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Secondly, one of the game's themes is gun safety and maintaining focus on tasks in the face of adversity. Requiring the player to be ever-vigilant so that they do not accidentally discharge their firearm fits into these themes perfectly (as does hacking turrets, checking your corners etc.) .
Listen to the tapes. Practice drawing your firearm safely. Maintain your awareness. Escape the dreaming.
1) Safety switch and/or cocking lever
2) Carry the gun without a round in the chamber
3) Slowly draw the weapon
Is there an explanation why revolvers don't accidentally fire during quick draws but semi automatics do?
Besides the SAA, all double action guns and the Glock should suffer the same risk when quick drawing since the trigger does both the pulling back and releasing the hammer.
I don't remember if this was explained in the game.
The revolvers DO do this. Same as the automatics, they only do it if the hammer is c0cked.
I know. but my point is, how come semi auto will misfire when hammer is not coc-ked while recovers only misfire if hammer is coc-ked
Technically all double action revolvers and semi-autos, plus the Glock can misfire when you quick draw/ Regardless of the hammer being coc-ked or not, the trigger will both coc-k and release the hammer.
Are resolver triggers a lot stiffer than semi autos?
When the hammer is pulled back, it's a very light 'hair' trigger. Otherwise its a very stiff trigger that is almost impossible to pull on accident. Like 12lbs vs the 2-4lb most single action triggers have with the hammer pulled back. This is why the revolvers (and the double-single action pistols) are more accurate if you pull the hammer back first.