Receiver 2

Receiver 2

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sponska Apr 15, 2020 @ 4:50am
Double tap W sprint needs to go
I like to tippy tap around corners and edges to peek out for enemies, so this mechanic has led to many frustrating deaths, where I accidentally sprinted out of cover and got shot or fell to my death.

So please disable this mechanic when using the sprint button option!
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Showing 16-30 of 62 comments
BigTinz Apr 16, 2020 @ 9:47am 
Originally posted by iwanPlays:

Anyways, here's how you remove W-Tap-Forward-Movement: https://youtu.be/Hnc8usaxM_g

Nice! Thanks for sharing.
Ephysona Apr 16, 2020 @ 9:50am 
They're talking about your training as a receiver, the skills you picked up from the previous game. This game already has wonky controls, nothing is intuitive at first. I believe this supersedes your argument.
Potshott Apr 16, 2020 @ 10:15am 
Originally posted by Lain Iwakura (Ephy):
They're talking about your training as a receiver, the skills you picked up from the previous game. This game already has wonky controls, nothing is intuitive at first. I believe this supersedes your argument.
I don't think it does. Part of receiver training is how to handle your firearm under stress. Precise motor control that through drill has become intuition. Did I just put so much effort into handling a gun that I forgot how to precisely use my legs. No. Of course not. Don't be ridiculous. There's even a tape for training on how to move when breaching a room. There's clearly more to the training than just "learn how gun work".

As for "wonky" controls. They're necessary to fully control your firearm, the point of the game. Tap to sprint is not the point of the game, and unnecessarily removes full control from the player by throwing them forward when they just wanted to move slowly.
Last edited by Potshott; Apr 16, 2020 @ 10:24am
Naiba Apr 16, 2020 @ 10:19am 
what if mashing shift made you run rather than w?
divjakdivji Apr 16, 2020 @ 10:39am 
It's good game mechanic. I like it
Last edited by divjakdivji; Apr 16, 2020 @ 10:39am
Buckets Keebler Apr 16, 2020 @ 11:15am 
Originally posted by divjakdivji:
It's good game mechanic. I like it
I'm glad you like it. I'd like an option to disable it. Fair enough?
Mabs Apr 16, 2020 @ 11:27am 
Count me in for ditching it. Enabling separate key sprint should disable it. It's frustrating trying to creep up behind a turret and suddenly being launched in front of it.
Grumf Apr 16, 2020 @ 2:26pm 
Originally posted by Naiba:
what if mashing shift made you run rather than w?
Nah. Don't know about you, but I use my pinky finger to push shift. I won't button mash with my pinky finger. That's how ou get tendonitis.
Ephysona Apr 16, 2020 @ 2:29pm 
Fair enough. We can see how it would be annoying for some people, but you're essentially losing part of what the game was about, and lessening the meaning behind the mechanic is all we're saying.
Buckets Keebler Apr 16, 2020 @ 2:51pm 
Originally posted by Lain Iwakura (Ephy):
Fair enough. We can see how it would be annoying for some people, but you're essentially losing part of what the game was about, and lessening the meaning behind the mechanic is all we're saying.
I'll never understand why people bother arguing about this. We just want the option. I understand that tapping w to sprint adds to the intensity, but some of us don't want to play that way. If there's an option then we all win.
Last edited by Buckets Keebler; Apr 16, 2020 @ 2:51pm
Shoebsy Apr 16, 2020 @ 2:54pm 
Originally posted by Shinelite:
I agree with the OP. I find multi-tap W sprint to be pointlessly awkward. FPSes landed on a standardized control scheme for a reason - it's ergonomic and sensible. I don't think it serve's the game's purposes to force this bizarre multi-tap sprint. The game already has a punishment for sprinting around in the sleeper turret enemy. It doesn't need to further antagonize the player with an odd scheme that only this game uses.


You are playing the *wrong* game.
Ephysona Apr 16, 2020 @ 2:55pm 
Nah, it's got nothing to do with spamming it to sprint. I use shift for that, I hate spamming it. My fingy start cramping.

No it's the fact that if you accidentally press W too fast while trying to carefully situate yourself or get up on a ledge, you can royally screw yourself over. You have to get creative to get around this, or just be extra aware of it. That right there adds a whole other level of intensity. I think of it as being akin to tripping over your own two feet.
Shoebsy Apr 16, 2020 @ 3:00pm 
Originally posted by Lain Iwakura (Ephy):
Nah, it's got nothing to do with spamming it to sprint. I use shift for that, I hate spamming it. My fingy start cramping.

No it's the fact that if you accidentally press W too fast while trying to carefully situate yourself or get up on a ledge, you can royally screw yourself over. You have to get creative to get around this, or just be extra aware of it. That right there adds a whole other level of intensity. I think of it as being akin to tripping over your own two feet.


But you already know that Tapping W will make you sprint forward, You really don't need to "Get creative" you just need to wait for a split second before tapping it again.

And just like how many times you've shot yourself in the leg, you also don't have the same balance until you practice better.

It's player input, one that's very well taught..

Having sprinting being togglable just subtracts more and more from what the game is trying to be.. a "Sim" game. These troubles ground those issues. and you're taught how sprinting works.


It's just fighting the homogeneous control scheme that games work their entire game around. Shoot, Jump, Sprint, Aim.

Having to be conscious of your movements is player input, and falling off a ledge, is player failure. Understandable failure, but still failure.
Ramen Noodles Apr 16, 2020 @ 3:06pm 
agreed.
Potshott Apr 16, 2020 @ 3:28pm 
Originally posted by Kiroshi:
Having sprinting being togglable just subtracts more and more from what the game is trying to be.. a "Sim" game. These troubles ground those issues. and you're taught how sprinting works.
Ah yes Minecraft. My favorite sim game. Honest question, is there any other game besides Minecraft and Reciever that have tap to sprint? Certainly no "sim" that I can think of.
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Date Posted: Apr 15, 2020 @ 4:50am
Posts: 62