EVERSPACE™ 2

EVERSPACE™ 2

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exelsior4000 May 18, 2024 @ 2:10pm
Endgame – Equipment bonus attributes
I’m starting to get sick of endlessly rerolling equipment attributes to get some specific bonuses. I’m thankful that there is at least the option to reroll them, but especially in the endgame, hunting for specific attributes or even combinations is very tedious. It also doesn’t help that a couple attributes are mostly useless (e.g. +10% exp per kill, +30% Bonus damage against higher level units. So I’m sitting in a menu, continuously rerolling attributes of various items, hoping to get at least one of the desired bonuses. Not fun.

I would like to see a mechanic that allows you to pick specific bonus attributes. This mechanic could be unlocked once the endgame is reached. Specific bonus attributes could be unlocked similar to ship parts or catalysts.

I do understand that the looting aspect of the game should not be undermined by such a system. However, while trying to optimise builds for high lunacy rifts, the gameplay loop becomes very grindy at some point and progress is (partially) determined by luck.
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Showing 1-15 of 16 comments
Paradox May 18, 2024 @ 5:02pm 
I agree and have offered two different suggestions to "fix" the problem.

1. The first was to be able to "lock" down modifiers. Meaning only the non-locked ones would "re-roll". However, because of the power of "locking" modifiers, the costs should also increased for every roll and based on how many modifiers you have locked.

2. The second was basically just an "auto-roll" feature that wouldn't change much of anything. Same price for each roll, it's just you could select modifiers you wanted and it would auto-roll (near instantly resolve) until it found them or until you ran out of resources, whichever came first. That way, instead of having to spend large amounts of time sitting at the menu, you could just burn hours worth of reroll resources in an instant.

Regardless, I do think it needs to be changed. Far too much time is required to be spent in the menu doing a tedious activity. It's not fun "gameplay" and it's such a big portion of the game, as a % of playtime.
Last edited by Paradox; May 18, 2024 @ 5:08pm
Cosworth May 18, 2024 @ 9:42pm 
Originally posted by exelsior4000:
I’m starting to get sick of endlessly rerolling equipment attributes to get some specific bonuses. I’m thankful that there is at least the option to reroll them, but especially in the endgame, hunting for specific attributes or even combinations is very tedious. It also doesn’t help that a couple attributes are mostly useless (e.g. +10% exp per kill, +30% Bonus damage against higher level units. So I’m sitting in a menu, continuously rerolling attributes of various items, hoping to get at least one of the desired bonuses. Not fun.

I would like to see a mechanic that allows you to pick specific bonus attributes. This mechanic could be unlocked once the endgame is reached. Specific bonus attributes could be unlocked similar to ship parts or catalysts.

I do understand that the looting aspect of the game should not be undermined by such a system. However, while trying to optimise builds for high lunacy rifts, the gameplay loop becomes very grindy at some point and progress is (partially) determined by luck.
Agreed
Notoshy May 19, 2024 @ 3:30am 
Originally posted by exelsior4000:
I do understand that the looting aspect of the game should not be undermined by such a system. However, while trying to optimise builds for high lunacy rifts, the gameplay loop becomes very grindy at some point and progress is (partially) determined by luck.
Isnt "optimising Builds for Rifts" already a nice rephrasing of "i have to grind for good Gear"?
Everspace is a RNG Lootershooter. Thats a Core Aspect of the whole Game. Your Suggestion would be a 180° turn on that very Core Aspect, even if its just for the Endgame.
So for the entire Story, the Pilots have to be lucky to get Gear they like, but the eventually rather small Group (within the Everspace 2 Community - im guessing here^^) who grind dozens of Hours in Rifts, get the comfortable Aspect Change of picking whatever Attribute they like.
Does that sound fair? I do understand that you want to make your Experience more smooth and easygoing^^ But wouldnt that remove the entire excitement for "i wonder what will drop this time?". Im far away from the new Incursion Aspect, as i replay the entire Story right now, but as i understand it, you can use something from these Incursions to get more specific Items in Rifts, right? A mechanic that already interferes with the Core Aspect of RNG Loot. Now you ask for a Way to pick the Attributes for this narrowed down Gear.
Isnt that a potencial Point, where Rifts would become meaningless?
Think about it. Narrowed down Gear, your wish for picking attributes, the already existing mechanic to randomly change Modifiers and values,.... at what point will it become a mere "i pick Weapon A with Attribute 2, modifier E and these maxed out values" System? No RNG Loot anymore, but tailored Gear per Drop-Down menu.

