EVERSPACE™ 2

EVERSPACE™ 2

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SirCakealot Mar 31, 2023 @ 1:05pm
Can you play with a SpaceMouse 6DOF device?
Short answer:
No. UPDATE: YES, you can.

Unfortunately doesn't support the SpaceMouse or SpaceMousePro with it's true 6 axis control. Detection only works for 3 of the 6 axis and calibration is very hard/impossible. (UPDATEthis is still true you have to use external tools)

It would be the perfect fit for this game, since you could put strafe and hover and thrust on 3 axis and roll on one more axis and some utility stuff on the other 2 axis. And aim with the regular 2D mouse.

I tried to set it up with demo version 0.10.30179.

Developers please add support for the SpaceMouse or other 6DOF devices! Would be great :) Good example how to do this was given in the game "Overload".

UPDATE:
So, by default, ES2 does NOT support the space mouse. It is actually impossible to use it since it has some kind of error, where the axis input loops aroound to the otehr side of the axis.
However, I found a way to use the Space Mouse Pro, calibrate it and use it no problem with ES2! It requires some paticence to set up but it is exaclty like I had dreamed of!

I have used
Sx2vJoy from here (https://github.com/Lasse-B/Sx2vJoy-test) together with
vJoy (virtual joystick by shaul_ei) from here https://sourceforge.net/projects/vjoystick/, to create a virtual controller which takes the inputs of the space mouse and redirects it to ES2. And you can configure/customize the axis response very nicely in Sx2vJoy!

You need some pacience to set this up. Took me about 2-3h to get everything working as I wanted to, maybe I'll post a tutorial guide on it :)

Bought the game now in full and looking forward to it :):):)
Last edited by SirCakealot; Jun 24, 2023 @ 7:03am
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Showing 1-15 of 15 comments
SirCakealot Jun 24, 2023 @ 7:09am 
UPDATE: Finally it works. Awesome :)
Last edited by SirCakealot; Jun 24, 2023 @ 10:11am
SpaceMoose Jun 24, 2023 @ 8:21pm 
This is cool. I have the Space mouse and the other one that is an "enterprise" version with the LCD screen (the older one, not the newer one). However, I don't use them in fast games because I am very worried I would break them when, in a panic, grip and pull/push them too hard! :)
Rithrin Jun 25, 2023 @ 8:28pm 
Glad to see some vJoy action here. Great software. The spacemouse looks intriguing and would love to try one some day. How does it feel for you when playing the game?
Geekbyte  [developer] Jun 26, 2023 @ 12:24am 
Glad you finally got it working SirCakealot.

The Spacemouse is a very unique controller.
SirCakealot Jun 27, 2023 @ 12:03pm 
Originally posted by SpaceMoose:
This is cool. I have the Space mouse and the other one that is an "enterprise" version with the LCD screen (the older one, not the newer one). However, I don't use them in fast games because I am very worried I would break them when, in a panic, grip and pull/push them too hard! :)

I'm also afraid to break it -- it is very expensive :D (over a longer period of use), thats why I configure it to be extremely senisitve. I use only about 30% of the axis maximum deflection and mostly 0% deadzone (works fine with some minimal training).
Last edited by SirCakealot; Jun 27, 2023 @ 12:10pm
SirCakealot Jun 27, 2023 @ 12:09pm 
Originally posted by Rithrin:
Glad to see some vJoy action here. Great software. The spacemouse looks intriguing and would love to try one some day. How does it feel for you when playing the game?

I'm just getting used to it in ES2, but initially in Overload (the other game) the first time I used it I though "Oh my god this is so much better, this feels so natural!". There is no translation between thought and movement.
ES2 has much more control options, like abilities and items on top of the two sets of weapons you can fire and it's a challenge to have all those accessible with "only" 15 buttons + 10 more on my 2D mouse.
The hardest challenge will be to memorize which button does what agian^^
ΛtryØx Jun 27, 2023 @ 12:10pm 
Originally posted by Geekbyte:
Glad you finally got it working SirCakealot.

The Spacemouse is a very unique controller.
I had to Google that

"very unique" is an understatement :)
SirCakealot Jun 27, 2023 @ 12:11pm 
Originally posted by Geekbyte:
Glad you finally got it working SirCakealot.

The Spacemouse is a very unique controller.

Yes it is. Thank you. It's a perfect fit for your game!
ML1985 Jun 30, 2023 @ 1:05pm 
I love playing with this device.
For those interested, here is some gameplay with information in the description of my settings:
https://youtu.be/82AQ_8jSOfk

I also have a request:
Would it be possible to set the boost to be activated as soon as an axis reaches an adjustable value, for example 90% ?
So I wouldn't have to assign the boost to a button and could use it direction-controlled via the axes.
Geekbyte  [developer] Jul 3, 2023 @ 2:36am 
Originally posted by ML1985:
I love playing with this device.
For those interested, here is some gameplay with information in the description of my settings:
https://youtu.be/82AQ_8jSOfk

I also have a request:
Would it be possible to set the boost to be activated as soon as an axis reaches an adjustable value, for example 90% ?
So I wouldn't have to assign the boost to a button and could use it direction-controlled via the axes.

Nice and smooth flying there pilot!

What would be cool to see is your hand controlling the SpaceMouse directly. Very intriguing to see how it works/handles. :steamthumbsup:
ML1985 Jul 9, 2023 @ 9:24am 
Originally posted by Geekbyte:
Originally posted by ML1985:
I love playing with this device.
For those interested, here is some gameplay with information in the description of my settings:
https://youtu.be/82AQ_8jSOfk

I also have a request:
Would it be possible to set the boost to be activated as soon as an axis reaches an adjustable value, for example 90% ?
So I wouldn't have to assign the boost to a button and could use it direction-controlled via the axes.

Nice and smooth flying there pilot!

What would be cool to see is your hand controlling the SpaceMouse directly. Very intriguing to see how it works/handles. :steamthumbsup:

Thank you!
Here is the video how it works:
https://youtu.be/NHxCVrYahIA
Geekbyte  [developer] Jul 10, 2023 @ 2:03am 
Originally posted by ML1985:
Originally posted by Geekbyte:

Nice and smooth flying there pilot!

What would be cool to see is your hand controlling the SpaceMouse directly. Very intriguing to see how it works/handles. :steamthumbsup:

Thank you!
Here is the video how it works:
https://youtu.be/NHxCVrYahIA

Cool. Very subtle movements and such an intriguing controller.

Thanks for the video. :steamhappy:
ML1985 Jul 10, 2023 @ 9:14am 
Originally posted by Geekbyte:
Originally posted by ML1985:

Thank you!
Here is the video how it works:
https://youtu.be/NHxCVrYahIA

Cool. Very subtle movements and such an intriguing controller.

Thanks for the video. :steamhappy:

I wish there were more games that support this controller. You can use it to move the character in all directions and aim with as much precision as with a gamepad, all with just one hand. The other hand is then free for all other actions.

My request, will the possibility of boosting at an adjustable value for the movement axes be considered? :D
SirCakealot Jul 14, 2023 @ 1:44pm 
Imagine a dual stick shooter with two of those beasts! xD 12 axis, whatever that would be useful for...
Holyvision Jul 14, 2023 @ 6:53pm 
Originally posted by SirCakealot:
Imagine a dual stick shooter with two of those beasts! xD 12 axis, whatever that would be useful for...

At that point just get a Constellation HOTAS or HOSAS setup and go full simulator.
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Date Posted: Mar 31, 2023 @ 1:05pm
Posts: 15