EVERSPACE™ 2

EVERSPACE™ 2

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Proxy Jul 18, 2023 @ 4:23pm
Please, adjust the enemy indicator arrows
I'm sure this has been asked before but this is really a QOL thing, the red (or other color) arrows at the edge of the screen to indicate directing really need to be changed from perfect triangles. I can't even count how much time I've spent spinning around trying to find something because I can't tell which way it is supposed to indicate. Just stretch the triangle out and make it an arrow.
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Showing 1-8 of 8 comments
Pappy Jul 18, 2023 @ 5:06pm 
That's exactly what happens. The arrows change shape and size based on distance and direction to them. Takes maybe a little bit of time to get used to it, it's rather subtle but it's there. Same thing goes with icons. If it's faded out it means that you don't have line of sight on the item. The further away it is, the smaller it is, etc. Again it's a bit subtle but it's there. It gets easier to "read" the indicators the more you play.
Last edited by Pappy; Jul 18, 2023 @ 5:07pm
Proxy Jul 18, 2023 @ 5:15pm 
Originally posted by Pappy:
That's exactly what happens. The arrows change shape and size based on distance and direction to them. Takes maybe a little bit of time to get used to it, it's rather subtle but it's there. Same thing goes with icons. If it's faded out it means that you don't have line of sight on the item. The further away it is, the smaller it is, etc. Again it's a bit subtle but it's there. It gets easier to "read" the indicators the more you play.

They definitely don't. They stay perfect triangles, the top of which rotates to face the enemy but when you've got 20 enemies around you its impossible to see. Maybe they're supposed to, like flak cannons are supposed to not hit imaginary walls.
Last edited by Proxy; Jul 18, 2023 @ 5:15pm
Pappy Jul 18, 2023 @ 5:36pm 
Originally posted by Zeropointfive:
They definitely don't. They stay perfect triangles, the top of which rotates to face the enemy but when you've got 20 enemies around you its impossible to see. Maybe they're supposed to, like flak cannons are supposed to not hit imaginary walls.
I can clearly see the triangle changing size as I move either closer to them or further away. You are correct that the shape doesn't change it's an equilateral triangle always, but the size of the triangle does change depending upon it's distance to your ship and as you mentioned the rotation of the triangle changes as the direction changes. It clearly increases in size the closer you are to it and it's outline also changes in visual clarity the closer it gets to you. You can see it more clearly, it's less faded. It's subtle, but it's there.

Find some Neutral units and get in between them and then fly towards one or the other and when you are close rotate so you can see the triangle to either side of you and compare the triangles, they are different. It's subtle but it's there. It could stand to be a little more clear I'll give you that, but after playing for awhile I can tell the difference at a glance. If I can't tell the difference then all of the ships are relatively the same distance from me. Some are obviously a bit closer than others, but for all intents and purposes it doesn't matter.

I'll see if I can get a screenshot of it. Edit: Well guess what, screenshots don't capture the triangles.

Edit: I took out the question as whether playing on a console or PC as the console version hasn't released yet. Oops, brainfart.
Last edited by Pappy; Jul 18, 2023 @ 6:30pm
Proxy Jul 19, 2023 @ 4:22am 
Originally posted by Pappy:
Originally posted by Zeropointfive:
They definitely don't. They stay perfect triangles, the top of which rotates to face the enemy but when you've got 20 enemies around you its impossible to see. Maybe they're supposed to, like flak cannons are supposed to not hit imaginary walls.
I can clearly see the triangle changing size as I move either closer to them or further away. You are correct that the shape doesn't change it's an equilateral triangle always, but the size of the triangle does change depending upon it's distance to your ship and as you mentioned the rotation of the triangle changes as the direction changes. It clearly increases in size the closer you are to it and it's outline also changes in visual clarity the closer it gets to you. You can see it more clearly, it's less faded. It's subtle, but it's there.

Find some Neutral units and get in between them and then fly towards one or the other and when you are close rotate so you can see the triangle to either side of you and compare the triangles, they are different. It's subtle but it's there. It could stand to be a little more clear I'll give you that, but after playing for awhile I can tell the difference at a glance. If I can't tell the difference then all of the ships are relatively the same distance from me. Some are obviously a bit closer than others, but for all intents and purposes it doesn't matter.

I'll see if I can get a screenshot of it. Edit: Well guess what, screenshots don't capture the triangles.

Edit: I took out the question as whether playing on a console or PC as the console version hasn't released yet. Oops, brainfart.

I understand they get bigger, that isn't my problem. My problem is at a glance I can't always tell which way they point if its a fast mover. I run a scout a lot of the time and I'm moving fast too, if they just stretched them out some it would be 1000% easier. I don't understand why this is a problem to you, literally every game that has this kind of indicator does it one of two ways, a long arrow or a section of a circle radius that lights up (usually red). I love the game otherwise I would not even waste my time to make suggestions that they might not even read.
Geekbyte  [developer] Jul 19, 2023 @ 4:26am 
We do read the suggestions, that much I can assure you. :steamthumbsup:
Proxy Jul 19, 2023 @ 4:31am 
Originally posted by Geekbyte:
We do read the suggestions, that much I can assure you. :steamthumbsup:

Well thanks then, you guys are doing a great job. I was impressed with how the game progressed from early access to now.
Last edited by Proxy; Jul 19, 2023 @ 4:49am
Jamma Aug 13, 2023 @ 3:16pm 
I don't understand your issue, honestly.

The indicators are placed in the direction you need to turn. If the enemy is to your right side, the indicator will be on the right side of your screen (3 o'clock). If the enemy is downwards of you, the indicator is at the lower edge of the screen (6 o'clock). If the enemy moves from the right behind you and to your left side, the indicator will jump from the right side to the left side (9 o'clock).

The position of the triangle already indicates the direction. What difference should a stretched triangle make?
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