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- True MMO. Always online. Multiple servers with different characteristics if you really want to go hog wild. PvP or PvE for example.
- If your hull is destroyed, you do not die but your ship is disabled. To get back into the game another player's ship has to repair your ship to get it going again. Alternatively you can request a tow ship be sent from the nearest starport but that will cost you some cash which is added onto the bill for repairing your ship. How long it takes for the tow ship to arrive depends on how close the nearest starport is. If you really want to add some spice to this mechanic, not all ships can repair your ship, maybe only certain ship types offer that functionality. Maybe there's even a ship that can repair itself? Sky is the limit here but there's no save/reload. You do something stupid you suffer the consequences whatever those happen to be.
- True ship classes meaning you will have offensive, defensive and support type ship classes. You want to have extra mount points, that's a ship class. You want to be able to equip extra armor and shields, that's another ship class. You want to be able to jump start and repair ships that's another ship class. You get the idea. Go crazy.
- Weapon ammo. Lasers/beams require lots of energy but no ammo. Projectile weapons require lots of ammo but very little energy. Ammo for missile launchers can get quite expensive. Different types of ammo as well such as explosive projectiles, armor piercing, etc with different associated costs. Choosing a loadout for your ship should be a major decision with a lot of repercussions depending how you do it. If you want to use lasers/beams, better get a strong reactor for all that energy. Want to use missile launchers, better be able to pay for the missiles or craft them yourself.
- Weapon types have various other strength's and/or weaknesses. Laser/beam weapons have fairly short range, better have a decent engine to get in close and get away quickly or have heavy armor to be able to absorb the damage you are gonna take. Projectile weapons have better range, but are more susceptible to accuracy issues. Missiles have very long range and can lock onto ships but missiles can be jammed, intercepted, etc. Again lots of room for choices as to which weapons are best for your loadout.
- Full crafting system including ammo, devices, weapons, shields, engines, even parts for these other things. You can't craft everything but rather have to choose what you want to specialize in for your "profession" which promotes trading with other crafters, etc. Become a master crafter and you'll be the envy of everyone in the galaxy.
- Mining system ties into your crafting specialization. So certain type of ores and stuff will be very valuable to you but may not be that valuable to others or vice versa. You'll need to figure out where the best/most lucrative mining nodes are for your particular needs.
- Various different types of experience gain. You can gain experience from combat, but you can also gain experience through exploration or by doing jobs or by trading/crafting etc. Gaining experience in different areas should give you access to perks for that type of experience gain. For example gaining crafting experience should help you some way to craft better/cheaper items. Gaining experience in combat should help you be able to use better weapons for example.
- Various factions. Maybe only certain ship classes are available to certain factions. Maybe trade routes depend upon which faction you are so vendors that are of your faction will give you better deals than vendors of another faction for example. Lots of possibilities here. Maybe you can even gain reputation with other factions that will affect these things.
Other than what I have mentioned above I want Everspace 3 to mostly play the same way that previous games did meaning I want the game to be ship based meaning your avatar is just the pilot of your ship, he doesn't get out and walk around on planets, fight or anything else all he does is pilot the ship. He doesn't even interact with other players or NPC's other than while piloting his ship. I couldn't care less if you ever even see your pilot or can customize his appearance, I'd prefer you not be able to do that as it just wastes effort that should be kept around customization of your ship. Your ship is your character, your pilot has a name maybe and that's about it. Heck you can even name your ship if you want.
Oh, I have another wacky one. But it's so wacky, that it should go for an Everspace IV. LOL.
So... SPACE LEGS!
Yeah, but since the game is an "arcade space shooter", space legs would be a character controlled top down shooter, in the style of the Original Alien Breed, or the good old arcade commandos and Ikari warriors.
Pump those guns and explore derelict stations on foot. Weird places infested with arachnids that spit acid!
And to top it, bring Elek with you as a side companion, AI controlled, to follow you around and give fire support. Use covers, dash, throw grenades, shoot with your laser rifle, gatling melter or carry a plasma thrower, or a green-goo-gun!
You could adventure with 2 companions max, and assign them positions by pressing Q and E keys. They would actively look for cover, and use combat tactics according to their gear.
Players could even customize their behavior. or even upgrade them with their own skill-tree.
You know we like to hear suggestions and feedback for our games. We're 100% focused on on EVERSPACE 2 and our expansion, but it's great to read enthusiastic players' thoughts about whatever the future may hold.
We can all dream for an arcadey space sim MMO, but I'd settle for something as basic as a hub world/zone with trading, sort of like NMS but better lol. Basic co-op is cool, but I like the idea of being able to interact with random players as opposed to hoping a friend wants to play.
-create a merc - Let players create a custom mercenary. From facial features, body type, voice, ship and gear, and a complex behavior tree to make him/her unique when summoned. Then, Players could get a code string from it, and publish it online. Placing that code string in the game for a hired mercenary would make him come and follow the player in space.
Then we could rank these mercs, and vote for the ones we like best.
Flying big ships with many turrets and broadside cannons was a joy.
Imagining it in 3d space... that would be a blast!