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The only relevant loot is at Ancient Depot in Zharkov, so you can ignore the others that are optional.
So, is that necessary? No. Does it make your ship a lot stronger? Yes.
Anyway, I like the puzzles. I tend to switch off from doing puzzles and combat. Having both is better than only having one.
75% of what? It's 25% to 3 different attributes so like 25% extra damage with your primary weapons, 25% extra critical hit chance and say 25% extra hull strength or something like that. That doesn't mean your ship is 75% more effective, not even close because it's just 3 of the 6 attributes and there's literally dozens of things that are not impacted by the attributes.
45 is enough for a 15% bonus to 4 attributes and 20% to the remaining 2 so on average lets call that a 17% increase to your stats overall. Not quite because again those 6 attributes don't cover everything.
It's a bit stronger and I wasn't suggesting skipping everything that provides mainframe components, only the ancient puzzles which if like I said is say 24 to spread around instead of 45. Lets say you use those 24 expansions to do 10% into 4 attributes and 15% into the remaining 2 which on average is about 12% bonus to stats overall instead of 17% overall if you had all 45 expansions to put in. So skipping the Ancient puzzles you lose about 5% of the bonus you would get with all of them. Will you even notice this? Maybe. Maybe not.
Mainframe expansions follow a pattern of diminishing returns. Every bit of additional bonus requires more and more mainframe expansions. It requires 3 times as many expansions to go from a 5% bonus to a 10% bonus. 6 times as many expansions to go another 5% to 15%. 10 times as many expansions to go to 20% and 15 times as many expansions to go to 25%. If you only had 6 mainframe expansions instead of 45 that's enough for a 5% bonus to all 6 attributes instead of around 17% to all 6 attributes or a difference of around 12%. Noticeable but not really game changing.
75% is 25%+25%+25%.
Anyway, again, they are not necessary, but they do make you stronger and make it easier to do the rift or High risk areas. And they're a big part of the game. so much so that if you don't like them, you probably don't like the game.
The game is a looter/shooter, the loot is rather important to the game that is true. It's approximately half of the entire looter/shooter genre of games. If you don't like finding and collecting loot you may not enjoy this game nor any other looter/shooter like it. I agree with that premise, however I'm not convinced that was the point of the post.
Precisely. There is nothing clever about doing them, it is like the skyrim claw puzzles where you would look at the claw in the inventory and rotate stuff accordingly. If you spot the usually nearby visual indicators it is not completely horrible, otherwise get screwed. That was the concept part.
Now the implementation. About those usually nearby visual indicators: sometimes they indicate which symbol should face you, other times which should face the wall. And there is that particular time where the nearby indicators have nothing to do with the puzzle, and you need to find the correct indicators on the other side of the location.
I enjoy a lot the puzzles and that bit of platforming in the game (yes, they put platforming in muh space game, and that is awesome) just as I enjoy these aspects of the other games which are not focused on that. But rune puzzles can **** right off and the game would not be one bit worse.
To be honest... i still believe that the Device, that you get from the Ancient Runes, should be the Reward for this specific one. Its the only Device that you get from them, this puzzle is alot more "difficult" because they changed the "rule" for that. I was disappointed that the Reward didnt match the effort. Getting this really useful Device from this Rune puzzle would have felt rewarding.
I actually found out about that on the internet. Since this type of puzzle rewards neither cleverness, nor keen eye in the good way (as I said, skyrim claw "puzzle", but really bad), I brute forced the small ones, and looked up the hard ones. Because no.
About the device, I do not find it particularly useful. It has the habit of letting go when I do not want that to happen (why cannot it let go only when i press the button again?), and it needs rocks. My permaboost has neither of those problems. So I only use it to "get over here" the enemies I am too lazy to fly to when doing locations.
I could never effectively use it, but it has the Mastery to grab an Enemy ship at really high distance and pull it towards you. I use the Range-extender Mastery. It gives me a good increased Movement, since i fly mainly Bomber.
https://steamcommunity.com/sharedfiles/filedetails/?id=3171917044
4 Charges of 2800m Range + 30% range extension. So 4 charges of 3640m to pull myself towards surfaces.
5% space battle
5% crafting
5% trading
40% fedex quest
45% resolving stupid puzzle , moving stone , headache and other boring thing to get useless legendary item.
like this one for exemple : Everspace 2 - Picking up the Pieces - Ship Wreck ... and you think it s fun ? where is the FUN ? the fun to die and retry 30 minutes again and again and again ... ?