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Thanks for the comment, although that makes me a bit sad.
The game would be so much better if there was a lot more loot variety, especially weapons, to try out. It would really motivate me to keep playing, even though the combat feels so grindy and simplistic.
Maybe try raising the difficulty, it makes ennemy encounters a bit more tense and forces you to use everything you have.
Thanks for your comment, I find the combat indeed pretty boring by now.
In the beginning the combat was great, but now I find it to be rather repetitive and dull. All the enemies do is move towards you and try to swarm you.
I raised the difficulty to Very High, which makes the combat a bit better because I can't one-shot them anymore ... but on the other hand they are now just dumb bullet sponges.
I was hoping for more enemy behavior variety that will force me to emply different tactics, but with my bomber I can just sit at the edge of the map and kill everything with the flak & cruise missiles.
In other spacegames I enjoy dog-fighting a lot more, but not in this game because the flight mechanics are so simplistic.
I might just fast-forward through the main missions to get to the endgame content, that as you say should have more variety.
Sadly the thing with Dax really crushed my motivation to be engaged with the story. :(
You need to be within 3 levels of the target for loot to appear, and if you stayed in Ceto and tried *every ship* and had *every* customization item unlocked you were probably there for ages.
There's more minerals and different enemy types in the other zones. The enemy types change how they behave a lot. You probably still won't notice if you're just right clicking from the edge of the map instead of dogfighting. If you're just pinging from out of range like that, there's not really a reason to have your difficulty raised above Normal, as enemies are spongy enough on Normal to be a timesink. You're just wasting your own time and making yourself bored if you up their stats without dogfighting them.
Not every ship customization, but most of them. Well I enjoyed the side missions a lot in Ceto and wanted to explore every little part of the maps. Considering how easy the combat is and how fast you get money & loot (especially in high risk missions), it didn't even take me that long to get most stuff unlocked, I think only about 20 hours.
If I had known that it's a bad idea to do that, I would have just done only the main missions. Bad gamedesign I would say.
I tried the fighter ships and it makes the close-combat more hectic, but I don't really find it more engaging as the games flight model is too simplistic and doesn't allow me to do more advanced space-dogfight manouvers, like strafing around a target (strafing is too slow in this game compared to the enemies) or gliding past them while firing backwards.
I get that this is a simplistic, arcade shooter in it's core and that was fine in Ceto while I still had to unlock stuff.
And the game pretty much encourages me to cheese it, with the railguns, marksman flak and cruise missiles. It's not my fault that the game design doesn't account for people using what it gives them.
I guess I could just tell myself I "completed" the game with leaving Ceto. :P
...And then sometime in the late 2020's - when Everspace 3 hopefully comes out - he can finally move on to Zharkov. Oh, the joys of great expectations!
If you don't mind older games, try independence war 2.
Difficulty Selection
Ship
Ship Level
Ship Setup
Level Encounter
Players actual game play skill
If its too easy you're either too PRO.
Or
You're super OP Geared
Or
Higher Level than the Level encounter
It's like we have folks who get though 2% of the game and throw it out as 100% complete.
Then we are asked to sympathize for anyone throwing it out as an opinion.
I started on normal difficulty and later switched to High.
I tried out every ship except for the one fighter that gets the close-distance bonus, but mostly I played bomber (because I love the look of it) or the starter ship.
The starter ship was always level one, so was the bomber. I bought a level 2 bomber after I left ceto.
Well I got average gear I guess, mostly blues and some greens, I sometimes got the "warning" that the item was too low level but I didn't bother much to upgrade them. I just swapped them when I looted some better item.
I used the flak heavily and switched between the railgun and the laser, or whatever good gun I looted. And I mostly used the marksman missiles + cruise missile.
Not sure what the level of the enemies were, I played a lot of high risk missions and would die quickly if I wasn't careful, but most enemies I can kill with a few shots of my flak + missiles.
I guess my skill level is pretty good? Not sure how to measure that, but I played space games all my life so there is that. ^^
I mean it's not exactly a difficult game to master.