport fever 2.
TRaNSFeR Oct 13, 2024 @ 4:40am 
It seems that only the whiners from Tranport fever2 who don't know how to play economics are gathered here! In less than 40 minutes of the game, I returned the 30,000,000 that are given at the beginning of the game. Although, the demo ends in 15-20 minutes, when all the buildings are built and the declared amount of goods is sold. But I agree that in the second part of the game: The Industrial Giant logistics was better. And I don't have enough tables, I don't see how much money each machine spends per month/year of operation.
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Showing 1-5 of 5 comments
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