Receiver 2

Receiver 2

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Double tap W sprint needs to go
I like to tippy tap around corners and edges to peek out for enemies, so this mechanic has led to many frustrating deaths, where I accidentally sprinted out of cover and got shot or fell to my death.

So please disable this mechanic when using the sprint button option!
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Affichage des commentaires 46 à 60 sur 62
Kiroshi, I'm curious to hear your response to this.

Buckets Keebler a écrit :
Kiroshi a écrit :
LIterally the exact same arguement as Dark Souls needs an Easy mode. This isn't an experience about accessibility. It's pretty much the opposite.

Intent of the game is not to be for 'ease of use'.. You guys can learn this, rather than defaulting back to what your comfortable with, and relying on it. There is reason to keep it as is.. because the game has intent to act like you're training, being prepared to learn, and mindfulness. It's not about making it easy for you.

If the game was meant to be with common use, and not esoteric controls, You'd be playing something like DOOM, over Reciever 2.It's not like this is a disability issue, colourblindness or lacking the finger to press "W", the controls are there purposefully.



If it's a easy fix, Do it yourself, you already know how to google. but complaining that it's not possibly worthwhile, is absolutely incorrect.
Gonna ask you one more time. Would it hurt you if other people were able to play this single player game with a small, optional change to player movement? I can't understand your opposition to this. Why are you so bitter lol

It's irrelevant if I can do this fix myself. For every person who's able to fix this problem with a small hack there are ten who go without a solution. This needs an official patch.
I've answered that, Now *3* times.



Kiroshi a écrit :

I'm not saying You shouldn't mod the game to do what you want.

I'm saying the design and intent, is there.



The game has intent there, It's not suppose to be made to be easy to use.

Think of it like this;

Most games are generalists, they aim to please as many as they can. Working in whatever systems that everyone knows, so they can better do what devs want you to do.

Reciever, and many other experimental games, are specialists, They aim to make certain things harder, or more abstract, to create an experience.


If you want to pull "tap-W" from Receiver, Do it yourself, or mod it. The official support of it, does go against what makes Receiver more attractive to that idea It's constantly trying to show.

If I were to flaunt my experience as a veteran Receiver, I don't think the Shift to Run should be an option. That's not because I want to see the game remain specialized, but rather, mechanically speaking, using Shift to run in this game is the exact equivalent to holstering your S&W with the hammer pulled back. You WILL die if you run into the fray. You should never approach a door frame with the W key in this game, you should only strafe. That goes for most FPS games, though.

However, for the same reason that Echo Threats, and Toggle Crouch are options, I don't see why the "Shift To Run" option doesn't already disable Double-W.
Yes, please add an option to disable tapping forward to sprint.
Double-tapping W forces a different style of play, so removing it might be detrimental to the overall experience. Still, accessibility is a thing.

However, I think the reason why so many people die from falling of the buildings is probably because the timer doesn't update when you're in the air. Usually you'd need to wait a bit before pressing W again to avoid sprinting, but when you jump, this timer doesn't update, so you'll end up running as you hit the ground again if you press W. This also probably applies for when you climb up.
It's not the fact you have to double tap W to sprint; there's an option to change it to shift in the settings menu(this option doesn't carry over for jumps though which is weird). The problem comes from the fact that you sprint a set distance.
Dernière modification de Mister Mumbler; 19 avr. 2020 à 2h34
I agree. I do like the added tension it makes when you actually need to run away from a drone (instead of boringly just pressing shift), but it so much more frustrating to die because of accidentally running. You dont accidentally run off a buildings roof because you were trying to be careful.

E: to clarify, the issue IMO is not that it's a special mechanic that fits the game. The issue is that it often doesn't work as intented because you accidentally run. Sure, you can accidentally drop your magazine as you could do in real life, but there is never a situation in real life where you would run for three meters when you tried to carefully look over an edge.

So there needs to be a mechanic that prevents accidentally running. Something like holding shift to enable tapping W to run, or making it so that each tap of W increases speed slightly, so if you accidentally sprint you don't gain much speed at all and will stop as soon as you stop pressing W.
Dernière modification de Catrik; 19 avr. 2020 à 6h18
Blattdorf a écrit :
Double-tapping W forces a different style of play, so removing it might be detrimental to the overall experience. Still, accessibility is a thing.

However, I think the reason why so many people die from falling of the buildings is probably because the timer doesn't update when you're in the air. Usually you'd need to wait a bit before pressing W again to avoid sprinting, but when you jump, this timer doesn't update, so you'll end up running as you hit the ground again if you press W. This also probably applies for when you climb up.
Different =/= good.
Sometimes, different is inferior to usual. That's the case with tapping W to sprint. What does it add to the game, strictly speaking ? It's just another way of doing the same exact thing that's already present in all FPS games out there : sprinting. It does not change the game at all. It's just a tad more tedious.

If people would come out and say "we want the guns to play a reload animation just by pressing R", complaining about the nature of the game itself would totally be coherent and a valid counter-argument. It would change the gameplay so drastically that the essence of it would pretty much die. You can't have an animation to reload guns in Receiver, since the game itself sets the mood by having to manipulate every part of the weapon. The same goes with people asking for the removal of malfunctions.

Now, with that in mind, can you tell us what "tapping W" objectively brings to the game, that "holding shift" would destroy ? Besides having clunky controls ? Even Wolfire devs included the possibility to use shift for sprinting, they just forgot to deactivate tapping W when players choose shift.

