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One of the ideas I had was to go the same route as the bomber. Just like the bomber has an energy bar dedicated to secondary ammunition, the vindicator could have an “energy” bar dedicated to summoning drones. But in this case, that “energy” bar doesn’t regenerate constantly and rather depends on the amount of drones alive.
If a drone dies, it’s remains goes back into the energy bar ready to be deployed again (perhaps after a certain amount of time so you don’t just summon instantaneously after one dies).
I do agree that there should be some other way to summon/craft a drone without having to rely on an enemy dropping a wreckage.
As for healing, while it’s still limited atm and will most likely have more options in the future, there is the Nano Transmitter device with the distribution mode to heal allies. Plus one of the ship’s passive that lets drones heal 1% of their max HP each second.
There's always the option of the energy bar that slowly grows (x seconds) while there's drone empty slots to fill, and thus generating 1 drone each x seconds. While all drones are active, the bar could be repairing them (1 drone repaired each x seconds)
This x variable could change with vindicator level, expertise points, and even a special mod on the ship's energy core
Seems that you and Hazzy share the same idea of an energy bar, and I think that in lack of a better option is not half bad, I'll take it a thousand times before it is now...
Another option, I insist, healing them by making damage. Or the ULT that revives them with a certain amount of HP but permanently.
Ex:
drone Ai combat processor - exclusive weapon for vindicator - engages drones against the selected target when triggered. Drones will swarm the target and attack with increased ferocity.
drone repair modulator - exclusive vindicator secondary weapon - 1 charge, 10 seconds reload - repairs the target drone, x hit points per second until full hp.
One of the major flaws of drones is that they do not focus their attacks on target. They kind of stand there, look pretty, and shoot at whatever they want. They need some command options like: attack this target, cover me, retreat behind me, close combat mode, long range mode, etc...
Also, for the Vindicator to really shine, it needs a lot of different drone options.
-combat drones: with different weapons, from trace, beam, coil, shotgun, sniper, etc...
- shield drones.
- armor drones.
- webber drones.
- emp drones.
- corrosive drones that stick to a target and do progressive damage, or even funny weird drones that go around leaving a trail of caustic clouds.
- explosive drones. Yes, those that ping on proximity for a big badaboom.
- Cancel drones. Cancel culture is fun, no? How about a drone that sticks like a tick to the enemy, and just cancels his stuff? "Engines and weapons off, man!"
WHAT????? It is?? Holy cow, it is huge then.
So basically, instead of making drones with special, make drones a secondary weapon, exclusive for vindicator. Or, rather, not exclusive, so you can fit it everywhere, but make vindicator handle it better than others, like how gunship uses the hell out of primary, and bomber unleashes full potential of launchers. That would be SO cool
1) Now there can be different tiers (ex: legendaries)
2) Now all classes can spawn 1 drone.
3) Vindicator can spawn at least 5 drones (more with passives).
4) Vindicator can spawn drones WITH ENERGY.
Problem solved
+1
Addressing the problem of drone durability (and, by extension, Vindicator viability), I take issue with the economy of using wreckage to repair. Picking up wreckage with an empty drone slot builds a new drone with 100% HP, but picking up wreckage to repair a drone heals less than 50% of its HP. I believe that this amount should instead equal 100% of an intact drone's HP, and that total amount should be divided between all damaged drones based on their ratios of missing HP. This would alleviate the pressure to keep drones online and would bring the value of repairing in line with replacement construction.
The other ships don't lose their traits until dead, but Vindicator does, and quite easily...
Last stream from June 10, Erik LITERALLY says from a high risk area: "Explosive death is gonna be big trouble for our drones. That'll just pop them all", and chose another signal decoder... C'MON MAN!!
Please think of this and do something, I don't care if some random guy think it's fine the way it is, I don't need more proof than these two examples to know something has to change in the way drones are handled.
The point is that you can create new drones or repair existing ones without having to kill anything to create the wreckage, therefore it's not necessary to be able to create or repair drones at bases or via energy which is what you have suggested. I'm simply pointing out the counter to your argument that you should be able to do so.
I wasn't suggesting anything at all about the relative difficulty that certain elements of an HRA might pose for Vindicators. As you have mentioned, the developers themselves have taken note of that and quite possibly will make changes.
I'd like to also point out that unequal does not necessarily mean unfair. Just because Vindicators can lose access to that which makes the class special does not mean this is unfair. I'd like to try to demonstrate this point with the so called band-aid lesson....
On the first day of school, a teacher asks her students who has ever scraped their elbow in the class. She lets one kid tell their story of how their elbow got hurt and then calls them up and puts a band-aid on their elbow.
Next, she asks who has ever bumped their head. She calls on one student to tell the story of the bumped head and then calls them to the front where she puts a band-aid on . . . their elbow.
Repeat for a scraped knee.
By this time, the kids are confused. She stops the lesson and has a conversation about how she gave everyone the "exact same thing in the exact same way, but it wasn't as helpful to all of them." That "fair does not mean everyone gets the same thing, fair means that everyone gets what they need to be successful."