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Relatar um problema com a tradução
You'd have more chance requesting an additional feature that let you change what music is played when in close proximity to a tape with a simple drag and drop file into a folder somewhere, rather than wanting something gone specifically because you dislike it.
Mind you, people didn't like Threat Echoes so they added an option to disable those, so perhaps if you campaign hard enough they'll add an option to disable tape proximity music, which might suit your needs. Doubt they'll strip down pieces of the music just for a single persons distaste though.
Still, I'm fairly certain this is a troll or bait thread (considering you don't seem to own the game) - but I can't imagine anyone, even those who get offended by ice cream logos, being annoyed by this. It's hardly a targeted attack - more like a compliment or sign of respect for your culture. Chill.
https://abcnews.go.com/Technology/PCWorld/story?id=6070285
If the vocals in the Receiver 2 soundtrack are bothersome, one can opt to only listen to the bonus tracks, which are instrumental versions of the songs used in the game. Hard censorship might just make the soundtrack all the lesser for it.
The tracks in the video game are watered-down versions of the original soundtrack but is adapted to be dynamically mixed depending on the player's proximity to a cassette tape and the degree of danger the player is in. For the time being, there's no easy way to disable the vocals mixed into the background music, but one can lower the music volume to 0% and just get used to playing without the songs and with no hints of how close a cassette tape is.
The Receiver 2 soundtrack is partially influenced by Islamic calls to prayer, and the lyrics also suggests so.
Mood Board Playlist:
https://www.youtube.com/playlist?list=PLxpsSCg7qVLhHCpuosn-l_fgu8GRm1D91
Anton's comment with soundtrack lyrics:
https://www.youtube.com/watch?v=XM8rIu_dPio&lc=UgwC4KVUfLOthWXAOs94AaABAg
The track entitled "Fire" has vocals that closely resemble this call to prayer (at least in melody and cadence), which is also included in Anton's mood board playlist for Receiver 2.
https://www.youtube.com/watch?v=fe8qRj12OhY&list=PLxpsSCg7qVLhHCpuosn-l_fgu8GRm1D91&index=8
If one only focuses on the fact that the lyrics may closely resemble if not use actual Islamic speech or Koranic text and takes offense to it, one may lose sight of the lyrics' connection to the game's lore.
This is what I understand from playing the game.
The Receivers are a group of people who have prepared for the Mindkill, an attempted destruction of mankind, and perhaps all of Reality A (life, existence, the world as we know it), by the Threat, a force that essentially embodies everything "wrong" with humanity and its imperfections, including negativity, mental sickness, and self-destructive behaviors like suicide. Despite the Threat's efforts to kill off all survivors of the Mindkill, the Dreaming, through direct attacks with Killdrones (the robotic weapons sent by the Threat to kill Receivers on sight) or indirectly by interfering with supplies and sabotaging equipment in the post-Mindkill environment, there is a group or entity trying to help Receivers overcome the Threat in Reality B (the setting of the game, a crude world of shadows from Reality A) and Reality C (Your computer? The game? You control someone in Reality B in your stead, if not a projection of yourself.) called the Benefactor(s). The Benefactor(s) could be God or Allah, a group of people like the Receivers who have found the strength to be more than human and perceive Reality more completely, maybe all the above, or perhaps something else entirely. The Benefactor(s) and Receivers who have advanced Mindtechs (mental tools that can be used to become a better person and even weaponized to defend against the Threat) provide needed resources to the player and helpful messages contained in cassette tapes and floppy disks. Some Receivers hear the voice of a mystic singing as they draw near a cassette tape, which contain messages needed to Awaken and return to Reality A from Reality B. Other Receivers have been killed by the Threat numerous times (like "Mongoose" Maggie and Mitch) without dying, albeit with dulled or clouded memories each time they re-manifest in Reality B.
Regardless of who the Benefactor(s) is/are, this suggests the idea that there are higher powers seeking to guide, nurture, and protect humanity, steering it away from the pitfalls the Threat presents. Some of the lyrics from "Fire" and other tracks allude or otherwise directly call this out. Thus, the meaning of the vocals helps tie the soundtrack to the game.
Personally, I think this adds a nice touch, despite any unintentional offense the lyrics creates. If one still finds it distasteful, they can just mute the in-game music and avoid the tracks with lyrics on the OST.
The world doesn't revolve around you.
Blessed is the moment
The flash of light
The roar of thunder
Smite thine enemy down
Considering recent history it's not odd to me that there are multiple points of friction of cultural experience for someone who lives with one foot in western anglo media and another in arabic culture, and understanding this experience better is important to me personally.