Basically, this mechanic is just assigning two features to one key.
Would you like games in general to combine "aiming" with "strafe left/right" just because when in a fight, you tend to use iron sights and strafe to dodge headshots ? That would be so different, and I guess everyone could get used to it. Wouldn't make it less annoying and uncalled for, though.
Dernière modification de Grumf; 19 avr. 2020 à 6h31
I was trying to carefully climb up onto a ledge, to pick up bullets from a downed turret, I accidentally tapped w twice, and fell to my death. This "Feature" needs to go.
✯Grumf✯ a écrit :
Now, with that in mind, can you tell us what "tapping W" objectively brings to the game, that "holding shift" would destroy ? Besides having clunky controls ? Even Wolfire devs included the possibility to use shift for sprinting, they just forgot to deactivate tapping W when players choose shift.

It makes running a commitment instead of a thing you can do casually like in Doom. It also makes it impossible to run backwards because then you'd just be able to bait drones much more easily.

They included this option because people would complain about it not existing. They just need to fix it so it doesn't conflict with W-double tapping, so you can choose your preferred style of control.

EDIT: Tapping W also takes up your index or middle finger which makes any complicated gun operation quite difficult. With a pinky finger you'd still need to multi-task, but I figure run'n'gunning would become much easier.
Dernière modification de Blattdorf; 19 avr. 2020 à 8h26
Mister Mumbler a écrit :
It's not the fact you have to double tap W to sprint; there's an option to change it to shift in the settings menu(this option doesn't carry over for jumps though which is weird). The problem comes from the fact that you sprint a set distance.

Toggling this option doesn't disable double tapping W to sprint.
Blattdorf a écrit :
✯Grumf✯ a écrit :
Now, with that in mind, can you tell us what "tapping W" objectively brings to the game, that "holding shift" would destroy ? Besides having clunky controls ? Even Wolfire devs included the possibility to use shift for sprinting, they just forgot to deactivate tapping W when players choose shift.

It makes running a commitment instead of a thing you can do casually like in Doom. It also makes it impossible to run backwards because then you'd just be able to bait drones much more easily.

They included this option because people would complain about it not existing. They just need to fix it so it doesn't conflict with W-double tapping, so you can choose your preferred style of control.

EDIT: Tapping W also takes up your index or middle finger which makes any complicated gun operation quite difficult. With a pinky finger you'd still need to multi-task, but I figure run'n'gunning would become much easier.
A commitment ? Nah, you tap, character runs, that's it. If you find it hard to commit to tapping a key, you should see somebody... Shift is just the same, only it prevents accidental running when trying to be stealthy (which is unrealistic and ruins immersion, as if the receiver had some neurological issues) and damaging your keyboard through button mashing.

Also, I don't believe you can use your weapon while sprinting, so... Either way, the "run'n'gunning" argument does not work that well.

"They included this option because people would complain about it not existing. They just need to fix it so it doesn't conflict with W-double tapping, so you can choose your preferred style of control." > This, on the other hand, I can agree with. People wanted shift sprint because it's way more practical and prevents accidental retardness. Some people don't want people using shift because they think it would destroy the game. A solo game. Which will most likely get mods. I say, those people are just obnoxious and are pulling the most ridiculous ♥♥♥♥ just to defend awkward gameplay design decisions that they personally feel are right... Truth is, shift or tapping, doesn't matter. It comes down to personal preference, and doesn't change gameplay a bit. Appart from making it more reliable, which some people think is bad for some reason.
Dernière modification de Grumf; 19 avr. 2020 à 12h00
W-tap is an absurdly stupid control scheme for a game like Receiver which is largely a precision based game. Inching forward to line up a shot is a vital aspect to immersion and gameplay. It would be great if this function is made removable in the base game. Gimmick or not, it shouldn't be there.
✯Grumf✯ a écrit :
A commitment ? Nah, you tap, character runs, that's it. If you find it hard to commit to tapping a key, you should see somebody... Shift is just the same, only it prevents accidental running when trying to be stealthy (which is unrealistic and ruins immersion, as if the receiver had some neurological issues) and damaging your keyboard through button mashing.

Also, I don't believe you can use your weapon while sprinting, so... Either way, the "run'n'gunning" argument does not work that well.

"They included this option because people would complain about it not existing. They just need to fix it so it doesn't conflict with W-double tapping, so you can choose your preferred style of control." > This, on the other hand, I can agree with. People wanted shift sprint because it's way more practical and prevents accidental retardness. Some people don't want people using shift because they think it would destroy the game. A solo game. Which will most likely get mods. I say, those people are just obnoxious and are pulling the most ridiculous ♥♥♥♥ just to defend awkward gameplay design decisions that they personally feel are right... Truth is, shift or tapping, doesn't matter. It comes down to personal preference, and doesn't change gameplay a bit. Appart from making it more reliable, which some people think is bad for some reason.

I've never tried using the gun while running because of how difficult and unreliable it would be, so I had no idea it didn't actually work, but it's a shame it's impossible to use the gun while running.

Tapping the W key does take a bit more effort than just holding shift and does force you to think about running differently. You don't slide like in other games, you take a quick step with each press of the key to simulate how you would run in real life. It does give a different feel to it that I appreciate, and I think holding shift would be detrimental to this.

Nonetheless, I'm not forcing anyone to use double tap W. But at the same time don't force people to not use it. Just because you have problems with button mashing because you can't control the game properly, it doesn't mean everyone does.
Blattdorf a écrit :
Nonetheless, I'm not forcing anyone to use double tap W. But at the same time don't force people to not use it. Just because you have problems with button mashing because you can't control the game properly, it doesn't mean everyone does.
All we want is an option to disable it. If you're arguing against that then forcing people to use tap to sprint is exactly what you're doing. It's a single player game. Enjoy it how you wish and let us do the same.
Dernière modification de Buckets Keebler; 19 avr. 2020 à 15h51
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Posté le 15 avr. 2020 à 4h50
Messages : 62