Not much of a Rift-Enjoyer..... but is that really Fun? I always thought the whole Process of grinding Rifts/Dungeon/whatever is for the Chance of getting better Loot. By changing the System to only get Loot you specifically want ..... that sounds kinda boring honestly.
But i do get your Wish to find more useful Attributes in Endgame.
So how about a Suggestion that removes "useless" Attributes like 'more exp', 'more damage against higher levels', etc. from the Attribute-Pool, when you reach a certain Level?
Something like "If Player reaches Lv29, remove/block Attribute A, M, X from avaible Loot-table".
There would be still RNG... but more narrowed down RNG ;) The Question would be.... what Attributes are less wanted in Endgame?
Paradox May 19, 2024 @ 3:57am 
I've never once gotten a drop that I wanted or could use, other than pre-incursion (non-radiant) legendaries. Everything I use had to be modified, IE. re-rolled. That's not a "looter" either. That's a "roller". And it's not a "shooter" either, it's a "stare at menu screen". So, "looter shooter" becomes "roller stare at menu screen". That's not fun either. Closer to an online slot machine game than a space shooter for too much of the game.
Last edited by Paradox; May 19, 2024 @ 3:58am
faphammer May 19, 2024 @ 4:16am 
Not sure what the hubbub is about, I've been relatively lucky and only needed to reroll a few times to get rid of attributes that I don't want and at the same time find out new attributes that might be handy. From all the looting, I got to know what mostly what to expect. I'm happy with 'close enough' builds just to experiment with. In most cases, there was only 1 attribute that I wanted and anything else was a bonus.

If there was going to be such a change, probably add more catalysts variety as there isn't really enough. Getting desired starforged named items does of course still require more looting luck so it's not all about menu rerolling.

But I get that it may seem just another gambling simulator. This may change depending what the devs want to do for end game content as there is an expansion coming.
Last edited by faphammer; May 19, 2024 @ 4:19am
Paradox May 19, 2024 @ 4:29am 
Originally posted by faphammer:
...But I get that it may seem just another gambling simulator. This may change depending what the devs want to do for end game content as there is an expansion coming.
I mean, I have no intention of buying an expansion with the way modifiers/loot is currently handled, among other things, that show a clear design decision of just wasting a players time (literally in some cases [ship refresh button timer]). So, to me, it doesn't really matter what they do in the expansion. They could have the very same game with the very same loot/crafting mechanics with the very same costs and NOT waste the players time sitting in menus and they've chosen not to (see my suggestion #2).
Last edited by Paradox; May 19, 2024 @ 4:31am
Notoshy May 19, 2024 @ 7:39am 
Originally posted by Paradox:
I mean, I have no intention of buying an expansion with the way modifiers/loot is currently handled, among other things, that show a clear design decision of just wasting a players time (literally in some cases [ship refresh button timer]).
Your Opinion about a perceived alleged "wasting Players Time" is known, Paradox.
Youre a Perfectionist, thats why you dislike RNG Mechanics. You want to be as efficient as possible, getting your desired Item at first try. Every other Outcome is not acceptable.
Paradox May 19, 2024 @ 7:42am 
Originally posted by Notoshy:
Originally posted by Paradox:
I mean, I have no intention of buying an expansion with the way modifiers/loot is currently handled, among other things, that show a clear design decision of just wasting a players time (literally in some cases [ship refresh button timer]).
Your Opinion about a perceived alleged "wasting Players Time" is known, Paradox.
Youre a Perfectionist, thats why you dislike RNG Mechanics. You want to be as efficient as possible, getting your desired Item at first try. Every other Outcome is not acceptable.
I'm not a perfectionist.
However, LITERALLY wasting people's time, NOT an OPINION a FACT, is in the game. Me not liking literal wastes of time is an opinion, them actually being in the game is a fact.

I'm fine with RNG mechanics. I have lots of games with RNG loot. What I'm not okay with is staring at menu screens waiting on a TIMER or at another menu screen pushing a button for hours on end. You can make RNG loot without making people waste their time on crappy things like staring at menus or waiting on TIMERS.

Is it even considered loot if you aren't...looting it?

