永恒空间2

永恒空间2

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ArtoriasOFtheAbyss 2024 年 10 月 5 日 上午 10:45
question about ray reconstruction and ray tracing
first of all the game since devs change from UE4 to UE5.3 (5.4.2 since titans dlc)

the game looks absolute insane with lumen , only very minor issue is the noise on reflective surfaces

my question is..

nvidia ray reconstruction (to eliminate that noise) can apply to software lumen (that this game has) ??? or the game needs to implement patch tracing in order to make ray reconstruction work?

anyway in a space game like this , you barely will see a reflective surface in the middle of a fight lol

anyway fantastic work devs to change to UE5 , best decission ever , with lumen on the most benefit in the game are all the lights being dynamic , is a night and day difference compared to lumen off
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worm_master 2024 年 10 月 5 日 上午 11:18 
Lol yep Yep, I been runnin with full limin too, it's amazing, I really love the UE engine, the complexity of working with it, is compensated, by the gorgeous graphics you can create.

LONG LIVE UE AND THE DEVS THAT USE IT :-)
ArtoriasOFtheAbyss 2024 年 10 月 7 日 上午 11:16 
引用自 worm_master
Lol yep Yep, I been runnin with full limin too, it's amazing, I really love the UE engine, the complexity of working with it, is compensated, by the gorgeous graphics you can create.

LONG LIVE UE AND THE DEVS THAT USE IT :-)


yeah!!! you don´t even need path tracing , software ray tracing (lumen) already looks insane , thanks to all lights being real time and dynamic , and the performance of course is better than path tracing , im playing the game at 4k dlss balanced, epic settings , lumen and frame generation , very stable 105-120fps , except for the performance issues (out of vram with a 4080 and fps drops to 20fps from 120) that i have been experienced since titans dlc
Alt0153 2024 年 10 月 31 日 下午 1:32 
ive turned lumen on and the gas giant straight after start new game looks like its boiling, the texture is all over the place, is there a fix for this apart from turning it off?
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