Receiver 2

Receiver 2

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PizzaPie ツ Jun 1, 2021 @ 10:42am
Is this game too hard?
I find it to be quite hard and challenging. Which makes me wonder if there will be a way for more people(like me) to enjoy it if it were easier? I know the game is meant to be challenging and all but not everyone is good enough to finish it. Just to start out this discussion: is this game too hard? :whaleman:
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Showing 1-6 of 6 comments
~HaY~ Jun 1, 2021 @ 10:53am 
that's a very subjective question.

I do find it hard. but at my current phase (3rd level excluding tutorial), i do find that most of my deaths are caused by myself making mistakes.

I do find drones hard to deal with at time, but i think it is something that i can work around by not always fighting them whenever i see one.

Also I find my game to improve after learning when to step back and detour. Since the game is hardly RNG based, a lot of times i need to just not brute force a path and find other alternatives. I've even resorted to scaling the outer walls of the warehouse tile in order to skip that building filled with enemies when I had no alternative routes to explore.

Also I learnt to always climb up at the walls at the end of the edge to look into the other tile and shoot enemies that i know will eventually be a threat.

I generally prefer being high up because drones has no visibility on things above it.

but yeah.. still dying a lot. but i feel if i spend enough time i will eventually figure it out.

Last edited by ~HaY~; Jun 1, 2021 @ 3:24pm
Privyet Jun 1, 2021 @ 11:54am 
It isn't that hard if you keep your focus and don't do stupid stuff. Liminal sucks though.
Sordid Jun 1, 2021 @ 5:56pm 
Originally posted by ~HaY~:
I learnt to always climb up at the walls at the end of the edge to look into the other tile and shoot enemies that i know will eventually be a threat.

I generally prefer being high up because drones has no visibility on things above it.
In my experience these are key insights. The game becomes a whole lot easier once you learn to mongoose your way around. I love being on the top level for the additional safety and for the ability to climb over blocked doors.
Greb Jun 2, 2021 @ 8:51am 
I don't think it's too hard. It's just like any "roguelite" in that you can be dealt a good hand or a bad hand, but you influence it with player skill.

You can have both easy runs, and hard runs, where the randomly generated item and enemy locations are either unforgiving or very kind. Generating with a gun you are familiar with is nice too, getting something like a Hi-Point or an SAA can quickly make your life much more difficult, unless you play well. Even so, you might end up being showered in bullets if the game decides to bless you that way.

However, if you play the game slowly and methodically like it intends, with knowledge gained over multiple runs (hence your Receiver training kicking in) then the game becomes markedly easier. It's sort the games whole shtick, waking up and preparing yourself for the MindKill isn't supposed to be easy!
it is hard but its meant to be that way its to illustrate that the mental problems that we face is a stronger threat then that we make it out to be. get help is the first step yes but telling our friends family and reaching out is the hard part the idea and plot is that we are all struggling the world is a ♥♥♥♥♥♥ place and that is what they are trying to get a crossed is guns are not the problem the problem is that people don't understand that there is help you don't need to end you're life or take others. the kill tapes are mostly people taking there life by monoxide poisoning or i want to do it to others and it shows the dark and the light its a PSA people who are going to kill themself are most likely not going to tell you and those that hurt other as we are told in primary school was "they only hurt others because they was hurt themselves"
in conclusion yes it is difficult but it has a message that isn't want politics or social media will tell you. its what the message we are not alone we can make it throw this
Yes. It pits you in a universe that explicitly states that every wrong possibility will happen to you.

This game feels great until it doesn't, like 100% of the same type in its genre.

I love going through an hour long PERFECT run just to get met with a sneaky turret sequestered in the corner of the map.

After returning to the game after years, I remembered why I stopped - It's legitimately trying to test your patience at every second at every corner.

If this is an analogy for mental illness, I definitely don't have a good horoscope.
Last edited by A_King_Doggo; Apr 15 @ 12:28am
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