Last edited by Paradox; May 19, 2024 @ 7:46am
Notoshy May 19, 2024 @ 7:48am 
Does the Game force you to spent your time in these Menues? Or do you force yourself to spent your Time there? Its an easy Question, my Friend.
You want specific values on your Items, that is totally fine. But dont blame the Game for not getting them^^ Its simply bad Luck.
Paradox May 19, 2024 @ 7:50am 
Originally posted by Notoshy:
Does the Game force you to spent your time in these Menues?
Yes. That is the mechanic. That's the whole reason I even bring it up as a suggestion for them to change it.
exelsior4000 May 19, 2024 @ 7:56am 
Originally posted by Notoshy:
So for the entire Story, the Pilots have to be lucky to get Gear they like, but the eventually rather small Group (within the Everspace 2 Community - im guessing here^^) who grind dozens of Hours in Rifts, get the comfortable Aspect Change of picking whatever Attribute they like.
Does that sound fair?”
Imo: Yes.
The game was designed to be a looter shooter, but that doesn’t matter in the Endgame where the player motivation mainly boils down to min/maxing stats and overcoming challenges. And both of those aspects are rather tied to RNG than skill in the current state of the game.
Sure, I could simply “git gud” and repeatedly throw my head against those challenges. Some community members have proven that its possible. However, I played the game for over 500 hours and my determination has limits.
I would much rather grind in the Endgame to unlock specific Bonuses which I am able to apply at will, as in this case, progression isn’t completely tied to RNG.

Originally posted by Notoshy:
But wouldnt that remove the entire excitement for "i wonder what will drop this time?
At some point, there is no excitement for loot drops anymore as I know that the chance that I’ll get what I want is incredibly low. Before the update, I stopped doing Rifts because of diminishing returns.
Notoshy May 19, 2024 @ 12:14pm 
Originally posted by exelsior4000:
Originally posted by Notoshy:
But wouldnt that remove the entire excitement for "i wonder what will drop this time?
At some point, there is no excitement for loot drops anymore as I know that the chance that I’ll get what I want is incredibly low. Before the update, I stopped doing Rifts because of diminishing returns.
May i ask what youre looking for? Maybe we can figure out (or there is a Guide somewhere already xD) what your Chances are to get what you want. So we can check if youre just unlucky or if your Suggestion actually has a solid Foundation.
Notoshy May 19, 2024 @ 12:17pm 
Originally posted by Paradox:
Originally posted by Notoshy:
Does the Game force you to spent your time in these Menues?
Yes. That is the mechanic. That's the whole reason I even bring it up as a suggestion for them to change it.
If you really think, that the Game forces you to stay in these Menues, you should eventually evaluate, if you could have a Form of Gaming Addiction. Its not that uncommon nowadays - personally know someone who is very into Games.
Because the Game does not force you to use this mechanic, youre just hyperfocused on what you want and force yourself to reroll until you get it.
Paradox May 19, 2024 @ 2:51pm 
Originally posted by Notoshy:
Originally posted by Paradox:
Yes. That is the mechanic. That's the whole reason I even bring it up as a suggestion for them to change it.
If you really think, that the Game forces you to stay in these Menues, you should eventually evaluate, if you could have a Form of Gaming Addiction. Its not that uncommon nowadays - personally know someone who is very into Games.
Because the Game does not force you to use this mechanic, youre just hyperfocused on what you want and force yourself to reroll until you get it.
Using your logic, this isn't even a space ship game. After all, the game doesn't "force" you to fly one. You could just sit there or in the menu all day and stare at it like it's a wallpaper or something.

The mechanics exist as they are. Denying the mechanics are how they are because you don't want to use them is nonsensical.
exelsior4000 May 19, 2024 @ 4:14pm 
Originally posted by Notoshy:
May i ask what youre looking for? Maybe we can figure out (or there is a Guide somewhere already xD) what your Chances are to get what you want. So we can check if youre just unlucky or if your Suggestion actually has a solid Foundation.
Well, try to find a lvl 30 starforged bloodstar decimator with a native powerful modifier and the following bonus attributes:
-20% increased damage against Ancients and Ancient-controlled units
-Damage is increased by 10% every second fire is held up to a maximum of 100%
-10% of kinetic damage bypasses the shield

That would be one out of 10 items I’m trying to optimize for my stinger build.
Maybe you’re simply more lucky than me……
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