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Everspace is more a collection of separate areas with a world map, but I also understand the structure of freelancer wouldn't appeal to the impatient modern gamer. I mean, it did take hours to traverse Freelancer's world, even with the trade lanes.
A consequence of this is exploration rewards like finding a starbase off the beaten path that sells unique wares hidden in a dust cloud in freelancer are replaced by awkward puzzles to open hidden boxes.
Still the closest we got to freelancer in the past 20 years.
Agreed. The constant loading screens are so immersion breaking, its almost a dealbreaker for me. Whats worse is, they made no attempts whatsoever in hiding the load screens with some cool transitions in space screens or going through a wormhole or anything like that. Instead we get a black screen with 4 dots at the bottom whenever we go to a new zone. Seriously? If you're gonna charge AAA prices at least give a modicum of effort in simple things like these that dont make your game look like a 5 dollar trash bin offering.
You want realism to some degree, meanwhile at the same time have all the legendary gear and releases a huge swarm of aggressive micro-bots that will consume everything in their way.
Surprised no has tackled the issue to make a Soundless space game, even though, you can just mute sound in the settings.
"I shouldn't have to go into the settings to mute while I'm in space, and turn it back during the story dialog"
Immersion is more or less a state of suspended disbelief. Don't think of it like people trying to pretend they're the character. Think of it like watching a movie. While you're aware that you're watching one, the last thing you want in the moment is the movie to remind you that it's fake or stop the plot to show advertisements. Same thing in games - it's one of the reasons people hate the increasing encroachment of microtransactions. Nothing takes you out of the game faster than the game popping up a banner trying to sell you a $9.99 skin.
Anyway, no loading screens would be the ideal. Play a game with seamless transitions from planet to space and it's genuinely cool to take off, fly up, and see the surface shrink away from you in real-time. I just don't get upset when games don't do it because I understand the massive technical hurdle to overcome and it's not really important. In ES2's case, it barely bothers me because I don't think any of the loading screens last more than three seconds.
X4 is pretty good, but its more like single player EVE.
Just a linguistic quibble, there's actually a word that means exactly that. It's verisimilitude[www.masterclass.com].
Video games have a far more complex relationship with immersion because of the ergodic (physically manipulated by player control) nature of the narrative.
No nothing like that. Its just that you like that the game ( or film, book, whatever ) is consistent to the world its in.
For example you watch a film about ancient Rome, and suddenly a guy with a mobile phone appears. That breaks immersion
Same in this example space being collection of loading screens ( I personally have less problem with this, but its an example )
I actually do play Freelancer. And if you manage to find it ( its not sold anywhere anymore ) , and patch it to HD , it holds to any modern game, and is just slightly inferior to Everspace 2 in combat gameplay ( and its like 20 year old game, imagine that )
Its not that hard to "rip off" Freelancer , in fact Everspace almost did it. It just did not run the whole mile. And its shame... thats all
Then we aren't actually in agreement, cause I don't mind the loading screens, and as far as I remember, freelancer had more loading. If you're offended by 2 seconds loading screen, and you're disingenuous enough to say this is AAA price, you're not arguing from a place of good faith, and from my perspective, this sounds like a you problem, not a game problem.
You're probably exactly the kind of person that would complain because traveling takes time in Freelancer. You're probably the kind of person that finds issues in everything, actually, probably not because there's actually issues, but because you're angry inside, and need to take it out. Clearly, you're not here to have a serious, constructive conversation and I feel like your arguments are trash bin offerings level.
I tried X4, and it felt like tedium to me. I tried reeeally hard to like it. ><
I do fancy Freelancer more, actually, but I've played 2000+ hours of freelancer over my life, I know the story beats by heart, I know where the hidden stations selling the best ships/weapons are, and I have a path traced in my head through the game to get the best stuff I possibly can at all points through the story. There's just no point in playing freelancer anymore for me.
I'm happy everspace 2 has its identity, and I think it's a great game, I'm just lamenting the fact that the world feels disjointed to me compared to freelancer (Certainly not because of the 2 seconds loading screens). It doesn't make me hate everspace, but it's the closest we got to freelancer, and I wish we got a little closer.
If I wanted Everspace 2 to be freelancer, I'd also argue for the destiny-like progression/itemization to be changed, and for the finer control over ship devices we had in freelancer. I would also demand change. I'm not, I think Everspace 2 is fine the way it is and if I am honest, freelancer also had some issues that ES2 doesn't have, like the combat is even more easily cheesable on FL with a little bit of experience lol.
Everspace 2 is fine, really, please don't feel like I am demanding change, it's just a little bit of wishful thinking on my part. ;o