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1. The first was to be able to "lock" down modifiers. Meaning only the non-locked ones would "re-roll". However, because of the power of "locking" modifiers, the costs should also increased for every roll and based on how many modifiers you have locked.
2. The second was basically just an "auto-roll" feature that wouldn't change much of anything. Same price for each roll, it's just you could select modifiers you wanted and it would auto-roll (near instantly resolve) until it found them or until you ran out of resources, whichever came first. That way, instead of having to spend large amounts of time sitting at the menu, you could just burn hours worth of reroll resources in an instant.
Regardless, I do think it needs to be changed. Far too much time is required to be spent in the menu doing a tedious activity. It's not fun "gameplay" and it's such a big portion of the game, as a % of playtime.
Everspace is a RNG Lootershooter. Thats a Core Aspect of the whole Game. Your Suggestion would be a 180° turn on that very Core Aspect, even if its just for the Endgame.
So for the entire Story, the Pilots have to be lucky to get Gear they like, but the eventually rather small Group (within the Everspace 2 Community - im guessing here^^) who grind dozens of Hours in Rifts, get the comfortable Aspect Change of picking whatever Attribute they like.
Does that sound fair? I do understand that you want to make your Experience more smooth and easygoing^^ But wouldnt that remove the entire excitement for "i wonder what will drop this time?". Im far away from the new Incursion Aspect, as i replay the entire Story right now, but as i understand it, you can use something from these Incursions to get more specific Items in Rifts, right? A mechanic that already interferes with the Core Aspect of RNG Loot. Now you ask for a Way to pick the Attributes for this narrowed down Gear.
Isnt that a potencial Point, where Rifts would become meaningless?
Think about it. Narrowed down Gear, your wish for picking attributes, the already existing mechanic to randomly change Modifiers and values,.... at what point will it become a mere "i pick Weapon A with Attribute 2, modifier E and these maxed out values" System? No RNG Loot anymore, but tailored Gear per Drop-Down menu.
Not much of a Rift-Enjoyer..... but is that really Fun? I always thought the whole Process of grinding Rifts/Dungeon/whatever is for the Chance of getting better Loot. By changing the System to only get Loot you specifically want ..... that sounds kinda boring honestly.
But i do get your Wish to find more useful Attributes in Endgame.
So how about a Suggestion that removes "useless" Attributes like 'more exp', 'more damage against higher levels', etc. from the Attribute-Pool, when you reach a certain Level?
Something like "If Player reaches Lv29, remove/block Attribute A, M, X from avaible Loot-table".
There would be still RNG... but more narrowed down RNG ;) The Question would be.... what Attributes are less wanted in Endgame?
If there was going to be such a change, probably add more catalysts variety as there isn't really enough. Getting desired starforged named items does of course still require more looting luck so it's not all about menu rerolling.
But I get that it may seem just another gambling simulator. This may change depending what the devs want to do for end game content as there is an expansion coming.
Youre a Perfectionist, thats why you dislike RNG Mechanics. You want to be as efficient as possible, getting your desired Item at first try. Every other Outcome is not acceptable.
However, LITERALLY wasting people's time, NOT an OPINION a FACT, is in the game. Me not liking literal wastes of time is an opinion, them actually being in the game is a fact.
I'm fine with RNG mechanics. I have lots of games with RNG loot. What I'm not okay with is staring at menu screens waiting on a TIMER or at another menu screen pushing a button for hours on end. You can make RNG loot without making people waste their time on crappy things like staring at menus or waiting on TIMERS.
Is it even considered loot if you aren't...looting it?
You want specific values on your Items, that is totally fine. But dont blame the Game for not getting them^^ Its simply bad Luck.
The game was designed to be a looter shooter, but that doesn’t matter in the Endgame where the player motivation mainly boils down to min/maxing stats and overcoming challenges. And both of those aspects are rather tied to RNG than skill in the current state of the game.
Sure, I could simply “git gud” and repeatedly throw my head against those challenges. Some community members have proven that its possible. However, I played the game for over 500 hours and my determination has limits.
I would much rather grind in the Endgame to unlock specific Bonuses which I am able to apply at will, as in this case, progression isn’t completely tied to RNG.
At some point, there is no excitement for loot drops anymore as I know that the chance that I’ll get what I want is incredibly low. Before the update, I stopped doing Rifts because of diminishing returns.
Because the Game does not force you to use this mechanic, youre just hyperfocused on what you want and force yourself to reroll until you get it.
The mechanics exist as they are. Denying the mechanics are how they are because you don't want to use them is nonsensical.
-20% increased damage against Ancients and Ancient-controlled units
-Damage is increased by 10% every second fire is held up to a maximum of 100%
-10% of kinetic damage bypasses the shield
That would be one out of 10 items I’m trying to optimize for my stinger build.
Maybe you’re simply more lucky than me……